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ZenfoldorVGI said:

Again, the difficulty and tediousness of crossing the gaming environments is also hard to overcome at first, with party memebers getting stuck or hidden beyind bookcases.  You could increase the number of path nodes in the configuration file to prevent this.  It was low by default to avoid overburdening the CPU (of the time).

Also, the first dungeon is overly difficult and overly long.  I kind of agree, but I can't deny the fact that it gives you a good grip on the gameplay by the time you're outside.

Another issue is the game expects that you'd play BG in order to pick up on the story immediately.  I played BGII before BG actually.  I had no problems with it.  Of course I went back and replayed them sequentially.

That said, the game had a huge number of positives, that make it considerable for best game of all time, period.

However, those flaws, and the fact that it is so daunting to new players of the game, make me not be able to put it in my upper eschelon of WRPGs.

Simplicity without sacraficing narrative is largely what KoToR brought to the table, which changed the genre. Fallout 2 was just so well done that it's almost impossible to go into here. Anything was possible, yet your decisions never felt like they were pointless. Finally, Diablo 2 just presented what Blizzard does best, a breathtaking gameplay/leveling system with an excellent and very intricately designed, though sparse narrative, and an expansion pack that created an entirely new and better game, that was already littered with millions of small, and excellent design choices that make the game far more than the sum of its parts.

Each of those games changed the genre for the better...however, so did BG. So, leaving it off it more akin to personal taste. Just recalling, I think BGII is the only game that I wouldn't wanna go back and play again, thus, I left if off the list.

Diablo II sucks for narrative.  It's a hack'n'slash game.  Nothing more, nothing less.