| Riachu said: Twilight Princess was an excellent game and all but the Wiimote controls felt a little tacked on at times.; |
Because they were. The game is a gamecube game.
| Riachu said: Twilight Princess was an excellent game and all but the Wiimote controls felt a little tacked on at times.; |
Because they were. The game is a gamecube game.
| appolose said: A majority of the time your main focus is not on defeating enemies in long, drawn out battles in Zelda games. A few simple slashes will do, so you're not going to need to pull off the elaborate motions 1:1 is capable of. Sure, it could be used in large battles, but how often do those show up? Unless the series radically shifts its focus in the next game, I agree with Ben. |
Yeah, a few sinple slashes will do.
Let's humour the idea for a moment though, knowing what this motionplus is capable of. How cool would it be, to be able to block off/parry enemy attacks, leaving them open to you finishing them in anyway you want. Wouldn't that be a much more fulfilling experiance than just block-dodge-hit-dodge-hit?
I mean, we've been using essentially the same battle system for 11 years now. I for think it's about time Nintendo stepped it up a bit, considering the ground they broke with OoT.

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