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Forums - Gaming - Debunking the myth that the PS3 > Xbox360, The real work proves Xbox > PS3

Ok, I didn't bother reading all this crap. Just the OP and some of the initial responses. It's pretty obvious that this thread was going to go nowhere FAST.

But in response to the OP:
I guess that it's reasonable to assume that my PC is in fact greater than the XBox360. I will use one example only because other examples will disprove my theory. I won't even mention those other examples and please forget that I even wrote that last sentence.

It's pretty obvious that my PC is much better designed than the XBox360. My CPU and GPU actually hold hands and sing songs which helps them work faster. For the record, my PC consists of an Athlon64 3000+ OC'd to 2.3Ghz, 1 GB DDR RAM, and an X1950Pro. Those are the specs that probably matter the most.

To prove my theory, I'm going to use a game that came out near the launch of the XBox360. But don't worry, the XBox360 is super easy to work with so obviously every title is going to take full advantage of it. Quake 4 clearly runs better on my PC than on the XBox360. Much smoother framerate, better AA, better textures, it's pretty clear that my PC > XBox360. Don't let anyone fool you guys into thinking that the XBox360 is better than my nearly 4 year old PC.

EDIT:  Heck, I'll even add Orange Box to the list.  My PC > XBox360 confirmed.


To end on a serious note though:
It's my personal opinion that both consoles are so close in terms of power that neither will prove the "better" console. Gears of War 2 looks pretty sweet. So does Killzone 2. Gears of War 1 looked great. So did Uncharted. Mass Effect had some glitches and some graphical/framerate issues, but still looked great. MGS4 had some framerate issues, but still looked great.

And I'm still a little disappointed with Squilliam. It seems like all your posts are flamebait posts, even after starting that thread where you pleaded for the trolling and flamebaiting to stop. And I say "a little" disappointed because I guess by now I should know that you are a complete and utter fanboy. It's just that everytime I think of that thread you wrote, I think that there's some hope for you. And then you prove me wrong. Again and again.



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Squilliam said:
ChronotriggerJM said:
Squilliam said:
ChronotriggerJM said:
The point he's trying to prove, and the fact's he's pulling from don't support the claim though -_-; The fact's he's using prove that it's easier to program for, and cheaper to program for... We already knew this. The only way you'll get to see what a system is really capable of is via exclusives. And it's almost universally accepted that PS3 exclusives push the "cutting" edge. I don't wait for the next 360 game to showcase what consoles of this gen can do graphically, I don't wait for the 360 to see how rediculous the player counts can get up to for a multi-player game, I don't wait for the 360 to do anything as far as technology is concerned >_> In my opinion it's not the console holding the deck of cards.

Because the 360 is easier to work with, it will be 100% utilized long before the PS3 is, and in my opinion it's still playing catch up.
Huxley was announced wayyy before MAG <-- Similar player numbers, did you ignore it? Oh... Its only special when its announced for the PS3.

Also could you disprove this " Epic - If given the motivation and budget/time of Gearbox could produce a game thats the equall or better technically as Killzone 2" Which is precisely why using exclusives can be a bad idea for comparison. (Remember they did Gears 2 in less than 2 years, where Gearbox could have been working on Killzone 2 for almost 5 years by the time its released.)
From what I've been told, Huxley wasn't even a technical "first person shooter", I've heard it was something entirely different. If that's true, why are we comparing FPS matches with MMO's?
Simple 200 men battles vs 256 is quite similar really. I don't think I would notice much difference between the two.

Sure, I can disprove that. How long did it take Epic to make Unreal Tourney 3 on the PS3? From all acounts they said it was a much better performing game compared to Gears of War, and I'm sure it costed them a miniscule amount of money as well. You can nit-pick all you want from different developers, but what they achieve still stands true. The PS3 has supported higher polygon counts, has supported the furthest draw distances, the most effects on screen, locked framerates, the highest player counts, hell... just name it. I can't pull these out of nowhere, the accomplishments list on the PS3 is higher than that of the 360. By an easy hands down I might add.
Polygon counts, Draw distance and most effects are mainly a function of GPU performance, not CPU. The Xbox360 has an edge here as most people agree. Framerates - You mean the 26 FPS average MGSIV gets? Thats not locked by any definition.

I'm just saying, should Epic put the resources in, they COULD definitely out-do KZ2 on a technical scale, however, I think it would be much easier for them to do on PS3 hardware as opposed to 360 hardware. If so many other developers could out-do anything seen on the 360 with the PS3, Epic of all companies could really work it to the tooth.
Ok - So if KZ2 is utilizing 1/2 of the PS3 processor as we've seen posted by MikeB and the PS3 CPU is twice the capacity of the Xbox360 CPU and I think you said its easier to use 100% of the Xbox360 CPU than the Cell do you get where im heading? Because its all theoretical bullshit and it doesn't mean anything. I would pick that ID - Valve - Epic - Infinity Ward (Notice they are all PC developers? Say ty to Microsoft for that) Could do Killzone 2 on the Xbox360 if given the same budget and time. They wouldn't because they have better things to do, but they could)  Anyway nothing between the CPU/GPU/Memory/Development architecture anyway, but ya Hard drives help.
(responses above, below original paragraphs)

I don't quite feel like jumping completely into this (yet) but there are a couple things I need to comment on. 

Firstly, it seems to me that there is a bit of a disconnect going on in Squilliam's recent response.  Ever since the OP and right up to this post, he has consistently held the position that hardware superiority should not be judged by tech specs but by observed performance as measured in games -- "because it's all theoretical bullshit". 

But wait!  "Polygon counts, Draw distance and most effects are mainly a function of GPU performance, not CPU. The Xbox360 has an edge here as most people agree."  Did Squilliam just brush aside the PS3's alleged superiority in various game-quality-enhancing techniques by saying that those things are done by the GPU and everyone knows that the 360's GPU is better so obviously the PS3's games can't be better at those things?  On the surface it looks like total hypocrisy, but I eagerly await Squilliam's perfectly logical explanation detailing how my conclusion is dead wrong. 

Secondly, please stop using Killzone 2 as an all-purpose bludgeon regarding PS3 development times, budget, etc.  Is Duke Nukem Forever representative of PC development times?  Does that game prove that the PS3 is actually much faster to develop for than the PC?  I think it's widely acknowledged that PS3 games do in fact take longer and cost more to develop than 360 games, but I don't think that KZ2 is a valid example of what is even remotely normal. 



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My advice to fanboys: Brag about stuff that's true, not about stuff that's false. Predict stuff that's likely, not stuff that's unlikely. You will be happier, and we will be happier.

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I have the most epic death scene ever in VGChartz Mafia.  Thanks WordsofWisdom! 

the textures in the sp3 version of gta 4 are better and also if u pay attention to any single point in the ps3 version there is always more people to be seen on the streets or more cars going passed on the ps3 version than in the 360 version of the game and this is a benfit of the cell processing unit



The 360 can't come anywhere near Killzone 2's graphics. All I need to know.



MGS4!

Seriously, what is the point of this thread. It amazes me how popular these flame threads get. It serves no purpose. We should know that most games developed for the 360 and then ported to the ps3 haven't fared well. We have known this since the PS3 came out.

sad.



 Next Gen 

11/20/09 04:25 makingmusic476 Warning Other (Your avatar is borderline NSFW. Please keep it for as long as possible.)
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NNN2004 said:
Phendrana said:
Do you think the 360's year head start may have something to do with this? Games always get better as consoles progress through their life cycle. Just a thought. I really have no idea.

 

like always sony fans say that as argument ... ok u want a proof that ur mistaken .. i will give u one ... ps3 & Wii launch at the same year no one year head start no nothing, both have new technologies and the developers need a time to used to it .... then why the hell Wii have more games & no delays ?? why the hell Wii make 4 or 5 games with the same time sony take it to make one game ??!! wake up Fan .. its not an argument anymore.

 

Do I need to respond to this or has someone already shot him down and put him in his place?



B

great read. It's nice to know these things...More reason not to buy a PS3 for a few more years





Official member of the Xbox 360 Squad

Squilliam said:
EdGuila said:
Squilliam said:
EdGuila said:

That is based on processing only. If you take a look at PS3 as a system vs 360.

You forgot that fact that the PS3 includes a Bluray player (Does it make games run faster?!!?), WiFi (This relates to what exactly?), rechargble-sixaxis-rumble controller(vs rumble only) (Ditto), makes 1/3 the noise, free online which has %80 of the features Live has (Still doesn't make the games run better on the PS3), no over priced propritary accessories (Still doesn't do anything for the games) and the ability for PS3 gamers to play %80 of the games 360 gamers do and then play a further %18 that they don't get:Gears, Viva Pinata, Mass Effect, BioShock etc on their PCs(same cannot be said for 360 owners and MGS4, Uncharted DF, Rachet and Clank, GT5 not avalible for PC) This isn't a comparison about what you get in a bundle or how much you like Blu ray vs DVD, this is a game architecture comparison.

 

 

The title is PS3<360.  Meaning everything about the PS3 is inferior than the 360.  You are just comparing processing.  I alluded to this in the first line of my post. 
"That is based on processing only. If you take a look at PS3 as a system vs 360."

 There should be an asterik in the title (*processing power only, not entire system vs entire system like the title says)

A car is more than its engine and a game console is more than its processor. I was talking about the whole architecture - Ram, Software development tools, CPU - and asking, which package is better?

We all know about the Cell, but whats not often considered is the whole package and how well it performs at its primary task - running cool games.

 

 

 In your previous response you scolded me for comparing the entire pack vs the entire packag and specified you only meant processing power and you said "That is based on processing only."

In your last response you say there is more to a car than just the motor??

 

I'm confused.  I doubt you know what you're talking about. lol



PSN: EDguila

PS3 library:  Motorstorm, Assasin's Creed, Orange Box, Uncharted:DF, Metal Gear Solid 4, Resistance:FOM, Rachet & Clank Future:ToD,

Near future: Folklore, SOCOM Confrontation, BioShock, Little Big Planet, Resistance 2.

^^^owned. Cuz he's right.



B

Q_A_X said:
The 360 can't come anywhere near Killzone 2's graphics. All I need to know.

 

 uhh yea it can.... Just because a developer doesnt want to spend 4 years on graphics doesnt mean its not possible.

Gears 2 is looking amazing. And im still impressed by gears 1



Owner of all consoles cept DS.....Currently in love with prototype!