I'm reading A World Lit Only By Fire: The Medieval Mind and the Renaissance: Portrait of an Age for summer reading for AP Euro, and I couldn't help thinking how similar this one passage in the book was to the condition of most gamers and analysts before this gen. It really makes me you realize how much of a paradigm shift took place in the gaming world. The excerpt is talking about the transition from the Dark Ages to Renaissance:
We we look back across five centuries, the implications of the Renaissance appear to be obvious. It seems astonishing that no one saw where it was leading, anticipating what lay round the next bend in the road and then over the horizon. But they lacked our perspective [This isn't a complete sentence. Why is there a semicolon here?]; they could not hold a mirror up to the future. Like all people at all times, they were confronted each day by the present, which always arrives in a promiscuous rush, with the significant, the trivial, the profound, and the fatuous all tangled together. The popes, emperors, cardinals, kings, prelates, and nobles of the time sorted through the snarl and, being typical men in power, chose to believe what they wanted to believe, accepting whatever justified their policies and convictions and ignoring the rest. Even the wisest of them were at a hopeless disadvantage, for their only guide in sorting it all out -- the only guide anyone ever has -- was the past, and precedent are worse than useless when facing something entirely new. They suffered another handicap. As medieval men, crippled by ten centuries of immobility, they viewed the world through distorted prisms peculiar to their age.
In all that time nothing of real consequence had either improverd or declined. Except for the introduction of waterwheels in the 800s and windmills in the late 1100s, there had been no inventions of significance. No startling new ideas had appeared, no new territories outside Europe had been explored. Everything was as it had been for as long as the oldest European could remember. The center of the Ptolemaic universe was the known world -- Europe, with the Holy Land and North Agrice on its fringes. The sun moved round it every day. Heaven was above the immovable earth, somewhere in the overarching sky; hell seethed far beneath their feet. Kings ruled at the pleasure of the Almighty; all others did what they were told to do. Jesus, the son of God, had been crucified and resurrected, and his reappearance was imminent, or at any rate inevitable. Every human being adored him (the Jews and the Muslims being invisible). During the 1,436 years since the death of Saint Peter the Apostle, 211 popes had succeeded him, all chosen by God and all infallible. The Church was indivisible, the afterlife a certainty; all knowledge was already known. And nothing would ever change.
The might storm was swiftly approaching, but Europeans were not only unaware of it; they were convinced that such a phenomenon could not exist. Shackled in ignorance, disciplined by fear, and sheathed in superstition, they trudged into the sixteenth century in the clumsy, hunched, pigeon-toed gait of rickets victims, their vacant faces, pocked by smallpox, turned blindly toward the future they thought they knew -- gullible, pitiful innocents who were about to be swept up in the most powerful, incomprehensible, irresistible vortex since Alaric had led his Visigoths and Huns across the Alps, fallen on Rome, and extinguished the lamps of learning a thousand years before.
It really seems very similar. Everyone tried to evaluate the Wii/DS on the way things had previously gone and couldn't make heads or tails of why Nintendo went the way they did. They assumed things would always tend to focus on the next big upgrade to hardware and thus graphics, AI, and the like with it. They ignored the new direction that Nintendo was going in and chose to believe both would be total failures (then, later, were just fads that would die out).









