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Forums - Gaming Discussion - PS3 VS. X360 multi-plat Graphics Comparison

ya but its share the same plastic looking characters with perfect dark zero.... thats my opinion.


The characters are a bit more plastic than for example in Heavenly Sword. But they are much better than the shiny that is Gears for example. I think they look pretty awesome everything considered. (The alternative often is to use a more comic art style, this makes them look less plastic but looks a bit weird in a realistic game)



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Sometime the 360 has trouble outdoing its predeseccor.

the first 2 are X360 game the last one is an xbox game. i know the 360 is better the the xbox but from these pics the 360 textures are not any better then xbox textures



makingmusic476 said:
Squilliam said:
@ everyone. Its ironic that the PS3 fanboys have to prove graphical superiority in their own eyes to win the argument whereas the Xbox360 guys only have to prove graphical parity.

@ making music, thats quite an apples/oranges comparison. Uncharted is rendered at 30fps whilst Ninja gaiden runs at 60fps. The comparison is like taking crysis and benchmarking it one an Nvidia 8800gt and then comparing it to an AMD 4850 running COD 4 at a lower resolution running COD IV at 60fps. Its apples to oranges, at least use the same genre to make a comparison with games running at a similar FPS and with similar art styles. So a Halo 3 vs Killzone 2 comparison is out because of the different lighting system used in Halo 3 and the different rendering resolutions whereas Killzone 2 vs Gears 2 is more apropriate since they both render a similar style at the same resolution and frames per second and they both use a depth of field effect to increase the detail of close in objects.

Since both games look amazing and they both haven't been released yet I think that comparison can wait, no?

 

NGII is 585p.  Uncharted is 720p.  That also has its effect on things.  And he brought up the Uncharted vs NGII bit first.

@NJ5: Uncharted has the best textures of any ps3 game I have yet played, by a wide margin.  I'm not sure what it is, maybe it's the texture streaming system they used, but they are damn detailed.  Yes, the ps3 only has 256mb of ram for the GPU, but not all games use it equally.  All games probably use all of it, but that doesn't keep some games from looking better (in this case much better) than others.  For example, Resistance versus Resistance 2.  The first was definitely maxing the ps3's ram, but the second looks much better.

The textures in Uncharted really are amazing.  You really have to play the game and and aim at stuff to see how damn good they are:

And the screen I posted above also highlighted the awesome textures.  Uncharted's beauty comes from more than just art style.

I think you're both on the wrong track trying to compare the games. Gears of war 1 and RFOM 1 are also good comparisons as they have similar art styles, game styles and they both don't use a depth of field effect. The problem is that they are no longer representative of the quality of each console.

It is true that the PS3s architecture only shines when special care and attention is paid to it. For example, Uncharted uses something like 8 render passes and simply could not be ported as is to the 360. It is so optimized for the PS3. Its not saying that it couldn't be done, its just to draw your attention to the level of optimization going into the game. Furthermore whilst the textures in Uncharted ARE similar, they have also been compared favourably to Crysis but that doesn't moot my previous point that it had a lot of the same textures repeated and thus it isn't as impressive technically as GTAIV which uses a varied texture base.

I have played Uncharted BTW its one of the nicest looking games I have ever played. Its definately one to remember. I have a PS3 btw if you didn't know.

Far Cry 2 is the next best chance to compare the abilities of both systems as its a heavy game and it appears on both systems and it seems to have had a lot of money spent on it with a decent cadre of specialist PS3 coders. 



Tease.

NJ5 said:
obieslut said:
NJ5 said:

As I said - art direction, great... technically, not far above most other big games on either PS3 or 360.

 

Uncharted's textures are not particularly high-res compared to other games... They can use them more often in order to cram more detail in each one, but that's a design achievement, not a technical one. 256 MB of graphics memory automatically limits the texture detail you can use, and I'm pretty sure most PS360 games are using all of it.

Regarding resolution, yes NG has slightly lower resolution than Uncharted. When talking about performance, that's trumped by using double the framerate though. NG2 has to calculate ~50% more pixels each second than Uncharted, it's only natural that it has to compensate by using less detail.

 

 

The PlayStation 3 has a lot of power. When we started Uncharted we were really ambitious and had no idea what the PS3 would give us. Once we got the first devkits, we realized quickly that we could do everything we had planned to. The three main points for me are the Cell, Blu-Ray and the hard drive. We’ve been using the Cell for pretty much all our systems: rendering, particles, physics simulation, collision detection, animation, AI, decompression, water simulation, etc … and to give you an idea of the power of the PS3, we're using only 30 percent of the Cell processor.

http://arstechnica.com/journals/thumbs.ars/2007/10/30/getting-technical-with-naughty-dog-co-president-christophe-balestra

 



TheRealMafoo said:
NJ5 said:
obieslut said:
NJ5 said:

As I said - art direction, great... technically, not far above most other big games on either PS3 or 360.

 

Uncharted's textures are not particularly high-res compared to other games... They can use them more often in order to cram more detail in each one, but that's a design achievement, not a technical one. 256 MB of graphics memory automatically limits the texture detail you can use, and I'm pretty sure most PS360 games are using all of it.

Regarding resolution, yes NG has slightly lower resolution than Uncharted. When talking about performance, that's trumped by using double the framerate though. NG2 has to calculate ~50% more pixels each second than Uncharted, it's only natural that it has to compensate by using less detail.

 

 

The PlayStation 3 has a lot of power. When we started Uncharted we were really ambitious and had no idea what the PS3 would give us. Once we got the first devkits, we realized quickly that we could do everything we had planned to. The three main points for me are the Cell, Blu-Ray and the hard drive. We’ve been using the Cell for pretty much all our systems: rendering, particles, physics simulation, collision detection, animation, AI, decompression, water simulation, etc … and to give you an idea of the power of the PS3, we're using only 30 percent of the Cell processor.

http://arstechnica.com/journals/thumbs.ars/2007/10/30/getting-technical-with-naughty-dog-co-president-christophe-balestra

 

I wonder how much they will use with the new game

 



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obieslut said:

Sometime the 360 has trouble outdoing its predeseccor.

the first 2 are X360 game the last one is an xbox game. i know the 360 is better the the xbox but from these pics the 360 textures are not any better then xbox textures

Far Cry on XBox looks far superior than those two X360 games. Lost Odyssey and COD 2 look meh.

 



Sorry, but Ninja Gaiden 2 on the 360 runs natively at a resolution of 1120x585 (check the link), whereas Uncharted runs at 1280x720, which means that Uncharted has 40% more pixels on screen at the one time than Ninja Gaiden 2.



Prediction (June 12th 2017)

Permanent pricedrop for both PS4 Slim and PS4 Pro in October.

PS4 Slim $249 (October 2017)

PS4 Pro $349 (October 2017)

@obieslut they probably will try to hit 100% possible usage on the 4 inline SPEs next up. Thats 4/6 or 66% of the available SPEs. Thats as low as the low hanging fruit hangs and it seems like the next obvious goal for an incremental but noticeable improvement in the technology.



Tease.

davygee said:
Sorry, but Ninja Gaiden 2 on the 360 runs natively at a resolution of 1120x585 (check the link), whereas Uncharted runs at 1280x720, which means that Uncharted has 40% more pixels on screen at the one time than Ninja Gaiden 2.

Proves that Uncharted is far superior than NG2. 40% more pixels on screen. Beat that X360 fans.

 



Listen people the ps3 was released after the 360 so what do you expect realy. its like saying 7900 is better then 9900.
ok probs not that extreme but you got the idea