MikeB said: @ sieanr
Ok. That scalling is really what makes it look worse than Dynamite Headdy, or Donkey Kong Country, or Sonic 3... No way the Amiga wasn't better than those systems! And its not running at PAl, aka 560 either.
Amiga games looked great in PAL resolution, NTSC resolution games however sometimes resulted in small black borders above and below the screen. Note that TV sets at the time handled the graphics displaying differently, most Amiga games were optimised to look good on PAL TVs, that's why scanlines options were added to Console, Arcade and Amiga emulators to but better represent the original experience.
Oh, and too bad the Amiga 1200 came out 2 years after the SNES
Not the PAL Snes, you are talking about the Japanese NTSC Super Famicom.
But like I said before, all these specs didn't help the Amiga gain more, and better games.
I think the Amiga 500 has more games than the Snes, with regard to the games being better or not depends on personal taste.
Some example Amiga 500 games (more diversity):
It Came From The Desert: http://youtube.com/watch?v=KTWd_eyAmgQ
Super Cars 2 http://youtube.com/watch?v=iWzlO7HkF3w
North and South http://youtube.com/watch?v=CHcoemBuUZ0
Superfrog http://youtube.com/watch?v=5hrLz3O5om8
Alien Breed http://youtube.com/watch?v=lo5kDLveUjsGobliins 2 http://youtube.com/watch?v=Iy4PBkbd0aE |
MarkB said: Amiga games looked great in PAL resolution, NTSC resolution games however sometimes resulted in small black borders above and below the screen.
What I was getting at when I said scaling is the fact that the games are rendered at very low resolutions. for exampe, Fighting Spirit is rendered inside the Amiga at 256x320 pixels, a very common resolution for console and computer games at the time. The games are then scaled to fit the display almost always via pixel doubling. This is why these games will look better at small sizes, aka their native resolution - because at this scale you do not see much in the way of alaising or pixellation. However, at full size (aka double res) on a tv these problems become much more apparent. Do you understand now? It has nothing to do with PAL v NTSC.
MarkB said;Note that TV sets at the time handled the graphics displaying differently, most Amiga games were optimised to look good on PAL TVs, that's why scanlines options were added to Console, Arcade and Amiga emulators to but better represent the original experience.
Every decent emulator has a scanline option, just like every decent game was optimized for CRT scanlines.
MarkB said: Not the PAL Snes, you are talking about the Japanese NTSC Super Famicom
So? I thought we were doing a straight comparison between consoles, in which case the age of the hardware matters. Besides, the 1200 came out in America in 1992 as well, so why use Europe unless you wanted to make for an unfair comparison? But why do that when you could make an unfair comparison between bad ports on a conole?
BTW, since you completly missed my point about Street Fighter 2 let me explain. You made an unfair comparison between a good amiga game, and a shite port on the SNES ; which you so resentfully claimed to be "highly acclaimed". So I duplicated what you did, making a comparison between a good SNES arcade port and a half assed Amiga version going so far as to mimick you're witty commentary. Didn't you wonder why I said "Fell free to claim it was a bad port, because thats exactly what I'm getting at."?
My street fighter 2 post was not about how good/bad amiga games looked or how they played. It was about using rigged comparisons to try and make a point - something you missed entirely.
I have not said the Amiga was a bad platform or had awful hardware, just that you use unfair comparions to make the system look better than it was, as well as an asinine comparison to the PS3 (which you have yet to get back to for some reason...) Sure, I critised Fighting Spirit, but thats because its a fighting game from 1996 that looks like it was made in 1986 - with poorly drawn characters to boot.
I did say it had a limited color palette, but thats true. Furthermore, the SNES is considered to have one of the most vibrant color palettes of any console of that era, actually being better than the PC engine. Before you post balbbing about 256 colors, this has nothing to do with the number of colors available or displayable - its about how vibrant the colors are. If you look at Amiga games you can clearly see it's 1980 roots, just like the Genesis. However, SNES, and to a lesser extent the PC engine, have better looking colors. Like I said, fighting Spirit makes this very evident with a 1980s color scheme that I find downright repulsive.
MikeB said: I think the Amiga 500 has more games than the Snes, with regard to the games being better or not depends on personal taste.
Find a list of commercially released 500 games and we'll talk