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Forums - Gaming - Kojima: "Next level of gaming" not yet possible

DTG said:

Lol, everytime people mention Halflife I laugh. Where was the extensive background story, character development, character relationships, deep social or philosophical meaning? When you try to stuff all your storytelling into the gameplay you'll never achieve a depth already achieved by movies and books. The director needs to take control away from you if he is going to impart vast amounts of information needed to fully flesh an in game mythos and if he is trying to teach you a lesson about life and society. People need to realize that if Half life were a movie or book it would be dismissed as lacking any reasonable storyline. People also need to realize that storyline in MGS games play second fiddle to themes because Kojima's goal is to teach you and inspire you intellectually and only once he has achieved that does he build the story and gameplay around the central motifs.

 

 Those are the words of someone who clearly has not played trough the half life series.

 

Havent you been humiliated enough in this thread with your  borderline deitification for the MGS series and Kojima?

Its silly, stupid and borders on the insane.

My advice, quit while you are behind lest you be seen an even bigger idiot on these forums then we already think you are.



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DTG said:
The_vagabond7 said:

Who the **** cares what the storyline in half life was? Half life has made a gigantic contribution to gaming, it changed the way the medium was viewed and developed. Kojima hasn't done jack shit except give boners to intellectual wannabes. And who cares how it would be received as a movie? Because it's NOT a movie. "Metamorphisis" would make a really crappy game for it's lack of coherent level design, and yet amazing no one faults kafka for that.

I'm not even going to argue about the merits of his storytelling style, his "philosophy" , or about art in general because time and time again you have only shown your ignorance in these topics. No matter how many times it's shown that you have no idea what you're talking about you will continue to claim that Kojima is the great thinker of our time, best artist of the century, and probably the messiah the jews have been waiting for.

 

You admit that Halflife doesn't hold a candle to movie or novel storylines yet you call it a huge contribution to gaming? Oxymoron maybe? Once videogame storylines reach the depth of movie and novel storylines in general then we can call that a huge contribution, but halflife is nothing more than a weak storyline overblown by videogame fans as something more.

Tetris was not only a huge contribution to gaming but to society itself, Tetris was after all one of the things that helped thaw the cold war between east and west.

Not much story in Tetris now is there?

 



DTG said:
HappySqurriel said:

I don't think I can take Kojima seriously ...

Of all famous developers in the industry he seems to be the most set in his ways and favours out-dated story-telling techniques (that tend to favour unnecessary and convoluted details) and yet the only way he sees progress in the industry (and his 'Art') is through a technical improvement.

The Nintendo DS has all of the processing power and storage capabilities needed to try to create stories which are far more meanful through taking advantage of the interactive nature of the medium ... If the only progress you see is from better visuals and sound for his non-interactive cut scenes maybe he has choosen the wrong medium and should focus on producing animated movies using advanced rendering techniques.

 

What "unnecessary" details are you talking about that are not just as present in books?

Nanobots, oh BTW Snake your gun is ID locked.

 



Cool, looks like he took my advice to heart.



DTG said:
The_vagabond7 said:

Who the **** cares what the storyline in half life was? Half life has made a gigantic contribution to gaming, it changed the way the medium was viewed and developed. Kojima hasn't done jack shit except give boners to intellectual wannabes. And who cares how it would be received as a movie? Because it's NOT a movie. "Metamorphisis" would make a really crappy game for it's lack of coherent level design, and yet amazing no one faults kafka for that.

I'm not even going to argue about the merits of his storytelling style, his "philosophy" , or about art in general because time and time again you have only shown your ignorance in these topics. No matter how many times it's shown that you have no idea what you're talking about you will continue to claim that Kojima is the great thinker of our time, best artist of the century, and probably the messiah the jews have been waiting for.

 

You admit that Halflife doesn't hold a candle to movie or novel storylines yet you call it a huge contribution to gaming? Oxymoron maybe? Once videogame storylines reach the depth of movie and novel storylines in general then we can call that a huge contribution, but halflife is nothing more than a weak storyline overblown by videogame fans as something more.

 

lol, agreed.

Half Life's storytelling only works for those that want to kill za alienz without having to think too much, but puting Half Life and MGS in the same sentence as far as storytelling goes is really an insult for Hideo Kojima and his team.



"You have the right to the remains of a silent attorney"

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el_rika said:
DTG said:
The_vagabond7 said:

Who the **** cares what the storyline in half life was? Half life has made a gigantic contribution to gaming, it changed the way the medium was viewed and developed. Kojima hasn't done jack shit except give boners to intellectual wannabes. And who cares how it would be received as a movie? Because it's NOT a movie. "Metamorphisis" would make a really crappy game for it's lack of coherent level design, and yet amazing no one faults kafka for that.

I'm not even going to argue about the merits of his storytelling style, his "philosophy" , or about art in general because time and time again you have only shown your ignorance in these topics. No matter how many times it's shown that you have no idea what you're talking about you will continue to claim that Kojima is the great thinker of our time, best artist of the century, and probably the messiah the jews have been waiting for.

 

You admit that Halflife doesn't hold a candle to movie or novel storylines yet you call it a huge contribution to gaming? Oxymoron maybe? Once videogame storylines reach the depth of movie and novel storylines in general then we can call that a huge contribution, but halflife is nothing more than a weak storyline overblown by videogame fans as something more.

 

lol, agreed.

Half Life's storytelling only works for those that want to kill za alienz without having to think too much, but puting Half Life and MGS in the same sentence as far as storytelling goes is really an insult for Hideo Kojima and his team.

Actually, mentioning Half-Life in a Kojima argument is an insult to Gabe Newell and his crack team of bad-ass game-making mofos.

Kojima is a self-absorbed blowhard who couldn't tell a story well to save his own ass. He repeats everything five or six times, he removes any sort of interaction on the viewer's part by explaining even the most mundane plot points in great detail, he rips all his good ideas from other more influential artists, his dialogue is downright terrible, and did I mention he's a self-absorbed blowhard?

With that said, he makes some pretty fun games. But this idolatry needs to stop. Even somewhat talented Hollywood directors - Christopher Nolan, for example - make Kojima's games, dialogue, and stories look bad. Compare him to some of the past cinema and literary greats like Kubrick or Poe and the comparison becomes downright comical. In short, Kojima is a fan service hack, nothing more. He hit it big with MGS and has yet to prove that he can duplicate that by putting together something even half as coherent and nuanced. Even then, MGS was far from fine art. It was much closer to a pulp rag in video game form than anything else.

But, go ahead and keep arguing with us about it. You'll find one or two supporters on websites like this while the rest of the world who knows better sits back and chuckles at your ridiculous notions of fine art and genius.




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rocketpig said:
el_rika said:
DTG said:
The_vagabond7 said:

Who the **** cares what the storyline in half life was? Half life has made a gigantic contribution to gaming, it changed the way the medium was viewed and developed. Kojima hasn't done jack shit except give boners to intellectual wannabes. And who cares how it would be received as a movie? Because it's NOT a movie. "Metamorphisis" would make a really crappy game for it's lack of coherent level design, and yet amazing no one faults kafka for that.

I'm not even going to argue about the merits of his storytelling style, his "philosophy" , or about art in general because time and time again you have only shown your ignorance in these topics. No matter how many times it's shown that you have no idea what you're talking about you will continue to claim that Kojima is the great thinker of our time, best artist of the century, and probably the messiah the jews have been waiting for.

 

You admit that Halflife doesn't hold a candle to movie or novel storylines yet you call it a huge contribution to gaming? Oxymoron maybe? Once videogame storylines reach the depth of movie and novel storylines in general then we can call that a huge contribution, but halflife is nothing more than a weak storyline overblown by videogame fans as something more.

 

lol, agreed.

Half Life's storytelling only works for those that want to kill za alienz without having to think too much, but puting Half Life and MGS in the same sentence as far as storytelling goes is really an insult for Hideo Kojima and his team.

Actually, mentioning Half-Life in a Kojima argument is an insult to Gabe Newell and his crack team of bad-ass game-making mofos.

Kojima is a self-absorbed blowhard who couldn't tell a story well to save his own ass. He repeats everything five or six times, he removes any sort of interaction on the viewer's part by explaining even the most mundane plot points in great detail, he rips all his good ideas from other more influential artists, his dialogue is downright terrible, and did I mention he's a self-absorbed blowhard?

With that said, he makes some pretty fun games. But this idolatry needs to stop. Even somewhat talented Hollywood directors - Christopher Nolan, for example - make Kojima's games, dialogue, and stories look bad. Compare him to some of the past cinema and literary greats like Kubrick or Poe and the comparison becomes downright comical. In short, Kojima is a fan service hack, nothing more. He hit it big with MGS and has yet to prove that he can duplicate that by putting together something even half as coherent and nuanced. Even then, MGS was far from fine art. It was much closer to a pulp rag in video game form than anything else.

But, go ahead and keep arguing with us about it. You'll find one or two supporters on websites like this while the rest of the world who knows better sits back and chuckles at your ridiculous notions of fine art and genius.

 

 Last time i checked Kojima was considered, by the educated people, a great director and writer, and even called a genius by some critics and even acclaimed screenwriters, so i guess common sense says you are the one in the minority, which is fine, no problem with it, but the way you express your personal opinions make it hard for anyone to take you seriously.

And what does a marketing director - Gabe Newell have to do with anything ? Did i say anything about Ryan Payton or something, 'cose they have the same job in the companies...i mean, do you even read what you are writing before pressing "post" ?

Now why would you compare MGS writing with Hollywood style writing ? They have little in common as MGS uses anime type of storytelling. Sure, the production values in MGS games are indeed Hollywood caliber as far as camera direction and artistic photography goes, but the style of the storytelling is anime at it's purest, so, i dunno, maybe you should like, do more research before posting completely wrong and out of place comments and comparisons.



"You have the right to the remains of a silent attorney"

rocketpig said:
el_rika said:
DTG said:
The_vagabond7 said:

Who the **** cares what the storyline in half life was? Half life has made a gigantic contribution to gaming, it changed the way the medium was viewed and developed. Kojima hasn't done jack shit except give boners to intellectual wannabes. And who cares how it would be received as a movie? Because it's NOT a movie. "Metamorphisis" would make a really crappy game for it's lack of coherent level design, and yet amazing no one faults kafka for that.

I'm not even going to argue about the merits of his storytelling style, his "philosophy" , or about art in general because time and time again you have only shown your ignorance in these topics. No matter how many times it's shown that you have no idea what you're talking about you will continue to claim that Kojima is the great thinker of our time, best artist of the century, and probably the messiah the jews have been waiting for.

 

You admit that Halflife doesn't hold a candle to movie or novel storylines yet you call it a huge contribution to gaming? Oxymoron maybe? Once videogame storylines reach the depth of movie and novel storylines in general then we can call that a huge contribution, but halflife is nothing more than a weak storyline overblown by videogame fans as something more.

 

lol, agreed.

Half Life's storytelling only works for those that want to kill za alienz without having to think too much, but puting Half Life and MGS in the same sentence as far as storytelling goes is really an insult for Hideo Kojima and his team.

Actually, mentioning Half-Life in a Kojima argument is an insult to Gabe Newell and his crack team of bad-ass game-making mofos.

Kojima is a self-absorbed blowhard who couldn't tell a story well to save his own ass. He repeats everything five or six times, he removes any sort of interaction on the viewer's part by explaining even the most mundane plot points in great detail, he rips all his good ideas from other more influential artists, his dialogue is downright terrible, and did I mention he's a self-absorbed blowhard?

With that said, he makes some pretty fun games. But this idolatry needs to stop. Even somewhat talented Hollywood directors - Christopher Nolan, for example - make Kojima's games, dialogue, and stories look bad. Compare him to some of the past cinema and literary greats like Kubrick or Poe and the comparison becomes downright comical. In short, Kojima is a fan service hack, nothing more. He hit it big with MGS and has yet to prove that he can duplicate that by putting together something even half as coherent and nuanced. Even then, MGS was far from fine art. It was much closer to a pulp rag in video game form than anything else.

But, go ahead and keep arguing with us about it. You'll find one or two supporters on websites like this while the rest of the world who knows better sits back and chuckles at your ridiculous notions of fine art and genius.

Last time this conversation came up, I mentioned one of the themes of HL that I found in HL2; namely, that of a humanity that has lost all claims to being human anymore.  Some people said that this theme wasn't present, and would not accept it until I found a developer commentary expressing it. I wasn't going to do that; that eliminates any level of thought from the process.  However, it made me go back to replay the game to see if somehow, I was wrong.

The results?  Well, I think I will let this quote ripped straight from HL2:Episode 1 say it all (and prove that my analysis wasn't nearly as deep as I remember it being, but it's a view I held since before Ep1 was released, so I can forgive my recollection):

We place our firmest hope in the human spirit, even knowing how easily it may be shattered. We have all seen friends and family crushed by the Combine. Some of our neighbors have allowed themselves to be co-opted, and purged of their humanity, by the military machine. And those who resisted have met a most terrible fate. Still, I cannot overstate how important it is that we retain our humanity. Only this will allow us to hold together,

From this, I can only conclude that some people have no appetite for nuance or interpretation in their games; a 'good' story to them is heavyhanded, oblique, obtuse, etc.  Any subtlety will be unappreciated, uncaptured, and will be taken as a weakness in the work rather than a weakness in the viewer.

I've reached the conclusion that it is simply not possible to have any resolution with the people who prefer this other method of storytelling; they *want* to be led, hand-in-hand, through someone else's viewpoints, without any room for interpretation, without any level of thought going into it as well.  If they are told 2+2=4, they will memorize it by rote; there is no thought behind the _why_ of 2+2=4.  It's just a string of characters; the theory behind the 2, behind the +, all that is lost on them because it is neither what they want from a story nor what they are looking for in a story.

In short, it is just two different styles of writing; the 'fact based' method vs. the 'analysis based' method.  I know which I prefer, and which leads to a deeper understanding of the concepts.  However, some will never want this deeper understanding; they would rather just have the so-called 'facts.'



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DTG said:
Millennium said:
Graphics by any other name still smell as foul. Such a pity that a genius like him would fall to graphics-are-everything, but I think this wad of BS proves it.

Graphics are VERY important for a developer focusing on narrative driven games.

Not really. Many of the best narrative-driven games ever made have no graphics at all.



Complexity is not depth. Machismo is not maturity. Obsession is not dedication. Tedium is not challenge. Support gaming: support the Wii.

Be the ultimate ninja! Play Billy Vs. SNAKEMAN today! Poisson Village welcomes new players.

What do I hate about modern gaming? I hate tedium replacing challenge, complexity replacing depth, and domination replacing entertainment. I hate the outsourcing of mechanics to physics textbooks, art direction to photocopiers, and story to cheap Hollywood screenwriters. I hate the confusion of obsession with dedication, style with substance, new with gimmicky, old with obsolete, new with evolutionary, and old with time-tested.
There is much to hate about modern gaming. That is why I support the Wii.

From this, I can only conclude that some people have no appetite for nuance or interpretation in their games; a 'good' story to them is heavyhanded, oblique, obtuse, etc. Any subtlety will be unappreciated, uncaptured, and will be taken as a weakness in the work rather than a weakness in the viewer.

I've reached the conclusion that it is simply not possible to have any resolution with the people who prefer this other method of storytelling; they *want* to be led, hand-in-hand, through someone else's viewpoints, without any room for interpretation, without any level of thought going into it as well. If they are told 2+2=4, they will memorize it by rote; there is no thought behind the _why_ of 2+2=4. It's just a string of characters; the theory behind the 2, behind the +, all that is lost on them because it is neither what they want from a story nor what they are looking for in a story.

In short, it is just two different styles of writing; the 'fact based' method vs. the 'analysis based' method. I know which I prefer, and which leads to a deeper understanding of the concepts. However, some will never want this deeper understanding; they would rather just have the so-called 'facts.'


Well said. I guess arguing with people who praise Kojima's works is rather pointless. I particularly like the bolded comment. Too true.




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