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Forums - Microsoft - IGN give there take on Halo Wars after playing it.

UK, July 15, 2008 - For a long time the idea of playing a Halo game and not looking down the barrel of a battle rifle was something we struggled to come to terms with. It was like taking something that's hallowed (or should that be Haloed?) and screwing around with it - it just shouldn't be allowed to happen, at least without good reason. Imagine our relief then that, after going hands-on with Halo Wars for the first time, we feel much more comfortable with the concept of a Halo game that's not a first-person shooter. In fact that's probably doing Halo Wars an injustice, because from first impressions it appears Ensemble has achieved what many thought was impossible – it has created an action-packed real-time strategy game that stays true to the Halo universe, but more importantly it's made a game looks capable of hooking in shooter fans and armchair tacticians alike.


Before we get too ahead of ourselves let's cover the basics. On the surface Halo Wars looks and feels like any other RTS, with players required to construct an army by building bases and farming resources before leading the troops into battle against an enemy hidden behind the fog of war. However, what Ensemble has done is take the essence of an RTS and optimise for Xbox 360, and more specifically the 360 controller. All too often we've seen brilliant PC strategy games coming to a sticky end on console because the joypad controls haven't provided the level of accuracy or speed needed to effectively manage your army. However, since Halo Wars was built from the ground up with the Xbox 360 in mind that was never going to be an issue. What's more, in practice it's more fluid and responsive than we could have hoped for.

Read the rest here

http://uk.xbox360.ign.com/articles/890/890357p1.html

 



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Really looking forward to this. I don't give a crap about Halo, as I've never played the first two and couldn't bother to play more than the first two levels of Halo 3 (never tried online). But I do love RTS, and if any dev can make a brilliant one for consoles, I have no doubt it's Ensemble.



Thats great to hear. If this game provides a successful control scheme it might make future RTS port actually work. Hopefully it will help bring the RTS genre to consoles successfully as its a genre thats completely under-represented on consoles.



Cool! is this coming to the PC? or if this is only 360 will it be able to have mouse support?



Pretty sure they said it'll never come to PC. Dunno about mouse support, but since the whole thing is built from the ground up for 360, maybe it'll be the first playable (to my knowledge) console RTS.



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I might look more into this game, but I don't really get into RTS games.



This is looking closer and closer to a must buy for me.



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Sweet...I love Ensemble and think this will be a surprise hit this holiday season. Cant wait!



Looks good. Can't wait to try multiplayer.



Looking very nice =)



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