The preview was very positive all around, except they said vehicles felt "a tad...inconclusive". But overall, highly positive.
I like how all the different developers are working together to help make better games on the PS3 as well. I think it's good that developers do that.
For those that are worried about the gameplay at this point in time and didn't read the entire thing there's this might take some things off your mind:
"Killzone 2's effective new cover system doesn't just benefit you and your Interplanetary Strategic Alliance (ISA) pals, though. Helghast troops now routinely make snap tactical decisions on the battlefield, leaping behind a safer cover point if you start to pepper their current hiding place with gunfire. The original Killzone wasn't exactly renowned for its clever enemy A.I., and the guys at Guerrilla hope to correct that here by giving its foes the ability to intelligently navigate maps by climbing over obstacles and a desire to relentlessly pursue you should you attempt to run like a coward."
and this
"Several aspects of the first game simply didn't work, and developer Guerrilla Games has no qualms about rethinking fundamental design choices. "Killzone was our first game, so of course you're going to find some mistakes and glitches," says Visual Designer Roland IJzermans. "We really had to figure out what people liked and didn't like about the first game and then fix what was broken." Their first order of business? Add a jump button. "I had no idea that everyone thought jumping was so precious!" IJzermans says. Another big design shift pares the number of playable characters down from four to only one, fresh-faced protagonist Sev. "We wanted to have one stronger main character as opposed to having four separate heroes," says Game Director Mathijs de Jonge. "We feel that having one hero will lead to a better experience.""