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Forums - Gaming - Pixar: Games quality is catching cinema

Bodhesatva said:
mrstickball said:
I think Pixar trying to tell games to be more movie-driven is stupid. I don't think a 2-hr Wall-E narrative is really going to cut it on a 30 hour game, no? Games are bigger, and better than movie ever could hope to be when it comes to character development, plot, and 1,000 other areas.

Pixar is just jealous that more and more people are staying home playing better games than the crap that's churned out that are most movie.

And if Pixar wants to attack the gaming industry, don't you think they themselves should be mandating more narrative in their games like Cars, and Toy Story? I mean, you can complain all you want, but your not making things any better for the gaming industry despite "having better narrative" in the movies you have.

 

Stick, where did this come from and did we read the same thing?

Rather than bring up every point I disagree with here, I'd just point out that Pixar isn't saying that games should be more like movies, they're saying they should be less like them; that is, games will not flourish as a vehicle for narrative, but instead are growing into their own, as a medium with extreme interactive potential (whereas movies are entirely based on narrative, and have no interactive potential at all). They specifically point out how well games are doing and how they're growing (where did you get the notion that they were complaining about games? The whole article is about them complementing games and how far they've come) to become their own medium, separate from movies.

Again, pretty much the only complaint they make is that games aren't suitable for narrative devices. Everything else they say is complimentary. I have no idea how you turned this blurb from Pixar into an insult, because it's certainly intended as a compliment.

“Not just a set-up that you jump in to, but a narrative story in which the player is an active participant. I’ve had this conversation with friends now for almost a decade on how you could actually do that with a video game.

“Unfortunately, although I think there would be a market for that, I don’t think the market would be large enough.”

bolded; keyword.

He like every other sane, educated person wishes for deeper narrative in video games.



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mrstickball said:
I think Pixar trying to tell games to be more movie-driven is stupid. I don't think a 2-hr Wall-E narrative is really going to cut it on a 30 hour game, no? Games are bigger, and better than movie ever could hope to be when it comes to character development, plot, and 1,000 other areas.

Pixar is just jealous that more and more people are staying home playing better games than the crap that's churned out that are most movie.

And if Pixar wants to attack the gaming industry, don't you think they themselves should be mandating more narrative in their games like Cars, and Toy Story? I mean, you can complain all you want, but your not making things any better for the gaming industry despite "having better narrative" in the movies you have.

 


That bolded part is a joke right? And where did it say that Pixar thinks that games needed to be movie driven? He said that games don't give you the story that you get in movies. And games with character development seem to be sorely lacking, and with games like CoD4/Halo3/Gears selling big what is the motivation to do so? He wasn't attacking the video game industry either. And Pixar doesn't have much to do at all with the games, I sure some money grubbing suite at Disney tells some Disney owned studio to put out some crap game that is cheap to go along with the movie so that they can sell a few hundred thousand and make a couple quick million. If this was a post on a video game platform that would be pretty close to fanboyish, the way you just came out of no where.



weezy said:
Just wait till Kingdom Hearts 3 comes out on PS3. This is when the shitting your pants will commence

Lulz, Just  Kidding.

 



DTG said:
Bodhesatva said:
mrstickball said:
I think Pixar trying to tell games to be more movie-driven is stupid. I don't think a 2-hr Wall-E narrative is really going to cut it on a 30 hour game, no? Games are bigger, and better than movie ever could hope to be when it comes to character development, plot, and 1,000 other areas.

Pixar is just jealous that more and more people are staying home playing better games than the crap that's churned out that are most movie.

And if Pixar wants to attack the gaming industry, don't you think they themselves should be mandating more narrative in their games like Cars, and Toy Story? I mean, you can complain all you want, but your not making things any better for the gaming industry despite "having better narrative" in the movies you have.

 

Stick, where did this come from and did we read the same thing?

Rather than bring up every point I disagree with here, I'd just point out that Pixar isn't saying that games should be more like movies, they're saying they should be less like them; that is, games will not flourish as a vehicle for narrative, but instead are growing into their own, as a medium with extreme interactive potential (whereas movies are entirely based on narrative, and have no interactive potential at all). They specifically point out how well games are doing and how they're growing (where did you get the notion that they were complaining about games? The whole article is about them complementing games and how far they've come) to become their own medium, separate from movies.

Again, pretty much the only complaint they make is that games aren't suitable for narrative devices. Everything else they say is complimentary. I have no idea how you turned this blurb from Pixar into an insult, because it's certainly intended as a compliment.

“Not just a set-up that you jump in to, but a narrative story in which the player is an active participant. I’ve had this conversation with friends now for almost a decade on how you could actually do that with a video game.

“Unfortunately, although I think there would be a market for that, I don’t think the market would be large enough.”

bolded; keyword.

He like every other sane, educated person wishes for deeper narrative in video games.

 

 That isn't what that sentence means. Let me rephrase it for you:

"While there would be a market for that, unforunately, I don't think the market would be large enough."

A propos, for those who are familiar with the English language, the word "unforunately" in this sentence is an adverb without a direct antecedent. In such cases, we assume that the antecedent is referred to in the sentence even if it is not directly proceeding the adverb; the only possible object available is "available market," which is you.

Put more simply, it is much more likely that "unfortunately" applies to the market, not to the speaker himself. Meaning that it is unfortunate for the interested market that they are too much a minority to warrant significant economic investment for future development beyond what is already available.

Which certainly is a position that is validated by the data available on this site. Games driven by narrative a, on the whole, stagnant; there have been no new major single player focused experiences (say, over 5 million copies sold) since Grand Theft Auto III, save Assassin's Creed. Many of the most notable franchises in this style are shrinking (Final Fantasy and Metal Gear, for example, are approximately half the size they were just a decade ago, all while costs have continued to increase). Again, his position is certainly warranted; and it is unfortunate that you were unable to correctly understsand the assumed meaning. Correct attribution of adverbial and gerundive forms is challenging, however.



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Adventure games are very story driven, unfortunately the market for this genre is niche and very small especially on consoles. I can only think of Heavy rain developed by Quantic Dream that will hit an HD console. I'm pretty sure there won't be more then 10 adventure games this generation on a HD console. Gameplay has a second place in this genre and storyline is the focus of the adventure genre. It's obvious that gamers want good gameplay rather than storyline.

Storyline will only be more important when gameplay has become so realistic that it can't improve anymore. This can only happen when you can touch a virtual environment.



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Nintendo unfortunately is simultaniously destroying the possibilities of this industry while expanding it. When a company like Nintendo dominates the market that obsessively pursues gameplay enhancement with little to no cinematic qualities the very future of interactive movie like games comes into question. Intellect will be undermined with mindless fun. Video games will revert back to the state of the 1980's great video game crash where substance, meaning and message takes a back burner to blind entertainment and pick and play fun.

For gamers that on the wings of Xenogears, Planescape and MGS2 thought this industry could once equal the depths of cinema and literature, a Nintendo dominated market is a very bleak future indeed. Nintendo's obsession with familly, fun and gameplay is a shameful turn backwards for this industry.



sad thing is it took me a couple seconds to figure out whether or not DTG was joking, god I hate fanboys. they are messing with my mind to much.



So I just saw Wall E, and all I can say is wow. What impressed me the most was how Pixar could say so much to the audience while verbally saying so little. This, compared to the majority of video games, who say so much (text! 37,000 words! ZOMG! cutscenes!) yet say so little.

It's a shame that people think that quantity equals quality when it comes to storytelling in the video game world. That you need 30 hours to effectively tell a story. If movies can move audiences in 2 hours, then why do video games have such a hard time doing it in 15? Video games have a long way to go to reach the story telling prowess that movies have achieved. Yes, there are unique hurdles that video games must face, but I believe that with time, we may see stories that inspire us to no end.



Smeags said:
So I just saw Wall E, and all I can say is wow. What impressed me the most was how Pixar could say so much to the audience while verbally saying so little. This, compared to the majority of video games, who say so much (text! 37,000 words! ZOMG! cutscenes!) yet say so little.

It's a shame that people think that quantity equals quality when it comes to storytelling in the video game world. That you need 30 hours to effectively tell a story. If movies can move audiences in 2 hours, then why do video games have such a hard time doing it in 15? Video games have a long way to go to reach the story telling prowess that movies have achieved. Yes, there are unique hurdles that video games must face, but I believe that with time, we may see stories that inspire us to no end.

 

The reason games need 15 hours opposed to 2 hours to tell their story is clearly illustrated by MGS. The games have much more detail and far more in depth philosophical exposition that can chalk up to hours of dialogue. Movies simply do not have sufficient time to indulge in such deep, philosophical exposition. Games fortunately do and are much more fleshed out because of it. They do not need to resort to cheap subtleties or symbolism but can tell it upfront as can literature or a text book.



Doktor85 said:
Adventure games are very story driven, unfortunately the market for this genre is niche and very small especially on consoles. I can only think of Heavy rain developed by Quantic Dream that will hit an HD console. I'm pretty sure there won't be more then 10 adventure games this generation on a HD console. Gameplay has a second place in this genre and storyline is the focus of the adventure genre. It's obvious that gamers want good gameplay rather than storyline.

Storyline will only be more important when gameplay has become so realistic that it can't improve anymore. This can only happen when you can touch a virtual environment.

On the upside, Wii is really giving a decent chance to the adventure genre. Because of the Wiimote, PC Adventure developers are porting their Point&Click games to Wii, for a bit more cash-in.

With the Digital Distribution, small developers are making alot more money on PC than before, so Adventure genre is going through a "Silver Age" right now. But I'm really hoping the Wii make help also with the genre, with a few of them already porting to the console.