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Forums - Nintendo - A good idea on how to launch the motion-plus

steven787 said:
Part of the WiiFit shortage in America is the fact that NoJ isn't making that much off the US version with the weak dollar. We still get consoles because Americans still buy a lot of games.

I'm starting to see the Wii Music correlation, but that pretty much means no. Whenever I try to guess what Nintendo will do at E3, they prove me utterly and completely wrong.

 

This weak dollar theory is a red herring. Nintendo is a sharp company and they set the price they needed to.

We saw shortages in Japan at launch, and in Europe with the US launch even though they were spreadout over months.

 

I have a sneaking feeling that the Wiimote/Wiiboard factory was making room for for Wii Motion Plus.

 

I had assumed Wiimusic was going ot be the keynote but know I have no idea.



Final* Word on Game Delays:

The game will not be any better or include more content then planned. Any commnets that say so are just PR hogwash to make you feel better for having to wait.

Delays are due to lack of proper resources, skill, or adequate planning by the developer.

Do be thankful that they have enough respect for you to delay the game and maintain its intended level of quality.

*naznatips is exempt

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dschumm said:
steven787 said:
Part of the WiiFit shortage in America is the fact that NoJ isn't making that much off the US version with the weak dollar. We still get consoles because Americans still buy a lot of games.

I'm starting to see the Wii Music correlation, but that pretty much means no. Whenever I try to guess what Nintendo will do at E3, they prove me utterly and completely wrong.

 

This weak dollar theory is a red herring. Nintendo is a sharp company and they set the price they needed to.

We saw shortages in Japan at launch, and in Europe with the US launch even though they were spreadout over months.

 

I have a sneaking feeling that the Wiimote/Wiiboard factory was making room for for Wii Motion Plus.

 

I had assumed Wiimusic was going ot be the keynote but know I have no idea.

 

It's not that they are purposely not sending any to the US: say they produce 300k a week (number pulled out of nowhere) and they will sell out no matter where you send them then would you send the bulk to Japan (8900 Yen) Europe (89 euros) or US ($89)

If somebody offered you $89, 89 euros, or 8900 yen which would you take?

 



I would cite regulation, but I know you will simply ignore it.

I'm thinking 1:1 controls would be for core gamers, since they have been most critical about imprecision in the controls. If that is the case, I would say the best bet would be a bundle with a new Zelda game, or Kingdom Hearts 3, should S-E put the game on that system (which could even be a multiplatform release now).



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

shams said:

I can see this as another WiiPlay title:

- standalone: $19.95

- Wii Motion + Punchout: $29.95

I doubt it will be more than $20, yet not less than $15.

I want to know how it works before I guess a price, I half-think it's just another accelerometer, which should mean it is cheaper than the nunchuck.

 



I think it would be cool, if they wouldn't pack it with a game, but instead put it into every new Wii, which will be sold.
For existing Users they could distribute it free (without charge), like they did before with the stronger wrist strap and the rubber protection. However I know that it is very unlikely to happen, but this would make me totally happy.



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To sell this, they just have to bundle it with wii sports 2 and make the game take full advantage on the new add on.



-UBISOFT BOYCOTT!-

hello stars wars lightsaber duels anyone?



   

Improvements are caused by people who complain

Again, the casual gamers were not complaining about the imprecision. It was core gamers. That would mean a core game to show it off. May not be a big budget game, but something to appeal to core gamers.

Perhaps we will see when Nintendo has their press event.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

That's the problem with Nintendo peripheral pack in games to date: they are not aimed at core gamers. And they really shouldn't be.

In order to make this add on relevant, it absolutely must have a compelling game of some kind released in parallel, and more likely as a bundle. This game must either require the use of Motion-Plus, or offer controls that are so enhanced over the standard remote, that it feels like a necessary enhancement, rather than just a control option.

The idea that it will be compatible with former Wii soft releases or even current or future soft releases is highly unlikely without the additional coding necessary to utilize the added functions of 1:1 control schemes.

But this is not something that can just be "tacked on" with even a soft update since games that are designed for 1:1 controls must be done as such from the very initial stages of design when it comes to everything from creating character animations (no way of getting around this without cheating) to user input translation. Otherwise it wouldn't really be 1:1.

Even without hearing the specifics of how this little add on provides 1:1 movement/control (I doubt it is just an additional accelerometer, which would just provide an additional swinging axis to the standard remote), I find the concept extremely interesting, but with reservations.

An add on peripheral is only as good or useful as the softs that specifically require its use.

Without that killer app, it will be about as useful as the Wii Zapper, which I gave its due before I stopped using it entirely because it wasn't necessary as a peripheral for shooting games. Completely optional. Due to poor design (access to two buttons, B trigger and an analog stick without changing grips) and the basic fact that it really didn't enhance the remote beyond making it marginally more stable to shoot with, meant that Link's Crossbow Training was the real reason to buy the peripheral. Which, it wasn't.

So while Motion-Plus sounds great and was more or less what I originally believed the Wii Remote was going to provide back when the Wii debuted, I can only base my opinions on the games that require its use (specifically made for 1:1 controls) or those that are GREATLY enhanced by its addition.



Didn't they speak about a new boxing-game? I guess it might be used well for some punching-action because the thing on wii sports wasn't that good at all.

And I highly doubt that they waste this peripheral for another zelda-minigame. There are enough possibilities in the pipe (Wii Music, Kid Icarus, Star Wars, real Zelda), so why producing a crossbow-clone?