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Forums - Gaming - Kojima: "Next level of gaming" not yet possible

Alright onto the list of things he "contributed".

MGS2 the first or one of the first console games to use motion capture? Ocarina of Time used Motion capture technology years before MGS2.

Hollywood level? Who cares if they got a hollywood composer? Uematsu puts half of them to shame. And hollywood quality directing is both subjective and not necessarily always something to be proud of.

Attention to detail? You could shoot seagulls in Turok 2 as well. That's not exactly something I would call innovative or a major contribution. A quality no doubt, but not an innovation or contribution.

Easter eggs have been around since the Atari Days, he doesn't get credit for that either.

MGS4 didn't do anything remotely new or innovative. Stealth Camo? That's not even close to being new or innovative. Creating an action stealth game? Still not new. Facial expressions? I'm pretty Sure Shen mue did alot with that too many years earlier.

MGS1 was an amazing and triumphant game. But I'd hardly call it a revolution. It didn't do anything new so much as took what was being done already, and did it really freakin' well. If it is so revolutionary, where are it's imitators? the Modern FPS is built on the shoulder's of Half Life's cinematic experience. You can even see it's influence in games like Assassin's creed where you always have control of your character, even when scenes are taking place. Innumerable number of 3d games today have Mario 64 to thank for creating the blue prints for 3 dimensional games that aren't 1st person or stuck in a 3rd person perspective. Locking onto an enemy in a 3d game used to be referred to as "Z-targeting" because of Ocarina of Time. FF7 made cutscenes a future staple of videogames. The original Metal Gear on MSX created stealth and thought instead of mindless shooting and jumping. But the MGS series for all it's quality isn't revolutionary. No one is even trying to imitate it.



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Lol, everytime people mention Halflife I laugh. Where was the extensive background story, character development, character relationships, deep social or philosophical meaning? When you try to stuff all your storytelling into the gameplay you'll never achieve a depth already achieved by movies and books. The director needs to take control away from you if he is going to impart vast amounts of information needed to fully flesh an in game mythos and if he is trying to teach you a lesson about life and society. People need to realize that if Half life were a movie or book it would be dismissed as lacking any reasonable storyline. People also need to realize that storyline in MGS games play second fiddle to themes because Kojima's goal is to teach you and inspire you intellectually and only once he has achieved that does he build the story and gameplay around the central motifs.



Who the **** cares what the storyline in half life was? Half life has made a gigantic contribution to gaming, it changed the way the medium was viewed and developed. Kojima hasn't done jack shit except give boners to intellectual wannabes. And who cares how it would be received as a movie? Because it's NOT a movie. "Metamorphisis" would make a really crappy game for it's lack of coherent level design, and yet amazing no one faults kafka for that.

I'm not even going to argue about the merits of his storytelling style, his "philosophy" , or about art in general because time and time again you have only shown your ignorance in these topics. No matter how many times it's shown that you have no idea what you're talking about you will continue to claim that Kojima is the great thinker of our time, best artist of the century, and probably the messiah the jews have been waiting for.



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The_vagabond7 said:

Who the **** cares what the storyline in half life was? Half life has made a gigantic contribution to gaming, it changed the way the medium was viewed and developed. Kojima hasn't done jack shit except give boners to intellectual wannabes. And who cares how it would be received as a movie? Because it's NOT a movie. "Metamorphisis" would make a really crappy game for it's lack of coherent level design, and yet amazing no one faults kafka for that.

I'm not even going to argue about the merits of his storytelling style, his "philosophy" , or about art in general because time and time again you have only shown your ignorance in these topics. No matter how many times it's shown that you have no idea what you're talking about you will continue to claim that Kojima is the great thinker of our time, best artist of the century, and probably the messiah the jews have been waiting for.

 

You admit that Halflife doesn't hold a candle to movie or novel storylines yet you call it a huge contribution to gaming? Oxymoron maybe? Once videogame storylines reach the depth of movie and novel storylines in general then we can call that a huge contribution, but halflife is nothing more than a weak storyline overblown by videogame fans as something more.



DTG said:

 

You admit that Halflife doesn't hold a candle to movie or novel storylines yet you call it a huge contribution to gaming? Oxymoron maybe? Once videogame storylines reach the depth of movie and novel storylines in general then we can call that a huge contribution, but halflife is nothing more than a weak storyline overblown by videogame fans as something more.

I don't even have to say anything about this. I can just quote it and point, and everyone will know what I'm talking about. Though just for the hell of it, just to really drive the point home in a way that only the internet as a medium alows, I will post a facepalm.

 

 

Aaaaannnd......I'm done.

 

 



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The_vagabond7 said:
DTG said:

 

You admit that Halflife doesn't hold a candle to movie or novel storylines yet you call it a huge contribution to gaming? Oxymoron maybe? Once videogame storylines reach the depth of movie and novel storylines in general then we can call that a huge contribution, but halflife is nothing more than a weak storyline overblown by videogame fans as something more.

I don't even have to say anything about this. I can just quote it and point, and everyone will know what I'm talking about. Though just for the hell of it, just to really drive the point home in a way that only the internet as a medium alows, I will post a facepalm.

 

 

Aaaaannnd......I'm done.

 

 

I have to agree with The Vangabond7. Kojima is quite possibly the poorest director I have seen. His storytelling is stale and 70% of the cutscenes are unnecessary and boring. He thinks he's Quintin Tarentino when in reality he's nothing more than a B-movie director. He's way to much up his own arse.

 

 



I don't think I can take Kojima seriously ...

Of all famous developers in the industry he seems to be the most set in his ways and favours out-dated story-telling techniques (that tend to favour unnecessary and convoluted details) and yet the only way he sees progress in the industry (and his 'Art') is through a technical improvement.

The Nintendo DS has all of the processing power and storage capabilities needed to try to create stories which are far more meanful through taking advantage of the interactive nature of the medium ... If the only progress you see is from better visuals and sound for his non-interactive cut scenes maybe he has choosen the wrong medium and should focus on producing animated movies using advanced rendering techniques.



wow i can't wait for the next era of gaming hope its in ps4



HappySqurriel said:

I don't think I can take Kojima seriously ...

Of all famous developers in the industry he seems to be the most set in his ways and favours out-dated story-telling techniques (that tend to favour unnecessary and convoluted details) and yet the only way he sees progress in the industry (and his 'Art') is through a technical improvement.

The Nintendo DS has all of the processing power and storage capabilities needed to try to create stories which are far more meanful through taking advantage of the interactive nature of the medium ... If the only progress you see is from better visuals and sound for his non-interactive cut scenes maybe he has choosen the wrong medium and should focus on producing animated movies using advanced rendering techniques.

 

What "unnecessary" details are you talking about that are not just as present in books?



DTG said:
HappySqurriel said:

I don't think I can take Kojima seriously ...

Of all famous developers in the industry he seems to be the most set in his ways and favours out-dated story-telling techniques (that tend to favour unnecessary and convoluted details) and yet the only way he sees progress in the industry (and his 'Art') is through a technical improvement.

The Nintendo DS has all of the processing power and storage capabilities needed to try to create stories which are far more meanful through taking advantage of the interactive nature of the medium ... If the only progress you see is from better visuals and sound for his non-interactive cut scenes maybe he has choosen the wrong medium and should focus on producing animated movies using advanced rendering techniques.

 

What "unnecessary" details are you talking about that are not just as present in books?

so you agree that his storytelling method is out-dated then, as it resembles that of books?

(I kid, i kid.... barely, though: different media require different storytelling methods.)



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