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Forums - Sony - Quantic Dream will only develop on PS3

shio said:
I really don't understand why Sony made a deal with Quantic Dream. QD just develops adventures, a genre practically nonexistent except on PC and DS, and they only made 2 games (both not million-sellers).

Maybe Sony is trying to get Quantic Dream's motion capture tech, but if that was the case then why not go for Crytek's Cry Engine 2 instead?

 

One of the things I love about Sony is their support for small, niche titles.  Just look how much freedom they give Fumito Ueda's team (Team ICO).  Ico didn't sell well at all, yet they game him ample time and money to make Shadow of the Colossus.  That sold decently, but far from spectacular, and it seems they're giving him a hell of a lot of time (and presumably money) for his ps3 project.

QD may not produce multi-million selling blockbusters, but they do create unique, and (so far) high quality titles, and I guess Sony isn't afraid to fund them, much like how they snatched of Media Molecule and LittleBigPlanet.

Of course, the fact that the game IS being published by Sony leads me to believe that it will get a marketing budget the likes of which QD has never before seen, similar to how LBP is already being shown in tv ads months before release.

 



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SpartanFX said:
makingmusic476 said:
So they're full Second Party now? Interesting.

 

what other games have they developed?

 

Indigo Prophecy (aka Farenheit to PAL players) is the only major one I know of.  It has a strong cult following, who love it for it's focus on storytelling through gameplay.



makingmusic476 said:
SpartanFX said:
makingmusic476 said:
So they're full Second Party now? Interesting.

 

what other games have they developed?

 

Indigo Prophecy (aka Farenheit to PAL players) is the only major one I know of.  It has a strong cult following, who love it for it's focus on storytelling through gameplay.

They made Omikron/Nomad Soul, which Imo is one of the best adventure games ever made. Much better than Indigo Prophecy atleast.

 



Looking forward to whatever they plan on putting out.



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Honestly an indigo prophecy type game is PERFECT for the PS3. Those are exactly the types of games I hope to play on the console best suited to play them. I normally don't like adventure games (myst and the like) but man was indigo awesome.




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I guess Quantic dreams is a second party company now.



Here's the entire segment on exclusivity from the interview:

In terms of reaching more people, you're releasing this game only on the PS3, and the audience for that is necessarily limited, because only a certain number of people have it. Do you feel that consoles are a limitation for you? I don't know how many adults who want this kind of experience have a PS3.

DC: Honestly, working on one platform is the best thing we could dream of, and it's a choice. When we signed this game, we had a choice between different publishers, some of them being only one platform and other being all. After the experience we had with Fahrenheit, where the multiplatform was kind of painful on all levels, it makes the development more complex, but you also end up with the feeling that you've taken the best of none. You had to do something on three platforms, and you couldn't really affect the time and efforts to one platform to make it the best game on this platform, because you've got three platforms to pick.

I think regarding especially the PC, the PC is generally a frustration for me, both as a developer and as a player. As a player, when I buy a game, it's quite expensive. I come back home, but the CD in, and you've got to install it. Fine - it starts to be the same with consoles these days. And then you realize that you're missing a driver. It doesn't work. It doesn't play the video, or it crashes, or it doesn't have the right version of DirectX, or it's not compatible with your video card or whatever. Whew! Well, I bought this thing, and it's supposed to work.

I don't want to fight with my computer just to make this bloody thing work. And then you need to go on the Internet, download the drivers, and you know what? The framerate is not what it's supposed to be, or you don't have the level of detail in the graphics because you don't have the right video card or you don't have the right controller because the developer wanted you to play this game with a certain controller, and you only have a keyboard and a mouse, or whatever. And in the end, the experience is not what the developer wanted, and it's not satisfying for you as a user.

And as a developer, I'm frustrated, because when I design an experience, I have framerates in mind, certain graphic rendering in mind, a certain controller in mind, and I'm frustrated if people can't play it. On Fahrenheit, the game was designed for the PlayStation 2 controller. It works okay on Xbox, but honestly, I don't think it works with a keyboard and a mouse on PC. It's really difficult and challenging to find a game that can work with any device.

On PlayStation 3 now, there's no problem. It's pretty clear. You know what the control is, you know the rendering, you know what framerates you get, and you know everything, because this is exactly what you designed. You say it's a limited audience - yeah, it's true at the moment, but by the end of the PlayStation 2, I think there are 120 million units in the world, so I don't call that a limited market. There's no reason why the PlayStation 3 can't reach these numbers.



DC: Honestly, working on one platform is the best thing we could dream of, and it's a choice. When we signed this game, we had a choice between different publishers, some of them being only one platform and other being all. After the experience we had with Fahrenheit, where the multiplatform was kind of painful on all levels, it makes the development more complex, but you also end up with the feeling that you've taken the best of none. You had to do something on three platforms, and you couldn't really affect the time and efforts to one platform to make it the best game on this platform, because you've got three platforms to pick.



HEAR HEAR people thats why i want exclusives regardless of what console they're on



masterb8tr said:

DC: Honestly, working on one platform is the best thing we could dream of, and it's a choice. When we signed this game, we had a choice between different publishers, some of them being only one platform and other being all. After the experience we had with Fahrenheit, where the multiplatform was kind of painful on all levels, it makes the development more complex, but you also end up with the feeling that you've taken the best of none. You had to do something on three platforms, and you couldn't really affect the time and efforts to one platform to make it the best game on this platform, because you've got three platforms to pick.



HEAR HEAR people thats why i want exclusives regardless of what console they're on

 

Agreed.  If it was up to me, every game would be exclusive and everyone would own every console.



It's actually a very good interview if you have the time/patience to read it all.