Without a doubt I'd have to go with Buldar's Gate I&II - no game has ever stolen so many hours of my life as that series. Damn addictive.
Honourable mention to KOTOR and Freedom Force
Without a doubt I'd have to go with Buldar's Gate I&II - no game has ever stolen so many hours of my life as that series. Damn addictive.
Honourable mention to KOTOR and Freedom Force
| ZenfoldorVGI said: Again, the difficulty and tediousness of crossing the gaming environments is also hard to overcome at first, with party memebers getting stuck or hidden beyind bookcases. You could increase the number of path nodes in the configuration file to prevent this. It was low by default to avoid overburdening the CPU (of the time). Also, the first dungeon is overly difficult and overly long. I kind of agree, but I can't deny the fact that it gives you a good grip on the gameplay by the time you're outside. Another issue is the game expects that you'd play BG in order to pick up on the story immediately. I played BGII before BG actually. I had no problems with it. Of course I went back and replayed them sequentially. That said, the game had a huge number of positives, that make it considerable for best game of all time, period. However, those flaws, and the fact that it is so daunting to new players of the game, make me not be able to put it in my upper eschelon of WRPGs. Simplicity without sacraficing narrative is largely what KoToR brought to the table, which changed the genre. Fallout 2 was just so well done that it's almost impossible to go into here. Anything was possible, yet your decisions never felt like they were pointless. Finally, Diablo 2 just presented what Blizzard does best, a breathtaking gameplay/leveling system with an excellent and very intricately designed, though sparse narrative, and an expansion pack that created an entirely new and better game, that was already littered with millions of small, and excellent design choices that make the game far more than the sum of its parts. Each of those games changed the genre for the better...however, so did BG. So, leaving it off it more akin to personal taste. Just recalling, I think BGII is the only game that I wouldn't wanna go back and play again, thus, I left if off the list. |
Diablo II sucks for narrative. It's a hack'n'slash game. Nothing more, nothing less.
I've only played KoToR for a few hours, I thought that it was a decent game (the short time I played it), but not close to the games I mentioned in my earlier post, I never got any empathy whatsoever for any of the characters in my party, I mostly thought they were pathetic. As for Diablo, if it even counts as a RPG, gameplay is limited to: click click click click click click (argh carpal tunnel syndrome) click click ad infinitum.
Beware, I live!
I am Sinistar!
Beware, coward!
I hunger!
Roaaaaaaaaaar!
Diablo 2 sucked for narrative as Words of Wisdom said. The original Diablo had much more impact and also the story worked because it was very simple, the game relied mostly on it's unique gameplay.
As for Zen's unkind words to BG2. Yes the path finding sucked (what's new, find your own path). The story of BG2 was largely unrelated to the original. The first dungeon is long but nowhere near hard (if you play the rest of the game you'll discover hard), also there is a difficulty slider if it was affecting your enjoyment. Lastly, WRPG gamers are constantly begging for expansivenessn (as is evident by the Ultima series, the Elder Scrolls series, and many many others). BG2 did exactly what people wanted. Yes it was easy to get side-tracked by side-quests (imagine that) but they were 100% filled with fun.
I agree with you Zen I can not play BG2 or Planescape: Torment again. Not because they are bad or lack play value, but because I remember everything too well because I played the hell out of them and exhausted most of what they had to give me. Maybe in 10-20 years when my memory starts to go (like it hasn't already, ha) I can play them again.
Kotor did have very good narrative but the gameplay was lacking quite a bit. The light/dark system worked well in that it could really affect the story of the game.
I don't know if MMOs or MOs count in this. I think they should be classified differently, and I think Diablo 2 online should be lumped with them. 
Neverwinter Nights was a step in the wrong direction and possibly one of Biowares worst outings (though not a horrible game). I enjoyed Icewind Dale 2 more than NwN. NwN 2 rectified a lot the problems of NwN but you can't credit that to Bioware.
