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Forums - Nintendo - Square-Enix using Nintendo to pay for Final Fantasy 13 etc?

Let me ask the real question here. If Square had made Final Fantasy XIII on the DS instead of PS3, would it match sales? If it could then ask yourself the difference in profit it could make. Me personally, I think if FF XIII were developed for the DS, it would outsell the PS3 version by a healthy margin and would have been highly profitable. Much more profitable than the PS3 FF XIII will be. Square is aware of this and have shifted a lot of resources over to the little handheld that could.



Tag: Became a freaking mod and a complete douche, coincidentally, at the same time.



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the_bloodwalker said:
Bored4life said:

Yes.SE thought rpgs would fail on Wii because they wanted it to fail in their minds. The Christmas Season of 07 brought them back to reality.

 

They wanted it to fail because of the DS.

SquareEnix was pretty much commited to Sony's platforms considering their success on PS1 and PS2. They placed their bets on PSP and PS3 before they were even announced. Back them their commitment to DS was there but not a strong point. However, other developers noticed a potential to compete against SE with Nintendo's new handheld. When the DS became a huge success, the developers were ready to deliver RPG's to the public and SE could not keep a blind eye to noticed that an overshot market could be their demise in the future. That's why they started to fight back. Unfortunately for them, DS owners aren't as much SE fans but RPG hungry gamers.

With the Wii, another fear came because Nintendo was replicating a strategy on consoles, and DS developers also saw an opportunity to move upmarket if the console turned to be successful. You can see with the first FFCC video that they were doing pretty much what they did with the GC. But their bet turned against them and it was just a matter of time before other RPG developers could move to Wii and make games for RPG hungry gamers... this is the first change of Crystal Bearers, the trailer we saw.

Then came Monter Hunter 3, Capcom's switch to Wii for their successful RPG franchise in Japan. This move is very clear for they want to expand outside Japan. Namco started to be serious with Wii and Monolith Soft under Nintendo's wing is just too much. They had to take action and release a lot of DS RPG's and started to be serious as well. This is why they had to port their Engine to Wii and started to use the console's capabilities.

Nontendo's platforms don't need Final Fantasy, they need RPG's. (you know what I mean)

Sounds fear of disruption to me

The first bold is something that SE fans don't understand.

Disruption is already occuring.People are already saying that Tales>FF and LumArc>Tactics.Look at how many Tales games are being released on the different consoles.Look at the one for DS with FF-like CGI and people can't understand why they did this instead of the usual cellshading.Another Tales and Arc Rise Fantasia is also coming to Wii.

What will Square compete with on the Wii?
Crystal Chronicles or the FF13 spinoff that will inevitably be announced?

Pathetic.



Prediction:
Disney will make KH3 with Nintendo.Yes,KH3 will be a Disney/Nintendo crossover.

Save the industry,Kill a Hardcore gamer

Stopped buying Ubisoft games.Will not buy Red Steel 2.Let them struggle on HD. Click here for a solution:CLICK
ALERT: I have also exposed a UBI'Z'OFT viral marketer in THIS thread.Read my posts, see the set up and watch how everything crumbles on page 8. Please learn from this experience.

Bored4life said:
@Soriku: That FF:CC trailer sucks.

However it is rumoured that the game would be done over with Crystal Tools as the engine(even though I'm 99.9% sure that it was to bring FFXIII to Wii but Iwata wouldn't moneyhat SE).
So the next one might look good.

 

FFXIII and FFvXIII are PS3 exclusive but there are still 3 spinioff titles that have not been named or havent had a console set for it. One most likely will be on the 360, DS, and Wii.



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Bored4life said:
the_bloodwalker said:
Bored4life said:

Yes.SE thought rpgs would fail on Wii because they wanted it to fail in their minds. The Christmas Season of 07 brought them back to reality.

 

They wanted it to fail because of the DS.

SquareEnix was pretty much commited to Sony's platforms considering their success on PS1 and PS2. They placed their bets on PSP and PS3 before they were even announced. Back them their commitment to DS was there but not a strong point. However, other developers noticed a potential to compete against SE with Nintendo's new handheld. When the DS became a huge success, the developers were ready to deliver RPG's to the public and SE could not keep a blind eye to noticed that an overshot market could be their demise in the future. That's why they started to fight back. Unfortunately for them, DS owners aren't as much SE fans but RPG hungry gamers.

With the Wii, another fear came because Nintendo was replicating a strategy on consoles, and DS developers also saw an opportunity to move upmarket if the console turned to be successful. You can see with the first FFCC video that they were doing pretty much what they did with the GC. But their bet turned against them and it was just a matter of time before other RPG developers could move to Wii and make games for RPG hungry gamers... this is the first change of Crystal Bearers, the trailer we saw.

Then came Monter Hunter 3, Capcom's switch to Wii for their successful RPG franchise in Japan. This move is very clear for they want to expand outside Japan. Namco started to be serious with Wii and Monolith Soft under Nintendo's wing is just too much. They had to take action and release a lot of DS RPG's and started to be serious as well. This is why they had to port their Engine to Wii and started to use the console's capabilities.

Nontendo's platforms don't need Final Fantasy, they need RPG's. (you know what I mean)

Sounds fear of disruption to me

The first bold is something that SE fans don't understand.

Disruption is already occuring.People are already saying that Tales>FF and LumArc>Tactics.Look at how many Tales games are being released on the different consoles.Look at the one for DS with FF-like CGI and people can't understand why they did this instead of the usual cellshading.Another Tales and Arc Rise Fantasia is also coming to Wii.

What will Square compete with on the Wii?
Crystal Chronicles or the FF13 spinoff that will inevitably be announced?

Pathetic.

qft, the last 2 posts.

 



How many cups of darkness have I drank over the years? Even I don't know...

 

Onyxmeth said:

Let me ask the real question here. If Square had made Final Fantasy XIII on the DS instead of PS3, would it match sales? If it could then ask yourself the difference in profit it could make. Me personally, I think if FF XIII were developed for the DS, it would outsell the PS3 version by a healthy margin and would have been highly profitable. Much more profitable than the PS3 FF XIII will be. Square is aware of this and have shifted a lot of resources over to the little handheld that could.

I dunno.  Graphics is about all Final Fantasy has left as far as quality goes.

 



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Kasz216 said:
Onyxmeth said:

Let me ask the real question here. If Square had made Final Fantasy XIII on the DS instead of PS3, would it match sales? If it could then ask yourself the difference in profit it could make. Me personally, I think if FF XIII were developed for the DS, it would outsell the PS3 version by a healthy margin and would have been highly profitable. Much more profitable than the PS3 FF XIII will be. Square is aware of this and have shifted a lot of resources over to the little handheld that could.

I dunno. Graphics is about all Final Fantasy has left as far as quality goes.

 

Are you retarded?

 



ssj12 said:
Bored4life said:
@Soriku: That FF:CC trailer sucks.

However it is rumoured that the game would be done over with Crystal Tools as the engine(even though I'm 99.9% sure that it was to bring FFXIII to Wii but Iwata wouldn't moneyhat SE).
So the next one might look good.

 

FFXIII and FFvXIII are PS3 exclusive but there are still 3 spinioff titles that have not been named or havent had a console set for it. One most likely will be on the 360, DS, and Wii.

 

Crystal Tools was never supposed to multiplatform as they later claimed.Some study of SE during Nov07 to Jan08 shows pretty good evidence that Wada wanted to shift FF13 to Wii despite the enormous costs already put in.

Crystal Tools had 2 purposes for being on Wii.

1)Port over FF13.There is evidence to show that this was the main motivation to the port.But it seems that that fell through since most likely Iwata didn't moneyhat them like they wanted.They weren't too sure if rpgs would do well and wanted money as insurance.

2)Push Wii gaphics and have it to start putting out well made rpgs to compete with the other well made rpgs that are being announced for the system.the_bloodwalker's post sums up that part nicely.



Prediction:
Disney will make KH3 with Nintendo.Yes,KH3 will be a Disney/Nintendo crossover.

Save the industry,Kill a Hardcore gamer

Stopped buying Ubisoft games.Will not buy Red Steel 2.Let them struggle on HD. Click here for a solution:CLICK
ALERT: I have also exposed a UBI'Z'OFT viral marketer in THIS thread.Read my posts, see the set up and watch how everything crumbles on page 8. Please learn from this experience.

Kasz216 said:
Onyxmeth said:

Let me ask the real question here. If Square had made Final Fantasy XIII on the DS instead of PS3, would it match sales? If it could then ask yourself the difference in profit it could make. Me personally, I think if FF XIII were developed for the DS, it would outsell the PS3 version by a healthy margin and would have been highly profitable. Much more profitable than the PS3 FF XIII will be. Square is aware of this and have shifted a lot of resources over to the little handheld that could.

I dunno.  Graphics is about all Final Fantasy has left as far as quality goes.

 

That's simply not true. I will not argue that Final Fantasy is at it's best, because it's not, but each game has been polished and has tried new ideas in gameplay, for better or for worse. Not to mention that there is no one FF team. Square can utilize any number of it's designers to head the next Final Fantasy, so each one can speak for itself. Who's to say if Final Fantasy XIV finds it's way onto the DS that The World Ends With You team won't be the one to handle it? This also applies to any console FF lands on, but I wanted to tie it into my position.

If you truly think FF would only sell because of improving graphics, you're sorely mistaken. The brand sells, and the main series sells just because it's THE Final Fantasy. I have no doubts in my mind that Final Fantasy XIV could sell oodles on the DS. I would predict no less than 7 million copies. Gamers want their RPGs on the DS. They've been selling well there and Final Fantasy is still a very healthy brand name in gaming.

 



Tag: Became a freaking mod and a complete douche, coincidentally, at the same time.



Onyxmeth said:
Kasz216 said:
Onyxmeth said:

Let me ask the real question here. If Square had made Final Fantasy XIII on the DS instead of PS3, would it match sales? If it could then ask yourself the difference in profit it could make. Me personally, I think if FF XIII were developed for the DS, it would outsell the PS3 version by a healthy margin and would have been highly profitable. Much more profitable than the PS3 FF XIII will be. Square is aware of this and have shifted a lot of resources over to the little handheld that could.

I dunno. Graphics is about all Final Fantasy has left as far as quality goes.

 

That's simply not true. I will not argue that Final Fantasy is at it's best, because it's not, but each game has been polished and has tried new ideas in gameplay, for better or for worse. Not to mention that there is no one FF team. Square can utilize any number of it's designers to head the next Final Fantasy, so each one can speak for itself. Who's to say if Final Fantasy XIV finds it's way onto the DS that The World Ends With You team won't be the one to handle it? This also applies to any console FF lands on, but I wanted to tie it into my position.

If you truly think FF would only sell because of improving graphics, you're sorely mistaken. The brand sells, and the main series sells just because it's THE Final Fantasy. I have no doubts in my mind that Final Fantasy XIV could sell oodles on the DS. I would predict no less than 7 million copies. Gamers want their RPGs on the DS. They've been selling well there and Final Fantasy is still a very healthy brand name in gaming.

Problem is, the Final Fantay team hasn't told a good story since the SNES days. (Unless 9 had a good story, haven't played it.) They've tried new ideas in gameplay, which... have mostly been minor, and generally for the worse as well.

The brand sells as well, however a large part of the brand identity relies on the cutting edge visuals. With it's more realistic art style a backwords step in graphics would be much more noticable then the cartoonish Dragon Quest series.

What was it that put FF7 on the map? Huge marketing hype and cutscenes that had some pretty amazing graphics at the time. Since then the focus has been on cinematic gaming in the final fantasy series.

At one point Final Fantasy games were known to be the pinnacle of RPGs in terms of story and gameplay...

Now it's known mostly for it's graphics, and it's hype as "the" RPG franchise. (Or that's how it's seen in the west anyway.)  That's all it has left really to keep it on top of the mountain.

Take away the better graphics... and all that's left is the hype vs other RPGs... and pure hype can't sustain by itself in my opinion.  It would start to fall and lose casual RPG fan marketshare to some other franchise.



Bored4life said:

Crystal Tools was never supposed to multiplatform as they later claimed.Some study of SE during Nov07 to Jan08 shows pretty good evidence that Wada wanted to shift FF13 to Wii despite the enormous costs already put in.

Crystal Tools had 2 purposes for being on Wii.

1)Port over FF13.There is evidence to show that this was the main motivation to the port.But it seems that that fell through since most likely Iwata didn't moneyhat them like they wanted.They weren't too sure if rpgs would do well and wanted money as insurance.

2)Push Wii gaphics and have it to start putting out well made rpgs to compete with the other well made rpgs that are being announced for the system.the_bloodwalker's post sums up that part nicely.

Exactly. SE got the Licence of Unreal III engine to develop multiplatform games, not the Cristal Tools. That was made to fully use the PS3, their platform of choice.

You're right about the disruption, SE got cought off guard will  the Wii's success. They understood that they had to move. They thought with Chocobo's Dungeon and their original Cristyal Bearers it would be enough, but now they have to shift resources and reorganize internally. 

While the FFXIII port came to my mind, it made think of a remake of FFVII more possible on Wii because of the franchise's fame and will be a lot easier to strike back hard with a known title. On the other hand, it would look like that they are using theur previois games as defense for not developing an original title.

This is why Crystal Bearers will be made as close to a final Fantasy game as possible in terms of quality. But besides Chocobo's Dungeon, they need a full RPG flagship. the chances are

  1. FFXIII, which I find it hard. Sony needs this game more than any other.
  2. FFVII remake, but will have to be less like the Adven Childern models and more like the CG cutscenes from the PS1 game. Besides it may give an image that they are unable to make original games successful on Wii.
  3. Kingdom Hearts 3, but if the rumors about the NA version of the PS2 games that weren't localized, this is ruled out. Besides Sony would not let it go as well that easily.
  4. Revive with Full Strenght other franchises: Chrono, Mana, Musasshi, Saga.

I find it hard to come up with an original IP for the need to stop a disruption