Reasonable said: It's all Halo's fault. It had simple to fly craft (unrealistically so) and since then most FPS have vehicles - some make the mistake of figuring they should require depth and skill to fly.
Personally I don't mind the idea but I'd like a dual difficulty level then so you can stick FPS to hard and vehicles to easy (or medium or hard depending upon how much you want to play a combat sim as well as an FPS). |
In crysis, you can change the difficulty on the fly. I play hard on FPS mode, but turned it to easy for the flight simulator part.
I am better at flight simulators then I am a FPS, but this sim just sucks. There is an artificial ceiling, that if you hit, you can't point up, yet your enemies can come from above. You turn slow as hell, and when there are 5-6 things pounding on you, it sucks.
Also, (probably a limitation in my MS KB, or Vista), you need to press a lot of keys at once (q or e to bank, w, to thrust, and shift to after burn). The game will not accept more then I think 2 keys at a time. (when I run I can not reload at the same time, I think because if I have w and shift held down, it does not recognize the r key press.
Anyway, it just sucks... I guess I could look online for a game save past that part.