ioi said: Evidently so, but when a writer from a major site approaches you then you tend to accept their word on things.
On topic, some of you are saying that there are some reasonable criticisms in the article which we can use to improve vgchartz. Now that if a fair point if it is how some of you feel so give me a little more detail on what it is you think we should do differently and I can either explain why it is unrealistic or we can work on ways to improve what we are doing.
ioi |
Perhaps if on the methodology page, you explain some of the things we all 'know' but that might not be readily apparent; for example, major-selling software will generally be very accurate. However, when you get into games that have less than, say, 300k worldwide, you are generally looking at a much larger (potential) percent error than the mega-hits.
This can come into play between the arrival of NPD data and publisher statements; however, I do not think that one or two bad apples in the data is as big a deal as the author of that article does, apparently.
I would suggest, however, that you just add 3 color-codings to the game database:
Yellow = VGC extrapolated data, unconfirmed by publisher reports
Orange = VGC extrapolated data + added data (which can change from game to game, be it NPD, publisher statements, whatever)
Green/Black = VGC extrapolated data confirmed by publisher FY reports or whatever.
This would make it so that there is at least some indication of how 'correct' the number is. Obviously, some data may never make it to the Green/Black stage, and some other problems definitely exist in this.
As a whole, however,I feel that it would add to the site's openness which definitely exists, although those who don't crawl the forums may not know it yet, because they may miss a lot of the discussion of the numbers and adjustments.