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bumidan said: REPOSTING. SO ITS CLEARER. I DON'T WHY IT LOOKED LIKE THAT.
@ ils411You are correct. All numbers, without actual confirmation by Sony, is by definition assumptions and guesswork.
Let me tell you a bit of the methodology I used, so maybe you can understand it a little better from my point of view.
The $10(*) and $2(*) for PS1 and PS2 were used for the following reasons:
1. I assumed PS1 was making money since it was an old system (last year in fact)
i agree, the ps1 would most probably be making profits
OK.
2. I assumed PS2 was making about the same since it was near the later part of its lifecycle
agreed, which is probably why there are rumors of another iteration of the ps2
OK.
3. With a bit of trial and error, I used $10 and $2. For the PS2, a retail price of $129.99 to $149.99 with the past 2 - 3 years led me to guesstimate that $130 retail price less about $20 retail & distribution margins = $110. $10 represents approx. 9% to 10% margins on an electronic product - which is about what Sony margins are for their products.
here is where we disagree. i am more inclined to believe that sony would have a larger margin. this is electronics, as a rule, electronic products usally have higher margins as compared to say consumer goods. well, at least thats what i've seen base on me snooping around our database (fssshhh...dont tell anyone) as i currently work in retail.
I DON'T AGREE. A QUICK GLANCE OF SONY ELECTRONICS DIVISION:
FY END MAR 2008 REVENUE = 66,138 INCOME = 3,560 NET PROFIT = 5.4%
FY END MAR 2007 REVENUE = 51,275 INCOME = 1,328 NET PROFIT = 2.6%
IN FACT, THE PS2 AT $10 MAY HAVE BEEN A BIT OVERESTIMATED, IF YOU JUST GO BY THE FACT THAT THE ELECTRONICS DIVISION ACTUALLY MAKES A SMALLER NET PROFIT PERCENTAGE BY A SIGNIFICANT AMOUNT.
4. Figuring out the PS2, then I just copied it for the PS1.5. Remember I was using NET profit, not gross margins for all Sony game products.
As per previous posts, the trial and error worked a little bit like this:
Using Sony's published SW, HW and profit figures as constants, I had to use somewhat consistent numbers for all 4 fiscal years.
I started with the PS2 - since it is constant in all 4 years that I analyzed. The major assumption is that the NET profit for both hardware and software will be relatively stable.
That is, it doesn't make too much sense for the profit to be $10 for 1 year and $20 for the next year for hardware (also for software).
What made me choose $2(*) for PS2 hardware? First of all, PS2 sold a lot of software in those 4 years. If I used $5(*) net profit - the numbers did not make sense.
Why did it not make sense? Well for the FY end Mar 2005 - the PSP hardware would have lost about $1.2(*)Billion dollars or $417(*) per console. Now most Sony fans will tell you that PSP lost money when it launched, but that high number did not make any sense at all. (I don't know if you agree or disagree with this point).
we're talking about sony, they never make sense. orrr....maybe their cheating? they could "declare the R&D expenses" they incur every fy, then when they launch the product, they'd again incorporate the "R&D expenses" into the products manufacturing costs since they have to come up with a price which should be enough to earn back all expenses and then earn profit. why would they do this? simple, tax. larger expenses would mean mean lower taxes. though i have no idea if they can actually do this.
I THINK I GET WHAT YOU'RE TRYING TO SAY. BUT THE POINT OF THE ANALYSIS, GIVEN THE LIMITED SET OF AVAILABLE INFORMATION, IS TO DETERMINE TO SOME EXTENT , THE LOSSES OF THE PS3 DIVISION.
IF IT TAKES A LOT OF R&D TO DEVELOP A PRODUCT, THEN ALL THOSE EXPENSES WOULD BE CONSIDERED "LOSSES" IF ALL THE REVENUE OR INCOME EARNED DOES NOT COVER IT.
Also, as per in a previous post, using $5 for PS2 software made PS3 hardware losses total more $7(*) Billion.
You can also see that by using $5 net profit for PS2 software, it would also make me have to use $5 net profit for PS3, PS1 and PSP software. Because I would not have a reason to believe that only PS2 software makes $5 while other software makes $2 per unit.
Now using a $5 profit for ALL software, the PS3 hardware losses would have totalled $9 to $11 Billion Dollars!
That thread was posted by YOURS TRULY and it was SHUT DOWN by a mod. (haha)
So I hope that explains some of the reasoning and methodology of the analysis. So you can see why I used my original assumptions.
Do you have any other questions? Please let me know. Thanks.
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