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NJ5 said:
obieslut said:
NJ5 said:

As I said - art direction, great... technically, not far above most other big games on either PS3 or 360.

 

Uncharted's textures are not particularly high-res compared to other games... They can use them more often in order to cram more detail in each one, but that's a design achievement, not a technical one. 256 MB of graphics memory automatically limits the texture detail you can use, and I'm pretty sure most PS360 games are using all of it.

Regarding resolution, yes NG has slightly lower resolution than Uncharted. When talking about performance, that's trumped by using double the framerate though. NG2 has to calculate ~50% more pixels each second than Uncharted, it's only natural that it has to compensate by using less detail.

 

 

The PlayStation 3 has a lot of power. When we started Uncharted we were really ambitious and had no idea what the PS3 would give us. Once we got the first devkits, we realized quickly that we could do everything we had planned to. The three main points for me are the Cell, Blu-Ray and the hard drive. We’ve been using the Cell for pretty much all our systems: rendering, particles, physics simulation, collision detection, animation, AI, decompression, water simulation, etc … and to give you an idea of the power of the PS3, we're using only 30 percent of the Cell processor.

http://arstechnica.com/journals/thumbs.ars/2007/10/30/getting-technical-with-naughty-dog-co-president-christophe-balestra