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It's all Halo's fault. It had simple to fly craft (unrealistically so) and since then most FPS have vehicles - some make the mistake of figuring they should require depth and skill to fly.

Personally I don't mind the idea but I'd like a dual difficulty level then so you can stick FPS to hard and vehicles to easy (or medium or hard depending upon how much you want to play a combat sim as well as an FPS).



Try to be reasonable... its easier than you think...