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Forums - Gaming - If Microsoft or Sony had Motion Controls.....

The other factor of wii's major success is price. Sony is way out there, xbox would at least be considerable, but still a significant disadvantage.

No matter what system, there will always be people affraid of change, outside of minor evelotionary changes such as better graphics.



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@ Stickball

I understand what your saying but more and more games are allowing you to use what every controller you liike. I have noticed though that most of them are fighting games but some are not. As far as PS3 and 360 using it better what makes you think that they would automatically be able to do a motion controller better than Nintendo? By time they try to do that Nintendo will be doing something new.



 

  

 

mrstickball said:
Ultimately, I think Sony and Microsoft will end up utilizing better, more effective versions of motion sensing controls, and one-up Nintendo at some point. Are we talking about if Sony/MS came out with the controls FIRST?

If first, I think Sony or MS would of been given a huge advantage - Sony could of more readily justified their pricetag, and MS would of had a huge advantage as well.

IMO, there are things about the Wiimote controls that can, and could be bettered by MS/Sony in the future, if they really cared to do it.

What things? As far as my understanding is, the sensor bar only detects a certain range of movement. I think MS/Sony could put out a system that doesn't have that issue...Maybe multiple sensor bars that are less intrusive, and allow for much greater freedom, and possibly more refined and stylish.

Ultimately, I think the Wiimote will become the console's mouse. Something that everything has. But I do believe that at some point though, it'll live in tandem with traditional controls, and far moreso on the 360/PS3 than the Wii.

Are you suggesting that MS/Sony will get these polished versions of the Wiimote out this generation? I was with you until the very end there. Up until then, I assumed you meant some distant future, the next generation or the generation after that; but it's far too late to dramatically change the control schemes for the consoles at hand. At best, you're looking at a minor peripheral with a small cult following, both in terms of purchasers and developers. Examples: Eye Toy, Super Scope, and the SNES Mouse.

You're not just asking your customers to pick up extra controllers that don't work on all their old games, you're asking your developers to spend more money to support that new control scheme. Again, it's too late.  



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I would love to see a Wii-Mote like device for the PS3, but I don't think it will change much. Most upset people seem to be upset of the PS3's price above anthing else.

The Sixaxis does have motion sensing however and I think it's far more usefull for certain types of games like Lair and Warhawk. More traditional games like Ratchet and Clank I think are much better controlled using a gamepad like the Sixaxis, I am interested to see how well motion sensing adds to this game's gameplay.

Imagine more complex games where you will have to press several buttons for changing weapons, firing, jumping, etc. On a Sixaxis gamepad this seems far more useful and enjoyable to me when combined with motion sensing than using the Wii-mote. Holding a Wii-mote in both hands just doesn't feel right to me due to its form factor.



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales

mrstickballL

the wii sensor bar is more a calibration thing then anything. So the wii mote knows were the tv is. Nothing more. You can play games without it but it jsut helps with precision slightly.



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mrstickball:

the wii sensor bar is more a calibration thing then anything. So the wii mote knows were the tv is. Nothing more. You can play games without it but it jsut helps with precision slightly.



ion-storm said:
Darc Requiem said:
I do think it would be different. There is a certain contingent within in the gaming community that just seems to despise anything Nintendo does. Sony by in large gets a free pass.

 

Your kidding right?

Hardly, Ampillion's post pretty much nailed it. I guess Sony's teflon wore off before the PS3 launch.

Either late this gen (2009+) or next gen for the MS/Sony copying technology.

I'm just stating that I would think that if MS and Sony thought they were losing alot of sales entirely due to the Wiimote itself, they'd put alot of money into it to develop a better system. Like with the Rumble Pack - it was eventually itergrated into Sony's copycat system (if I remember right), which was indeed better than just having a pack. Also, rumble sensitivity was introduced later, ect, ect. Eventually, when someone innovates, they get in a war with the rest, and the general quality will improve.

I believe that most of the improvements will come when MS and Sony try to one-up the Wiimote's abilities.



Back from the dead, I'm afraid.

@ddobson:

>>"Waggle" itself would probably be seen as somehow "non-mature" by the hardcore audience



@jlauro:

>The other factor of wii's major success is price. Sony is way out there, xbox would at least be considerable, but still a significant disadvantage.