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Forums - Sony - Lazy devs, i want these physics in my games.

HappySqurriel said:
 

The knowledge base isn't that rare ...

If you were a half decent student in Computer Science, Physics, Math or Engineering you should be able to understand all of the papers that are published on the ACM digital library; it costs money to access this site but they have all of the published papers from each of the SIGs (special interest groups). The problems are that the value to the game does not justify the time spent to research the methodology, and the processors can not handle the physics simulation and any (decent) game.


 i don't know; maybe i'm underestimating the undergraduate curriculum. 

 or more likely, i'm thinking at too high a pedestal.  to me "physics" means "particular program built to handle every particular task", so fluid dynamics simulation would be one engine, fracture another, explosions another.  mastering each one of those areas takes a master or at least an honors thesis in that particular field... and then, trying to interface those effects together is a whole new subject.

 but like you said, spending resources on doing this kind of research for a game company simply is not justifiable.  especially when even the necessity of superior graphics is under debate.



the Wii is an epidemic.

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very cool, but they were probably rendered on a super computer or something. There's a good reason these sorts of things are seen in research labs and not in commercial use, crunching these numbers must take an amazing amount of power.



Oh yeah, the Cell could totally do this. In a few hours or days...

My 386 @ 25 MHz could also do it, in a few months or years... 



My Mario Kart Wii friend code: 2707-1866-0957