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Forums - General - Dear God, go see Wall-E now. Pixar was right. Don't read this, go see WallE

I'm amazed that anyone thinks Wall-E has a message. Basically, while billions of people starve everyday, we have a movie that tries to convince us that in a possible future, everyone is an incredibly exaggerated symbol of the 21st century United States and Canada.

It was a very cute movie, but I felt more emotion watching the climax of Ferris Bueller's Day Off than I felt in all of Wall-E. Yes, it's adorable when his eyes droop and he looks sad. Yet every time you try to think, a fat person shows up and a bunch of goofy robots start repeating the same lines over and over.

Wall-E is a great movie, don't try to bundle it with all that other crap about story telling and feelings.



 

 

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@ montana

this is an old ass thread!



And that's the only thing I need is *this*. I don't need this or this. Just this PS4... And this gaming PC. - The PS4 and the Gaming PC and that's all I need... And this Xbox 360. - The PS4, the Gaming PC, and the Xbox 360, and that's all I need... And these PS3's. - The PS4, and these PS3's, and the Gaming PC, and the Xbox 360... And this Nintendo DS. - The PS4, this Xbox 360, and the Gaming PC, and the PS3's, and that's all *I* need. And that's *all* I need too. I don't need one other thing, not one... I need this. - The Gaming PC and PS4, and Xbox 360, and thePS3's . Well what are you looking at? What do you think I'm some kind of a jerk or something! - And this. That's all I need.

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The Ghost of RubangB said:
Seriously. So much better than The Dark Knight or Toy Story. It's also the first Pixar film to have a real life actor in it, and it's FRED WILLARD.


And it's got a kickass new Peter Gabriel song in the end credits unavailable anywhere else.



It's a really great blend of adventure and comedy, and has flawless pacing and never wastes a second. As a person who's taken 3 editing classes and edited my own shorts at school, this is one of the only films I've ever seen which I wouldn't cut at least 20 minutes out of.

(Most films can be cut in half without ruining the mood, and if you're okay with ruining the mood, you can tell any story in under 5 minutes, including the whole Lord of the Rings trilogy.)

And who's whining about the box office? It cost $180 million to make it, and it's already made $311 million. And it still hasn't had worldwide release yet, let alone astronomical DVD sales.

Ooh, and apparently Stanton conceived WALL-E before they even made Toy Story. This has been his baby trapped in his head for over 13 years. Damn.

 

totally agree with the song by Peter Gabriel.  I love that guy.

He also sang a song in "Babe" which was brilliant. 

I'm complaining about the Box Office cause this movie is so good (I thought it to be better than Dark Knight as well), it deserves better Box Office results. 

This movie will make little more in NA than Kung Fu Panda! 

 

 



Strategyking92 said:
@ montana

this is an old ass thread!

Meh. I wasn't the one who bumped it so I don't care.

 



 

 

colonelstubbs said:
I saw Wall-E. The first 40 minutes were impressive.

Then a load of fat humans invaded the screen and the film collapsed.

Letdown

 

The first forty minutes were phenomenal, but the film definitely peters out in the second half.



We had two bags of grass, seventy-five pellets of mescaline, five sheets of high-powered blotter acid, a salt shaker half full of cocaine, a whole galaxy of multi-colored uppers, downers, screamers, laughers…Also a quart of tequila, a quart of rum, a case of beer, a pint of raw ether and two dozen amyls.  The only thing that really worried me was the ether.  There is nothing in the world more helpless and irresponsible and depraved than a man in the depths of an ether binge. –Raoul Duke

It is hard to shed anything but crocodile tears over White House speechwriter Patrick Buchanan's tragic analysis of the Nixon debacle. "It's like Sisyphus," he said. "We rolled the rock all the way up the mountain...and it rolled right back down on us...."  Neither Sisyphus nor the commander of the Light Brigade nor Pat Buchanan had the time or any real inclination to question what they were doing...a martyr, to the bitter end, to a "flawed" cause and a narrow, atavistic concept of conservative politics that has done more damage to itself and the country in less than six years than its liberal enemies could have done in two or three decades. -Hunter S. Thompson

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Yeah the first act was incredible, but I don't think it petered out. I think it just changed gears. The first act wouldn't have been able to sustain a feature length with only that mood and environment, so it turned into an epic comedy adventure romance extravaganza.


Now excuse me while I battle Montana:

I felt more emotion in WALL-E than in any movie with Matthew Broderick ever.



Strategyking92 said:
@ montana

this is an old ass thread!


I could choose between bumping an old thread or creating a new one that last option would have been a horrible choice considering everyone in that thread would go on again how many threads we already have about Wall-E.

Sorry if bumping this thread hurt your emotions.

 






The Ghost of RubangB said:
Yeah the first act was incredible, but I don't think it petered out. I think it just changed gears. The first act wouldn't have been able to sustain a feature length with only that mood and environment, so it turned into an epic comedy adventure romance extravaganza.


Now excuse me while I battle Montana:

I felt more emotion in WALL-E than in any movie with Matthew Broderick ever.

No, no. The climax showed such good acting on Alan Ruck's part. Plus, as a mild truant myself, watching it again reminds me of the good old days. Although I admit that Wall-E is a fantastic movie, I only feel emotional when I'm really immersed in a movie. Perhaps the futuristic environment, or maybe just the pure goofyness of the obese humans, seemed to have cut me off from the experience. This is why I looked like a statue when watching Titanic (the only sign of emotion I showed was the occasional grin when someone got their shit ruined).

Plus, the ending of Wall-E was so freakin' lame. Thank god for the credits in that movie. Seriously though, listen to the credits for the movie Mongol. It will blow your freakin' mind.

 



 

 

The_vagabond7 said:

Pixar recently said that videogames graphically are catching up to movies, however they have alot of work to do in the narrative department. Wall-E really exemplifies that point. To put it side by side with something like MGS4 (or the whole MGS series for that matter) which is "supposed" to be one of the medium's highest achievements as far as story and direction goes, it's not even a contest.

 

(very minor spoilers in this first part. More thematic than specific events)

Wall-E is hands down pixar's crowning achievement artistically. I went in expecting a cute movie filled with humor and fun, ala Ratatouille (which until this, I thought was their best movie). I did not expect such a masterfully crafted, wonderfully directed, powerful movie, filled with symbolism, subtle nuanced performances, and such incredible sweeping messages and themes, not to mention a fantastic soundtrack which I purchased on Itunes as soon as I got home. This movie has very little spoken dialogue, is adorable and yet it covers such heavy handed topics as environmentalism, the dangers of a consumer heavy capitolistic society, the digital age, materialism and the soul, and probably more that I missed on the first viewing (there will definately be more viewings). Nothing any videogame has done can come anywhere close to the beauty, subtlety, and power of Wall-E. And I don't mean that as an affront to videogames, but rather praise for a wonderfully done movie, and also an optimistic view of what videogames may someday be able to do.

 

(slightly more specific spoilers in this part, but nothing movie ruining)

 

Compare the grace, deftness, power and subtlety that Wall-E has to Kojima's awkward heavy handed lumbering and poorly written "philosophical" games and you see the huge gap between the two mediums. In two hours, and almost no dialogue the Writers and directors at Pixar say far more than Kojima can in twenty hours of cutscenes, or however many cutscenes are in the entire MGS series put together (what would you guess fourty hours of cut scenes? Thirty?). Kojima tells us far less about our world, the problems we face as a society, the responsibility we bear as individuals, he fails to make us look at ourselves in the context of what he's telling us, or making us care about his subject matter. He crams hours of philosophy text books into his games without ever making us care about his actual message. Yet in two hours a little robot that says maybe three words in the entire movie (though he does repeat them) can draw us in emotionally, show us the folly of making consumerism our religion and salvation, the dangers our planet faces, our own apathy towards it, and how we fit into the picture. And does so without ever slapping us in the face and saying "LISTEN TO ME!!!" and then ranting for an hour about the message, it never becomes overly preachy or trite. Rather we are finessed into looking at how we think and feel about the topics presented, and it's often times done without a word, or very few words. Less is definately more. Kojima couldn't do that if his life depended on it.

 

 

(no more spoilers)

ICO and Shadow of the collossus have the direction necessary, but there themes and messages are incredibly shallow by comparison to what other mediums do. Games like the MGS series are so awkward, poorly written, and lumbering, absolutely devoid of finesse, or subtlety, that they lack power or the ability to make one introspective, reflective. I hope some day videogames can have that. Have both the emotional power, the keen eye for small cues, and the grand scope of theme and message thoughtfully and artfully presented. And honestly I think someday it will get there. There will be games where the main character is highly animated and interactive with his surroundings, seemingly alive rather than a static hero waiting for the player to input a command. A game that thoughtfully is able to deliver a message through the actions of the player, the nuances of the characters and the stage itself rather than lengthy awkward cutscenes. I think someday the writing will get better than GTA4. I only hope that when it happens gamers will take note.

In Conclusion, watching Wall-E made me realize just how big the gap is between the two mediums as far as narrative goes. I hope game designers eventually work out how to make a game that can be artful, powerful, and fun without being clumsy and awkward like a teenager tripping over his own rapidly growing limbs.

 

Go see Wall-E now. If you don't like it, it's your own damn fault.

Dude it is a matter of oppinnion, obviousley, but Wall-E fucking sucked. I honestly think it is the only thing I have seen from Pixar so far that I have not enjoyed one bit.

Hideo Kojima = God of storytelling.



I can SORTA see why people have issues with the fat people, I mean, when you think about the idea that 700 years down the road we'll just be a bunch of fat people in chairs, it's only about half a step away from being the matrix all over again, and it's something that you naturally resist.
But it was a really important part of the movie as even despite this way of life, it wasn't that people were trying to be lazy, it's just that's all they knew. Once you gave them a wake up call, they realized they could actually do things more than just their standard routine. not only that, but when they realized that they could do more, they WANTED to do more. I actually felt that it was very inspiring to think that after a thousand years down the road, even with absolutely no real physical needs, people still have the desire to accomplish something for themselves.
Wall E was that wakeup call, the inspiration, essentially a physical manifestation of becoming more than you were ever expected or even intended to do, and he did most of this purely unintentionally while pursuing love. It's a very important part of what makes his character so special.



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