KylieDog said:
Someone with more games will get more trophies, and get them easier too.
Say someone has Uncharted, thats the only trophy game they have, and they earn all the trophies for it, I don't know exactly how many it has, lets say 50 as an example. Getting all those trophies proably takes a lot of work, but then someone who has 5 trophy games just gets a bunch of easy trophies from each game, ignoring the tougher ones, and has more.
Since the second person has access to 5 times as many trophies, to make a balanced competition his score needs be adjusted based on that.
How can this be done since different games have different trophy amounts?
You can use the points system you have, bronze = 1 point, silver = 2, and so on, and work out the total possible score someone could have from all his/her games if 100% of trophies earned on each. Then see what his actual score is, and find the percentage.
Example (all made up numbers):
Person A has one game, total possible score from trophies is 100, his actual score is 75, his league score is 75 (since he earned 75% of possible points).
Person B has 5 games, total possible score is 400, his actual score is 220, his league score is 55 (since he has 55% of possible points).
This allows people with fewer trophy supporting games to compete with those who have many, the 'reward' goes to those who try their hardest to earn more trophies per game (as well as the harder trophies), instead of those who just have more trophy games.
It sounds like a lot of math needed, but there isn't, for each new trophy game that is released, you need add up total possible points to earn one time only, after that it's just a simple percentage calculation per person.
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