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Forums - Gaming - What do you like/not like in Action RPG's?

epicurean said:
Theyre pretty much my favorite type of game. Well, that, and ninja games. If only there could be a Action Ninja RPG game. Oh, to dream.

 

The only ARPGs I've really played are Level 5's games (aside from the little time I spent with Oblivion and Neverwinter Nights long ago), and the only things I don't like about them are:

1. The complete lack of an interesting story.

2. The limited interactivity with the environment around me. What's the point of being an Action RPG if I can do nothing but walk around until an enemy appears, at which time (and only at this time) I can use the 1-2 weapons I have equipped until they're dead. This is more a knock on Rogue Galaxy, but Dark Cloud suffered heavily from this as well.

Basically, I want my ARPGs to have a great story, but more importantly to be more action/adventure-ish like Zelda, Ico, and Shadow of the Colossus.

Most Level 5 RPGs are set up like dungeon crawlers which are 'lite' on story by default. Hardly something to be passing judgement on the entire genre on.

 



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Wait they made a Super Little Ninja Brothers?

When did that happen!

What ever happened to Culture Brain anyway. They were invovled in a lot of my favorite NES games.



Kasz216 said:
Wait they made a Super Little Ninja Brothers?

When did that happen!

What ever happened to Culture Brain anyway. They were invovled in a lot of my favorite NES games.

Oh they made a few of them. Some on Gameboy, 3 on SNES (we only got the first), a fighting game based on the series, etc.

Then Culture Brain just...disappeared during the PS1 era.

 



Tag - "No trolling on my watch!"

Super Ninja Boy must have been very obscure because I never heard of it before



ClaudeLv250 said:
Kasz216 said:
Wait they made a Super Little Ninja Brothers?

When did that happen!

What ever happened to Culture Brain anyway. They were invovled in a lot of my favorite NES games.

Oh they made a few of them. Some on Gameboy, 3 on SNES (we only got the first), a fighting game based on the series, etc.

Then Culture Brain just...disappeared during the PS1 era.

 

No kidding. I'll have to look around the next time i go to the criminall overpriced "Retro shop" by me. The NES game ruled. Though it did seem to take more grinding them i remembered when i last played it.

According to Wikipedia they're still around... making Japanese only DS games.



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Kasz216 said:

What I don't like.

1) Hit percentages
I'm firing an arrow directly at somebody and watch it go through them/I swing a sword and it hits them but somehow i miss cause the die was bad.

If i'm actually going to hit a button or aim a bow... I don't need any hit % thanks.

It wouldn't be as bad as if say i aimed my bow perfect fired and the shot went far right or something... or if the blow deflected off of the creatures hide, the swing missed... but the way it works now... is just stupid.

2) No variety in spells
In turn based RPGs it makes sense. You don't really aim. But in ARPGs a lot of the time a Fireball spell and an Ice spell and a lighting spell all work exactly the same. Why not play off the differnces? Make lightning rain for the sky. Fireballs shoot from your fingertips and ice just form around your opponent. People play mages to rain fiery death but also because they're supposed to be more interesting then the brick character... if all they have is twelve flavors of the same spell it gets boring.

3) Dumb allies
Nothing more annoying then catching some lead in the back or having your shots/spells blocked

4) Loss of classes.

It seems you lose out on a lot of "finese" classes. Or if it has a modern setting... all classes. Me... i like being able to customize my main characters abilties vs the predefined main characters. I know people go predefined because they feel it makes the characters more well defined, but i think you can still have that guy who acts like a "bad ass" but is still smart and relies more on brains to beat his foes.

5) Dumbed down controls. If your going to give it an action setting. Go all out. Don't go the route some games go where your character is unresponsive just to give it more of an "RPG feel." Kinda how FF12 makes you wait till your gauge fills up.

6) Monsters not really reacting to hits. Once again it seems it's to make it more "RPG" like. Sure if you combine 5&6 you may end up with it getting too hack and slash at parts... but it's just irratating to watch my knife cut into a goblin/ogre/cybperpunk with a gun and watch him not even flinch.

Some great replies here, thanks!

  1. So you just don't want to miss?  I'm not sure what you're getting at.
  2. I see what you're getting at here, but even if there was more variety would you still use the same spell over and over again?  I know the obvious thing would be to make more balanced spells but I think in just about every game there's a single spell/ability that gets abused and used over and over again.  Whether it's DnD or Final Fantasy, this always seems to be a constant.
  3. Yeah, agreed.
  4. So pretty much you want no defined classes and lose the auto level up system?
  5. Hmm, I can see both sides of this one.  Too complex controls where every possible button mapping is used also gets frustrating.

 



What don't I like about ARPGs?

That there aren't enough of them.




Or check out my new webcomic: http://selfcentent.com/

Must have skill trees, customizable stats, bosses, armor/weapons appear on character, brisk pace


The best are Diablo 2, Dungeon siege 1 and 2, Ys:Oath in Felghana,  and Seiken Densetsu 3



My favorite ones are Kingdom Hearts I and II



I hate the illusion of my weapons doing more damage depending on what body part they hit, when in reality it only affects some modifier. *ahem*headshotsinmasseffect*whew*



Could I trouble you for some maple syrup to go with the plate of roffles you just served up?

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