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Forums - Sony - My altered view of MGS4 now that I've beaten it.

The story is linear; it has no branching. But to say there is no exploring is incorrect. There is an arsenal of hidden weapons and items scattered throughout the game that the player will miss completely if they simply follow the straightest path to the goal which is not very interesting.

There is a wide range of ways to play through the game as most who've been following the series are well aware of. Simply running to the goal may often result in the fastest time, but hardly the best play.

Go through with pure stealth and you can keep kills down to the absolute minimum, but will have fewer points to purchase new weapons and much fewer pick ups overall.

Use non-lethal kills on bosses and you'll receive some interesting bonuses, which I'm sure many have already figured out.

Not that anyone but the most hardcore MGS fan will do this, but probably the purest way to play these games are with only the Mk2 tranquilizer gun for regular play, minimum kills and heavy reliance upon the Octocamo without triggering any alerts on The Boss Extreme.

The ridiculously forked grading system based upon how you play through the game pretty much spells out what type of player you are based upon your style of play. There aren't any other games I can think of offhand that do that.



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Does anyone else see this commentary paralleling what is typically seen as the mentality of many Game Reviewers in the industry?

If more people had finished the games before reviewing them a more modest review would probably be the case. Just a thought.

Am I alone on this one? Probably.



MGS is the game equivalent of Japanese cartoons. Poor clichéd storyline with some semblance of morality and a huge rabid fanbase that watch everything to do with the subject.

Some of you people suprise me, though. From reading your posts I feel like I've fallen into one of those pretentious art forums and it's suprising that you enjoy this entertainment medium at all. Maybe you should go and read some Nietzche instead of complaining about a game that is so obviously below you.



Knowing the character of Big Boss pretty well, and after his amazing final speech in MG2, it seems even more retarded to resurrect him in MGS4 as a great warm fuzzy guy, ONLY TO DIE 20 min later. And that's a slowwwww 20 min. FoxDie is supposed to kill in seconds, haha, but we got treated like anime watchers where a 20 min heart attack if normal.

I'm glad SOMEone recognizes that :

A) The final battle is horrid; to compare it to VF1 is a huge insult to VF. Compare this fist fight to fighting Liquid in MGS1, when the controls actually worked. And mashing R1 in the final sequence = BARF. This should have just been a movie if it was gonna control like shit.

B) Fan service doesn't mean it's "GOOD". MGS1 is my FAVORITE GAME of all time -- I've been gaming since Atari -- and I thought the whole chapter was really pointless. But I still play through MGS1 now and then so I guess it didn''t fit me too hard there. Playing the old games before this also just highlighted how longwinded and bloated MG has become :P

If he wanted to go nostolgic, he should have been fucking Outer Heaven or Zanzibar, which haven't been rendered in 3-D before either -- and places that most MG players have HEARD about but never gone to, so it would be new to them.

It's def the RE4 of the series -- meaning the gameplay is fun but barely feels like it has what made the series great. It's MG -- I want to sneak around, not pilot a slow-ass mech through 100 robot drones.



Great discussion on here. But I guess everyone has different tastes. Like in movies.

There are the guys who enjoy Matrix 2 and 3 for its in your face philosophy.

And there are the guys who rather enjoy movies like "Spring, summer, fall, winter ... and spring" for its philosophy.

To each his own.



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DTG said:
rocketpig said:
DTG said:
rocketpig said:
DTG said:
sieanr said:
rocketpig said:
Yes, I found that bit about Johnny very annoying.

Personally, I think MGS should end with 4 unless they want to do prequels. We saw Snake's story, end it there. That's what we cared about.

It would be like Lucas trying to transition Shia Lebouf into the main role of the Indiana Jones series. Indy dies with Harrison. Let it go. It was a good run, we all had a good time, now go develop a new idea.

When he crapped his pants at the beginning I knew I was going hate him, and that initial instinct was right.

Another scene I couldn't stand was Otacon crying over Naomi through the Mark 3. Not only was the writing terrible, but the voice acting was ridiculous. And the fact that he was crying over her through a computer display struck me as pathetic.

The_vagabond7 said:

Alright, to clarify, I have beaten MGS 1/2 and gotten about half way through MGS3. I am a fan of the series, I just don't feel the need to suck a dick because it's attached to Kojima.

 

MGS fans are among the most pretentious of all Videogame fans because kojima throws in something that resembles philosophy. It's like talking to those kids in school that listen to really really crappy music and claim you're just stupid because you don't "get it". I get it alright, I'm just not impressed.

I agree with just about all of this.

I generally like the series, but there is plenty about it that I can't stand. One of those things is the fanbase who gushes over the story. I can only imagine that these people do so because they haven't experienced great films or novels. Take, for example, the guy in this thread who claimed MGS has a better story that great works of literature or oscar films. I actually feel kinda sorry for him.

Overall I'd probably rate MGS3 as the best in the franchise, followed by MGS1 then MGS4 and 2.

 

Actually I'm a huge movie fan and have watched hundreds upon hundreds of films from various countries and in various genres. Not a single film however has ever matched MGS2 in terms of depth of it's story. MGS4 is similar except for the horrible Hollywood inspired ending. The reasons films cannot match MGS is because they have a two hour runtime and so the focus is on action and pacing without the time to indulge in philosophical dialogue as MGS games do. They cannot go as in-depth with their storytelling and do not afford the time to divulge details.


DTG, you really need to respond to my Apocalypse Now post... I know how you love to dance around "interactive media" and terms like that but if you really believe in MGS so strongly, you should be able to take on Coppola without a problem.

Honestly, I doubt you've even watched the movie so you won't even understand how heavily Kojima ripped the personalities from the film. Please, for the love of God, watch Redux.

If you come back and tell me that somehow MGS2 or 4 is more powerful, just say it and we'll be done with this conversation.

Yes, I have seen Apocalypse now though I'm not sure if it was the Redux version. However most of the dialogue minus the one with the French only lasted a couple of minutes until they moved on to the next scene. Like I said, name me a movie with a 1 hour scene similar to MGS2's devoted soley to the exploration of philosophical themes. The last 10 minutes of 2001 was extremely subtle and so I really can't consider it on level with MGS which lays it's philosophy out to you in words. School books and the education system rely directly on words and concise explanations to impart knowledge, if text books began being subtle implications of things they would be mostly useless in education. It's the most effective way of presenting knowledge and teaching someone.

 

You're missing the bloody point.

The entirety of Apocolypse Now is devoted to a philosophy, they just didn't come out and tell you bluntly what it is. Believe it or not, it's actually the same underlying theme that Kojima runs through the entire MGS series.

If you can't see that, I don't know what to say. Every action in that movie is telling you something, you just have to look a little more closely because it's the characters that are telling you what it is through their actions, not by Coppola or Conrad explaining it in plain terms.

 

I consider that sloppy storytelling. The fact that the message is so vague and hidden means different people will come to different interpretations. You can find meaning in virtually everything if you want to but it doesn't mean it was meant to be there. The point you and others are missing is that kind of storytelling would not hold it's own in an educational setting because it doesn't "teach" you anything. In the case of MGS Kojima is the teacher, you are the student and MGS is the text book. It's meant to teach the player and so being vague or interpretational doesn't suffice. Imagine had Neitzche written short stories with interpretive characters his work would then be almost worthless because philosophy is a very percise and descreptive field where the writer must express himself extremely precisely through the use of words.

Kojima is IMO one of the greatest creative thinkers of the past century and though he is underrated today in the future when his political and social predictions presented in MGS come true people will take notice and remember him.

 

 

Did you ever know that you're my hero?
You're everything I wish I could be.
I could fly higher than an eagle,
'cause you are the wind beneath my wings.

I give that post a 9.9.



Thank god for the disable signatures option.

Shameless said:

MGS is the game equivalent of Japanese cartoons. Poor clichéd storyline with some semblance of morality and a huge rabid fanbase that watch everything to do with the subject.

Some of you people suprise me, though. From reading your posts I feel like I've fallen into one of those pretentious art forums and it's suprising that you enjoy this entertainment medium at all. Maybe you should go and read some Nietzche instead of complaining about a game that is so obviously below you.

It's not that. I enjoyed MGS4 for what it is. Interesting boss battles, amazing detail and presentation, and fun gameplay.

What I don't enjoy it for is its lengthy, preachy dialogue, broken story, and people telling me that it's a profound piece of art.

 




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GhaleonUnlimited said:

A) The final battle is horrid; to compare it to VF1 is a huge insult to VF. Compare this fist fight to fighting Liquid in MGS1, when the controls actually worked. And mashing R1 in the final sequence = BARF. This should have just been a movie if it was gonna control like shit.

I disagree on the final boss battle.

I absolutely loved the concept but hated the execution.

 




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Shameless said:

MGS is the game equivalent of Japanese cartoons. Poor clichéd storyline with some semblance of morality and a huge rabid fanbase that watch everything to do with the subject.

Some of you people suprise me, though. From reading your posts I feel like I've fallen into one of those pretentious art forums and it's suprising that you enjoy this entertainment medium at all. Maybe you should go and read some Nietzche instead of complaining about a game that is so obviously below you.

I don't think games are below me.  Halflife (and 2), for example, had an *excellent* story... you were given more than enough information by *doing* things to get excellent characterizations, a superb plot, as well as a decent (but not great) dialog on the limits of humanity through the use of background audio clips, television clips, and stuff like that; you don't need a character to flat out say,

"Are the combine and those ruled by them any more human than the zombies and headcrabs they oppose?  Once human progression is given to the care of others to maintain, can we really be called human any more?  If we deny ourselves the right of self-determination of our future, aren't we just the same as the Zombies and Headcrabs we profess to hate?"

All of that information is expressed extremely well in HL2, and other games do it as well or better than HL2.  None of the ones I am thinking of resort to heavy-handed dialog to portray these themes.

Art, Philosophy and Video Games can go hand-in-hand; I don't believe that there is anything intrinsically better about heavy-handed cut-scene-ridden games than a game that forces you to expand the themes for yourself; which, as I understand DTG's argument is what he's saying. 

If I am wrong about his argument, than I apologize; but since he hasn't responded, I haven't gotten clarification on his beliefs.



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alpha_dk said:
Shameless said:

MGS is the game equivalent of Japanese cartoons. Poor clichéd storyline with some semblance of morality and a huge rabid fanbase that watch everything to do with the subject.

Some of you people suprise me, though. From reading your posts I feel like I've fallen into one of those pretentious art forums and it's suprising that you enjoy this entertainment medium at all. Maybe you should go and read some Nietzche instead of complaining about a game that is so obviously below you.

I don't think games are below me. Halflife (and 2), for example, had an *excellent* story... you were given more than enough information by *doing* things to get excellent characterizations, a superb plot, as well as a decent (but not great) dialog on the limits of humanity through the use of background audio clips, television clips, and stuff like that; you don't need a character to flat out say,

"Are the combine and those ruled by them any more human than the zombies and headcrabs they oppose? Once human progression is given to the care of others to maintain, can we really be called human any more? If we deny ourselves the right of self-determination of our future, aren't we just the same as the Zombies and Headcrabs we profess to hate?"

All of that information is expressed extremely well in HL2, and other games do it as well or better than HL2. None of the ones I am thinking of resort to heavy-handed dialog to portray these themes.

Art, Philosophy and Video Games can go hand-in-hand; I don't believe that there is anything intrinsically better about heavy-handed cut-scene-ridden games than a game that forces you to expand the themes for itself; which, as I understand DTG's argument is what he's saying.

If I am wrong about his argument, than I apologize; but since he hasn't responded, I haven't gotten clarification on his beliefs.

On top of that, don't you think that kind of approach is defeating the potential of the media?

Video games are in their own class when it comes to media. It's not a stagnant format created by one person or a team... It's an interactive experience that can change depending on preference and experience.

Using lengthy cutscenes and long-winded exposition to tell a player something defeats the media. We may as well be watching a movie at that point. A not very good movie, at that.

Which is why I will stand by my opinion that games like Mass Effect use the media far better than MGS4 or any Final Fantasy game. BioWare actually takes the time to appreciate what the strengths of interactive media are and approach their games with that in mind instead of trying to fight the limitations and turn the media into something it isn't, namely a movie or philosophical text.




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