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Forums - Gaming - Kojima: "Next level of gaming" not yet possible

Millennium said:

Not really. Many of the best narrative-driven games ever made have no graphics at all.

 

QFT.

I still know people who swear that the best story ever told in gaming was through Zork (completely text-based).

And to add to the discussion, I also know people who loved the storyline in FF6 (US 3) more than any other storyline in any other game, ever, and it was a 2D, 16-bit game.

I do like Kojima's storylines. I liked his characters in MGS: Twin Snakes and I liked the comedic edge the storyline has, but I must agree that the man is crazy and his "contributions" are somewhat limited. He tried pushing the concept of a game becoming a more cinematic experience, but for the one step forward he may have had there, he took five steps back in that his games feel more like a loose replication of cinema when they should instead be something more suited to gaming.

For a better game storyline, Deus Ex is still the king in my book. Not only did the game give you some REAL choices which would alter how the game played out, but it was one of the deeper games I've ever seen that had a strong message about government being too powerful. It wasn't just an excellent game but it had a storyline with a message which was relevant to our present day situation.

Kojima's storylines sometimes speak to nuclear arms and how their proliferation is ruining the world, but other times they don't connect to anything. Furthermore, if he could make his storytelling more interactive, I think it would benefit the series immensely.



"I mean, c'mon, Viva Pinata, a game with massive marketing, didn't sell worth a damn to the "sophisticated" 360 audience, despite near-universal praise--is that a sign that 360 owners are a bunch of casual ignoramuses that can't get their heads around a 'gardening' sim? Of course not. So let's please stop trying to micro-analyze one game out of hundreds and using it as the poster child for why good, non-1st party, games can't sell on Wii. (Everyone frequenting this site knows this is nonsense, and yet some of you just can't let it go because it's the only scab you have left to pick at after all your other "Wii will phail1!!1" straw men arguments have been put to the torch.)" - exindguy on Boom Blocks

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see the next level of photoshop skill: http://franciscofidalgo.deviantart.com/art/Her-Foolishness-92596421

=3



DTG said:
Two of the most influential thinkers of the past half century working on one game TOGETHER? I expect nothing short of a revolution.

Please, for the love of God, tell me you are being ironic.



i dont have to read all the thread to know what rocket is saying is true. games that are control driven and have the controls changed either success emensly or fail miserably. but the story driven games are all the same no matter what gen its in. for example mortal kombat 1,2,3, and trilogy all had the same controls. part 4 they changed the controls a little and it failed at hte arcades. then from deadly alliance on they changed them entirely away from what was successful and it hasnt seen teh same since the original games. cause it is control based.

second example is the MGS series same controls different graphics etc. and after each new game its the same no matter what the controls are. to me this is why MGS:TS failed on the cube. alot of us including me were dissapointed in teh gameplay of it. in fact to me it was teh original metal gear in 3D with the exact same controls. its sad really.



dick cheney loves me, he wants to take me hunting

 

mkwii code- 1977-0565-0049

The problem with creating an immensely successful franchise is that it is nearly impossible to completely recreate it into a new format without alienating a sizable chunk of your existing fan base.

The MK series may not necessarily be the best example since games of that type were already waning in popularity, and the change was more likely an attempt to re-invigorate the franchise, but as is often the case with formulaic franchises, the change basically failed.

If anything, the drop in popularity of the MGS franchise with MGS3 should have meant design initiatives would be made in MGS4 in an attempt to re-invent the franchise, rather than only continue polishing the controls, game play and finish the main extended plot line of the series.

But, they didn't since Kojima seemed more interested in providing a fan service type experience for those who already had a history with the franchise. The only other focus seemed to be an attempt to learn the PS3 architecture to see what could be done on it.

Bad business plan since this makes the game extremely difficult for anyone to "get" who hasn't played at least one other MGS game, if not ALL of them. The impression I've been getting is that most who weren't in the former category weren't particularly blown away by anything beyond the presentation and polish of the game since the additive nature of the overall MG story made the plot excessively thick and obscure.

But it turned out to be successful enough, even without marketing the game towards a larger audience than the current smallest of all console user bases in the PS3.

So fait accompli. Take it or leave it, but it seems unlikely that any future MGS game will step far beyond what has already been established. Will that stop them from being made?

"Hi, I'm Hideo Kojima, head of my own production studio, named after myself, with 200+ permanent staff members. My games have sold in the tens of millions of units worldwide, generating hundreds of millions of dollars in revenue which is why my name is placed in Big Block Letters in every game I'm associated with."

Probably not.



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rocketpig said:
From this, I can only conclude that some people have no appetite for nuance or interpretation in their games; a 'good' story to them is heavyhanded, oblique, obtuse, etc. Any subtlety will be unappreciated, uncaptured, and will be taken as a weakness in the work rather than a weakness in the viewer.

I've reached the conclusion that it is simply not possible to have any resolution with the people who prefer this other method of storytelling; they *want* to be led, hand-in-hand, through someone else's viewpoints, without any room for interpretation, without any level of thought going into it as well. If they are told 2+2=4, they will memorize it by rote; there is no thought behind the _why_ of 2+2=4. It's just a string of characters; the theory behind the 2, behind the +, all that is lost on them because it is neither what they want from a story nor what they are looking for in a story.

In short, it is just two different styles of writing; the 'fact based' method vs. the 'analysis based' method. I know which I prefer, and which leads to a deeper understanding of the concepts. However, some will never want this deeper understanding; they would rather just have the so-called 'facts.'


Well said. I guess arguing with people who praise Kojima's works is rather pointless. I particularly like the bolded comment. Too true.

 

The problem with that type of thinking is that it stems from you thinking too highly of yourself. You think "you" can do a better job interpreting a movie and finding it's meaning than someone with an incredibly high IQ who has changed the world with their thoughts. Kant didn't leave you to interpret his views, he shoved it down your throat and history considers him one of the most influential philosophers of all time. If someone has something to say that is beyond the average human comprehension (Kant, Neitzche, Kojima) they should TEACH it to us, tell it to us directly rather than let the ego of the average human think he is capable of discerning higher thoughts.



what did this guy want exactly ?? he want us to jump & roll when we are playing ??!!!



DTG said:
rocketpig said:
From this, I can only conclude that some people have no appetite for nuance or interpretation in their games; a 'good' story to them is heavyhanded, oblique, obtuse, etc. Any subtlety will be unappreciated, uncaptured, and will be taken as a weakness in the work rather than a weakness in the viewer.

I've reached the conclusion that it is simply not possible to have any resolution with the people who prefer this other method of storytelling; they *want* to be led, hand-in-hand, through someone else's viewpoints, without any room for interpretation, without any level of thought going into it as well. If they are told 2+2=4, they will memorize it by rote; there is no thought behind the _why_ of 2+2=4. It's just a string of characters; the theory behind the 2, behind the +, all that is lost on them because it is neither what they want from a story nor what they are looking for in a story.

In short, it is just two different styles of writing; the 'fact based' method vs. the 'analysis based' method. I know which I prefer, and which leads to a deeper understanding of the concepts. However, some will never want this deeper understanding; they would rather just have the so-called 'facts.'


Well said. I guess arguing with people who praise Kojima's works is rather pointless. I particularly like the bolded comment. Too true.

 

The problem with that type of thinking is that it stems from you thinking too highly of yourself. You think "you" can do a better job interpreting a movie and finding it's meaning than someone with an incredibly high IQ who has changed the world with their thoughts. Kant didn't leave you to interpret his views, he shoved it down your throat and history considers him one of the most influential philosophers of all time. If someone has something to say that is beyond the average human comprehension (Kant, Neitzche, Kojima) they should TEACH it to us, tell it to us directly rather than let the ego of the average human think he is capable of discerning higher thoughts.

 

Your  post is the best declaration for more retardation amongst the populace I have ever read.



DTG said:
rocketpig said:
From this, I can only conclude that some people have no appetite for nuance or interpretation in their games; a 'good' story to them is heavyhanded, oblique, obtuse, etc. Any subtlety will be unappreciated, uncaptured, and will be taken as a weakness in the work rather than a weakness in the viewer.

I've reached the conclusion that it is simply not possible to have any resolution with the people who prefer this other method of storytelling; they *want* to be led, hand-in-hand, through someone else's viewpoints, without any room for interpretation, without any level of thought going into it as well. If they are told 2+2=4, they will memorize it by rote; there is no thought behind the _why_ of 2+2=4. It's just a string of characters; the theory behind the 2, behind the +, all that is lost on them because it is neither what they want from a story nor what they are looking for in a story.

In short, it is just two different styles of writing; the 'fact based' method vs. the 'analysis based' method. I know which I prefer, and which leads to a deeper understanding of the concepts. However, some will never want this deeper understanding; they would rather just have the so-called 'facts.'


Well said. I guess arguing with people who praise Kojima's works is rather pointless. I particularly like the bolded comment. Too true.

 

The problem with that type of thinking is that it stems from you thinking too highly of yourself. You think "you" can do a better job interpreting a movie and finding it's meaning than someone with an incredibly high IQ who has changed the world with their thoughts. Kant didn't leave you to interpret his views, he shoved it down your throat and history considers him one of the most influential philosophers of all time. If someone has something to say that is beyond the average human comprehension (Kant, Neitzche, Kojima) they should TEACH it to us, tell it to us directly rather than let the ego of the average human think he is capable of discerning higher thoughts.

You

Cannot

Be serious.

Anyone who would spout that kind of horse crap while citing Neitzche, of all people, is either radically misinformed or being intentionally ironic. Now which is it?



DTG, that post was hilarious. Do you consider yourself as some sort of philosopher?



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