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Forums - Gaming - Soul Calibur IV announced on 360 and PS3 not on Wii in 2008

This makes sense to me. They will want to fund/do a next-gen version - then maybe 12 months later(?), bring out a port to the Wii. Can't really do it the other way around.

Plus the Wii *is* getting Legends - and soon!

 



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Power differance at play.

so maybe PS3/360 play ? id love to whoop them Xfan booty online.



ckmlb said:
RolStoppable said:
Excellent, the next great beat'em up franchise after Virtua Fighter that is going to hit platforms with userbases that can't or don't want to support such a game enough to turn back a healthy profit for the publisher. Pure assumption, though is it that far off from reality?

If DOA 4 sold that well on 360 you don't think Soul Calibur can? please...

Also, is every game gonna have to be held back graphically so that it gets released on the weaker Wii?

So far my theory stands that no top of the line big 3rd party games are coming for Wii and are staying on 360/PS3 being released for both.

 


DOA4 was a sales disappointment, judging from how well the franchise once sold.

 I'm sure SCIV will sell well on the 360 and maybe even the PS3, but is every game gonna have to be held back gameplay-wise so that it gets released on the 360 and PS3?

 Take that last line with a grain of salt.;) Whenever I get a 360, I will get SCIV without a doubt. I just thought I'd toss some of your fanboy truthiness back at you.:)



"I feel like I could take on the whole Empire myself."

Devs are going to soon have to learn the hard way. Especially if Wii spinoffs sale more than the standard ones.

Of course I knew this would happen as most big games throughout 2007-2008 have been planned since 2005 to exclude N5. Unluckily for them they never for saw how huge Wii would be And how bad the other 2 would be. Maybe we just havent understood what analysts have been saying. They arent saying they are just suffering cause of lack of Wii titles but also mhstakes of putting their big budget games on consoles that are failing. That is what they mean.



Zucas said:
Devs are going to soon have to learn the hard way. Especially if Wii spinoffs sale more than the standard ones.

Of course I knew this would happen as most big games throughout 2007-2008 have been planned since 2005 to exclude N5. Unluckily for them they never for saw how huge Wii would be And how bad the other 2 would be. Maybe we just havent understood what analysts have been saying. They arent saying they are just suffering cause of lack of Wii titles but also mhstakes of putting their big budget games on consoles that are failing. That is what they mean.

How is the 360 failing?  It has sold a lot of third party games.



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This has absolutely nothing to do with art OR graphics.

It has to do with the fact that Namco thinks the main Soul Calibur game will (a) not fit with the demographic of the Wii and (b) not be able to compete with Nintendo's first party titles.

We've already seen Wii spin-off games outsell main titles a couple times, most notably with Sonic & the Secret Rings beating the much derided main title, but also with Tony Hawk Downhill Jam beating the PS3 version of Project 8.

I showed this in the last thread about SCIV... SCII sold 3.3 million copies between GC and PS2 alone. No other Soul game is in VGCs million-seller database. That means SCII outsold Edge, Calibur and Calibur III combined. What was different that time? Link. Link turned SC into a big franchise, bolstering even the other versions through the big to-do in the gaming press that his appearence created. (Let's be honest... The other special characters didn't exactly have the same appeal.) SCIII returned to less than 1 million sales, even on the massive PS2 install base.

If Namco announces that Link (or Ganondorf?) will appear in SC: Legends, and seeing that Wii doesn't have a lot in the way of traditional action/adventure type games, and seeing that there's already a precedent for it, I think the spin-off can compete with the main series, at least individually, if not combined.



"[Our former customers] are unable to find software which they WANT to play."
"The way to solve this problem lies in how to communicate what kind of games [they CAN play]."

Satoru Iwata, Nintendo President. Only slightly paraphrased.

Oh and 3rd parties do have a chance on Wii. Because of the amazing growing userbase they have great opportunities. Opportunities similar to what was had on the SNES. And what that guy a few posts above me forgets is the differences between 3rd party games on 360 and Wii. For one its already easier on 360 cause MS isnt even close to being as large as Nintendo as a publisher. Meaning on 360 less games to compete with that are 1st party. Secondly Nintendo is the best saling publisher in gaming history. EA and whatnot have to compete with some of the best saling series of all time that run across all genres. On 360 all you have to compete with is Halo and thats only one genre. Finally Nintendo has some of the best quality franchises of all time while MS doesnt. Its harder fjr those reasons and its really a shove in the face to MS and Sony fans cause what its saying is that Nintendo games are superior in every way

But 3rd parties can still suceed on the Wii but they have to make quality games. People say Nintendo is getting all the sales on Wii but whose making the best games. Point taken. For 2 Ubisoft launch titles to go platinum shows 3rd parties have better opportunities than before.



X360/PS3 is a great choice for a new main Soul Calibur title. It guarantees franchise developement. I think direct Wii port is impossible.


windbane said:
JDWolf36 said:
How does it make any type of sense that if one game is selling better on the Wii as a spin off than on the Xbox360/PS3 main line title that what you should do is keep investing loads into the main title and nothing more into the Wii. What makes sense is taking the third more you spent on that PS3/Xbox360 game investing it into 3 better looking Wii games. Don't understand the argument if people will buy a crappy Wii game just because they are interested in the genre it makes more sense to invest into that genre so you can produce more games, not go ohhh well they buy crap so lets just give them more and more of it. If this worked why does the Xbox360 have any games that look better than Perfect Dark Zero what would be the point it sold a million copies is in their top ten best selling why not make 3 billion more of the same type of game for less than it cost to make a game like Gears of War or Lost Planet people will buy them by this logic.

Geez...so far third parties are doing well on the 360, and there is an equal opportunity for many third party games to do well on the PS3.

NameConsolePublisherJapanAmericaOthersTotal
Gears of WarMicrosoft0.082.761.384.22
Call of Duty 2Activision0.021.390.561.97
Tom Clancy Ghost Recon Advanced WarfighterUbisoft0.021.290.631.94
Elder Scrolls IV: OblivionTake 20.001.130.571.70
Madden NFL 07EA0.011.620.041.67

 

Notice that 4 of those are third parties and they were all released early on in the 360's life.

 

Compare that to Wii third party games:

NameConsolePublisherJapanAmericaOthersTotal
Wii SportsNintendo1.673.211.796.67
Wii PlayNintendo1.341.240.893.47
The Legend of Zelda: Twilight PrincessNintendo0.561.661.023.24
Wario Ware Smooth MovesNintendo0.470.550.581.60
Super Paper MarioNintendo0.480.530.001.01
Rayman Raving RabbidsUbisoft0.020.580.411.01
Red SteelUbisoft0.040.450.511.00

 

That is the complete Wii list. I cut out over two-thirds of the 360 games to sell over 1 million. I'd say it's smarter to release third party games on the PS3, 360, or both.


I think this is a solid point, Windbane, but I think it heavily favors the 360 over the PS3. Simple question -- why didn't you list the PS3's 3rd party million selling titles? That certainly would have bolstered your position. Answer -- because it looks like this:

1. ----

2. ----

3. ----

4. ----

5. ----

So while I agree that 3rd party developers can make a living off graphically intense, hardcore games made for the 360/PS3/PC, it's important to note that it's the 360 that's doing most of the heavy lifting there :p



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naznatips said:
ckmlb said:
 

They are so related... there will be better artistic looking games because of the higher capabilities of the system.

Odin Sphere had lots of slowdown because it was on the PS2... SF II HD on 360 and PS3 is gonna look amazing as a 2D game.

It depends on the makers of the game how they make it, I bet you there will be artistic games on 360 and PS3 that could have never been made on the PS3 just as Okami couldn't have been made on the PS1 or Odin Sphere for that matter...



Please note, I never mentioned how the game played. I am very aware of the slowdown, and it would have been much better to have it on a system that was capable of playing it without that. My comment was on the artwork. I didn't say they weren't related at all, just only to a certain point, and I think the PS3 and 360 passed that point. SF2 looks good... for SF2. It's still limited by it's own art style. Graphics are graphics, art is art, making something look clearer and crisper is great, but a game can be clean and crisp and nothing but artistic and still be amazing looking (Odin Sphere as a perfect example). Super Smash Bros. Brawl has incredibly crisp and clean graphics. The levels all look gorgeous and unique. That I think is plenty, I don't find it necessary to see organs spill out in super high definition.

 It comes down to the people who make the game in the end, I predict to you there will be better looking artistic games this gen than Odin Sphere and you are anle to push a game more even if it is all art and not realism...



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