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Forums - Sony - My altered view of MGS4 now that I've beaten it.

DTG said:
rocketpig said:

DTG, you really need to respond to my Apocalypse Now post... I know how you love to dance around "interactive media" and terms like that but if you really believe in MGS so strongly, you should be able to take on Coppola without a problem.

Honestly, I doubt you've even watched the movie so you won't even understand how heavily Kojima ripped the personalities from the film. Please, for the love of God, watch Redux.

If you come back and tell me that somehow MGS2 or 4 is more powerful, just say it and we'll be done with this conversation.

Yes, I have seen Apocalypse now though I'm not sure if it was the Redux version. However most of the dialogue minus the one with the French only lasted a couple of minutes until they moved on to the next scene. Like I said, name me a movie with a 1 hour scene similar to MGS2's devoted soley to the exploration of philosophical themes. The last 10 minutes of 2001 was extremely subtle and so I really can't consider it on level with MGS which lays it's philosophy out to you in words. School books and the education system rely directly on words and concise explanations to impart knowledge, if text books began being subtle implications of things they would be mostly useless in education. It's the most effective way of presenting knowledge and teaching someone.

 

So now anything that DOESN'T explain it to you in long, drawn out terms doesn't count?  That hardly makes sense.

Tell me; what do you think of the following short story (in it's entirety)

For sale: baby shoes, never worn
(By Hemingway)

Now tell me: What is the point of the story?  What is a potential backstory, and why should you (and I do, at least) feel sad upon reading it?

Because most people would be able to answer all of the above questions, and that is only from 6 words.

Contrast that to a longer method, which would be something like this (spoiler'd because it is obviously only my interpretation of the piece, which is obviously not encompassing nearly as much as the original did.  This was done on purpose, because that's basically what DTG is saying is 'good' writing):

A pair of parents are going to have a baby.  They have been trying for ages, and are ecstatic when they are successful.  They buy everything they can for their child-to-be, from clothes to a room to everything else a young child would need.  Months pass, and eventually the mother-to-be goes into labor.  After hours of work, the child is stillborn.

I know which I consider better writing; and I see every reason why Hemingway's version should not only be able to be compared to my version, but should also be able to be declared unambiguously better.  Would you care to explain?



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DTG said:

Yes, I have seen Apocalypse now though I'm not sure if it was the Redux version. However most of the dialogue minus the one with the French only lasted a couple of minutes until they moved on to the next scene. Like I said, name me a movie with a 1 hour scene similar to MGS2's devoted soley to the exploration of philosophical themes. The last 10 minutes of 2001 was extremely subtle and so I really can't consider it on level with MGS which lays it's philosophy out to you in words. School books and the education system rely directly on words and concise explanations to impart knowledge, if text books began being subtle implications of things they would be mostly useless in education. It's the most effective way of presenting knowledge and teaching someone.

 

Are you familiar with the concept of "sometimes less is more"? If we're talking about the depth of the storyline and skill employed in conveying it, teaching is the complete wrong analogue. And even regarding teaching, do you know Zen koans and how they are used to teach? Now, if it is Kojima's purpose to teach the gamers about philosophy, then why not do it using the means of the media? Why do it in a movie-kinda way? That does in no way warrant such high praises as he's getting.

In my opinion, and I'm not alone on this, the highest level of storytelling does not so much explain as it evokes: you can't explain how to feel, for example. Kids have the age of asking questions about everything and wanting everything to be explained to them, but we grow up. I'm an adult and I actually enjoy using my cognitive capabilities to figure out things by myself, and if I'm not specifically requiesting to be spoon-fed information, it is just boring. Even moreso when the thing that I'm fed is not of gourmet quality, as is the case with every single game in existance. Thankfully, not all games try to force their ideology down my throat.



It reminds me of high school writing class. All these young kids, aspiring "intellectuals," full of piss and vinegar, awed by even the concept of "idea" itself, who mistook quantity of content for quality, so that their own works became overstuffed in their zeal, with little thought as to why or how.



alpha_dk said:
DTG said:
rocketpig said:
 

DTG, you really need to respond to my Apocalypse Now post... I know how you love to dance around "interactive media" and terms like that but if you really believe in MGS so strongly, you should be able to take on Coppola without a problem.

Honestly, I doubt you've even watched the movie so you won't even understand how heavily Kojima ripped the personalities from the film. Please, for the love of God, watch Redux.

If you come back and tell me that somehow MGS2 or 4 is more powerful, just say it and we'll be done with this conversation.

Yes, I have seen Apocalypse now though I'm not sure if it was the Redux version. However most of the dialogue minus the one with the French only lasted a couple of minutes until they moved on to the next scene. Like I said, name me a movie with a 1 hour scene similar to MGS2's devoted soley to the exploration of philosophical themes. The last 10 minutes of 2001 was extremely subtle and so I really can't consider it on level with MGS which lays it's philosophy out to you in words. School books and the education system rely directly on words and concise explanations to impart knowledge, if text books began being subtle implications of things they would be mostly useless in education. It's the most effective way of presenting knowledge and teaching someone.

 

So now anything that DOESN'T explain it to you in long, drawn out terms doesn't count?  That hardly makes sense.

Tell me; what do you think of the following short story (in it's entirety)

For sale: baby shoes, never worn
(By Hemingway)

Now tell me: What is the point of the story?  What is a potential backstory, and why should you (and I do, at least) feel sad upon reading it?

Because most people would be able to answer all of the above questions, and that is only from 6 words.

Contrast that to a longer method, which would be something like this (spoiler'd because it is obviously only my interpretation of the piece, which is obviously not encompassing nearly as much as the original did.  This was done on purpose, because that's basically what DTG is saying is 'good' writing):

A pair of parents are going to have a baby.  They have been trying for ages, and are ecstatic when they are successful.  They buy everything they can for their child-to-be, from clothes to a room to everything else a young child would need.  Months pass, and eventually the mother-to-be goes into labor.  After hours of work, the child is stillborn.

I know which I consider better writing; and I see every reason why Hemingway's version should not only be able to be compared to my version, but should also be able to be declared unambiguously better.  Would you care to explain?

That's a great example, another one that I really like is this story by Augusto Monterroso:

"When he woke up, the dinosaur was still there."

Sure, it's not as deep in meaning as Hemingway, but it's funny :)



Plaupius said:

That's a great example, another one that I really like is this story by Augusto Monterroso:

"When he woke up, the dinosaur was still there."

Sure, it's not as deep in meaning as Hemingway, but it's funny :)

 

LOL.  That one is awesome.  That may be my new favorite work of short written comedy

I just keep getting this picture of Calvin (from Calvin and Hobbes) lost in schitzophrenia forever.  *Probably* not what the author had in mind, but that is what comes to my mind, and I am happier for it.



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Wow, this discussion has turned into a discussion about how MGS4 story is better than works of art, writing, movies, etc. that have been applauded for decades (centuries in some cases).

Let me ask you one thing, in 50 years, will anyone know who Kojima is? In another 200 years, will people still know who Hemingway is?



alpha_dk said:
DTG said:
rocketpig said:
 

DTG, you really need to respond to my Apocalypse Now post... I know how you love to dance around "interactive media" and terms like that but if you really believe in MGS so strongly, you should be able to take on Coppola without a problem.

Honestly, I doubt you've even watched the movie so you won't even understand how heavily Kojima ripped the personalities from the film. Please, for the love of God, watch Redux.

If you come back and tell me that somehow MGS2 or 4 is more powerful, just say it and we'll be done with this conversation.

Yes, I have seen Apocalypse now though I'm not sure if it was the Redux version. However most of the dialogue minus the one with the French only lasted a couple of minutes until they moved on to the next scene. Like I said, name me a movie with a 1 hour scene similar to MGS2's devoted soley to the exploration of philosophical themes. The last 10 minutes of 2001 was extremely subtle and so I really can't consider it on level with MGS which lays it's philosophy out to you in words. School books and the education system rely directly on words and concise explanations to impart knowledge, if text books began being subtle implications of things they would be mostly useless in education. It's the most effective way of presenting knowledge and teaching someone.

 

So now anything that DOESN'T explain it to you in long, drawn out terms doesn't count?  That hardly makes sense.

Tell me; what do you think of the following short story (in it's entirety)

For sale: baby shoes, never worn
(By Hemingway)

Now tell me: What is the point of the story?  What is a potential backstory, and why should you (and I do, at least) feel sad upon reading it?

Because most people would be able to answer all of the above questions, and that is only from 6 words.

Contrast that to a longer method, which would be something like this (spoiler'd because it is obviously only my interpretation of the piece, which is obviously not encompassing nearly as much as the original did.  This was done on purpose, because that's basically what DTG is saying is 'good' writing):

A pair of parents are going to have a baby.  They have been trying for ages, and are ecstatic when they are successful.  They buy everything they can for their child-to-be, from clothes to a room to everything else a young child would need.  Months pass, and eventually the mother-to-be goes into labor.  After hours of work, the child is stillborn.

I know which I consider better writing; and I see every reason why Hemingway's version should not only be able to be compared to my version, but should also be able to be declared unambiguously better.  Would you care to explain?


 

DTG does not prefer depth. He prefers everything right on the surface. Sadly, this means he will only understand philosophy in the form of a definition. Having characters in a story who's actions make people think about their own actions and about the actions of others makes for a true story with depth. When a story instead must tell you what the actions mean, then it is likely that the actions actually imply no such thing. It is the desperate act of a storyteller who faces the possibility that his or her characters may not be examples of the philosophy they lecture about. So, this form of storytelling is a crutch. DTG, however, prefers this because he does not wish to think about the characters. He just wants Kojima's philosophy lesson. The characters actually being good quality models of this philosophy is unimportant to him. Much like the same phenomena in anime, he eats up the lectures and uses them as his basis for what makes good storytelling.

This makes movies like Apocalypse Now (and Heart of Darkness, the book on which it is based) lost on him as the characters themselves require examination to determine what the writer is saying. In exploring those characters, the reader might find different views on humanity. This does not invalidate written philosophy. It is another mechanism by which we can explore the human condition. However, attempting to insert textbook style philosophy into a work of art is the work of someone that wants their work to mean more than it actually does. Many people take this as a sign of brilliance since it relieves them of the critical thinking necessary to analyze deep characters. Of course they don't realize that someone played a shell game with them and diverted their attention away from the characters themselves.

I give that post a 9.8. 



Thank god for the disable signatures option.

Profcrab said:

 

DTG does not prefer depth. He prefers everything right on the surface. Sadly, this means he will only understand philosophy in the form of a definition. Having characters in a story who's actions make people think about their own actions and about the actions of others makes for a true story with depth. When a story instead must tell you what the actions mean, then it is likely that the actions actually imply no such thing. It is the desperate act of a storyteller who faces the possibility that his or her characters may not be examples of the philosophy they lecture about. So, this form of storytelling is a crutch. DTG, however, prefers this because he does not wish to think about the characters. He just wants Kojima's philosophy lesson. The characters actually being good quality models of this philosophy is unimportant to him. Much like the same phenomena in anime, he eats up the lectures and uses them as his basis for what makes good storytelling.

This makes movies like Apocalypse Now (and Heart of Darkness, the book on which it is based) lost on him as the characters themselves require examination to determine what the writer is saying. In exploring those characters, the reader might find different views on humanity. This does not invalidate written philosophy. It is another mechanism by which we can explore the human condition. However, attempting to insert textbook style philosophy into a work of art is the work of someone that wants their work to mean more than it actually does. Many people take this as a sign of brilliance since it relieves them of the critical thinking necessary to analyze deep characters. Of course they don't realize that someone played a shell game with them and diverted their attention away from the characters themselves.

I give that post a 9.8. 

 

Wow, that post actually puts it into much better perspective for me. 

I guess we shouldn't expect any Deep Throat Gaming (ugh, I hate that name... not to mention the discord between the name of the site and its tagline) reviews of any Sartre or Kierkegaard anytime soon...

Although I disapprove of the post rating system, I give your post a 9.5 for clarity, 9.8 for depth, 10.0 for graphics, for an overall score of 9.8 (not an average)



Please, PLEASE do NOT feed the trolls.
fksumot tag: "Sheik had to become a man to be useful. Or less useful. Might depend if you're bi."

--Predictions--
1) WiiFit will outsell the pokemans.
  Current Status: 2009.01.10 70k till PKMN Yellow (Passed: Emerald, Crystal, FR/LG)

Profcrab said:
alpha_dk said:
DTG said:
rocketpig said:

DTG, you really need to respond to my Apocalypse Now post... I know how you love to dance around "interactive media" and terms like that but if you really believe in MGS so strongly, you should be able to take on Coppola without a problem.

Honestly, I doubt you've even watched the movie so you won't even understand how heavily Kojima ripped the personalities from the film. Please, for the love of God, watch Redux.

If you come back and tell me that somehow MGS2 or 4 is more powerful, just say it and we'll be done with this conversation.

Yes, I have seen Apocalypse now though I'm not sure if it was the Redux version. However most of the dialogue minus the one with the French only lasted a couple of minutes until they moved on to the next scene. Like I said, name me a movie with a 1 hour scene similar to MGS2's devoted soley to the exploration of philosophical themes. The last 10 minutes of 2001 was extremely subtle and so I really can't consider it on level with MGS which lays it's philosophy out to you in words. School books and the education system rely directly on words and concise explanations to impart knowledge, if text books began being subtle implications of things they would be mostly useless in education. It's the most effective way of presenting knowledge and teaching someone.

 

So now anything that DOESN'T explain it to you in long, drawn out terms doesn't count?  That hardly makes sense.

Tell me; what do you think of the following short story (in it's entirety)

For sale: baby shoes, never worn
(By Hemingway)

Now tell me: What is the point of the story?  What is a potential backstory, and why should you (and I do, at least) feel sad upon reading it?

Because most people would be able to answer all of the above questions, and that is only from 6 words.

Contrast that to a longer method, which would be something like this (spoiler'd because it is obviously only my interpretation of the piece, which is obviously not encompassing nearly as much as the original did.  This was done on purpose, because that's basically what DTG is saying is 'good' writing):

A pair of parents are going to have a baby.  They have been trying for ages, and are ecstatic when they are successful.  They buy everything they can for their child-to-be, from clothes to a room to everything else a young child would need.  Months pass, and eventually the mother-to-be goes into labor.  After hours of work, the child is stillborn.

I know which I consider better writing; and I see every reason why Hemingway's version should not only be able to be compared to my version, but should also be able to be declared unambiguously better.  Would you care to explain?


 

DTG does not prefer depth. He prefers everything right on the surface. Sadly, this means he will only understand philosophy in the form of a definition. Having characters in a story who's actions make people think about their own actions and about the actions of others makes for a true story with depth. When a story instead must tell you what the actions mean, then it is likely that the actions actually imply no such thing. It is the desperate act of a storyteller who faces the possibility that his or her characters may not be examples of the philosophy they lecture about. So, this form of storytelling is a crutch. DTG, however, prefers this because he does not wish to think about the characters. He just wants Kojima's philosophy lesson. The characters actually being good quality models of this philosophy is unimportant to him. Much like the same phenomena in anime, he eats up the lectures and uses them as his basis for what makes good storytelling.

This makes movies like Apocalypse Now (and Heart of Darkness, the book on which it is based) lost on him as the characters themselves require examination to determine what the writer is saying. In exploring those characters, the reader might find different views on humanity. This does not invalidate written philosophy. It is another mechanism by which we can explore the human condition. However, attempting to insert textbook style philosophy into a work of art is the work of someone that wants their work to mean more than it actually does. Many people take this as a sign of brilliance since it relieves them of the critical thinking necessary to analyze deep characters. Of course they don't realize that someone played a shell game with them and diverted their attention away from the characters themselves.

I give that post a 9.8. 

I must agree with alpha here, that is a brilliant way of summing up what many people have attempted to lay out in this thread.

I can't help myself, and must rate your post a 9.9.

 



Ail said:
There's more than 5 hours of gameplay.
I finished the game in 26 hours so personally I had 18 hours of gameplay if you count around 8 hours of cut scenes.

Now I am on my seond play through in hard mode ( Big Boss hard) and skipping every cut scenes and with no continue. I am closing on 3 hours and still in Act2

You can beat the game in 4-5 hours but you need to be a real pro ( required for the hardest emblem).

 

 You must be terrible at video games. My roommate beat the game on the second hardest difficulty and the final play time was 18.5 hours. He actually finished the game at 17 hours but after the final cutscenes and credits the clock stood at 18.5. So I guess there is a 90 minute cutscene. Check your save time after the final boss and then the time after all the credits are done. 90 minutes ouch. He is a PS3 fan and even he said he only played for about 7 hours including dying and restarting. I really don't know if throwing in a mediocre multiplayer gives this game a 10.