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Forums - Gaming Discussion - why do you hate WW2 setting games

MontanaHatchet said:
The Ghost of RubangB said:
When you're making a war game, you want 2 things:

1) Guns that shoot fast.
2) A war that makes Americans happy.

World War 2 is the only one that fulfills both criteria. World War 1 would fulfill point 2 but not point 1. Vietnam would fulfill point 1 but not point 2. It really is the only option. Which is why it's milked to death and many people are sick of it.



There's really only one way around it... aliens, lazers, and space marines, oh my!

If the guns in the war didn't shoot fast enough, there were always other solutions. You think the Battle of Gettsyburg would have been won by the north if the 20th Maine hadn't Chamberlain called a bayonet charge? Nah! I'd love to see Wiimote bayonet and rifle controls. There are a lot of possibilities to innovate in the genre.

And you're forgetting about Korea and the Gulf War. Both were, okay...in the eyes of the public.

 


Have you played a Civil War shooter? That's exactly what it is... and it's no fun after the first hour.   Shoot... watch the shot go horribly off aim.  Reload for like a minute...  Shoot.

Get pissed off and charge... melee everyone to death. 

 



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WW2 setting has been over done in video games and in movies. It is kind of stale. Time to move on. How about a Gulf War or Vietnam War setting for a video game? COD 4 : Modern Warfare was a great shift for the series.  The terrorist theme and modern day setting worked well.



Zucas said:
brute said:
Zucas said:
Oh come on put some badass character in it and Americans will fall for any shooter game just like they do movies. Rambo and Braddock are in Vietnam war and timeframe, and Americans love those movies. Trust me it doesn't necessarily have to be about the war itself, jsut setting. And as long as you put some stereotypical badass in it(ever since Duke Nukem) people will buy it.

yeah your right the main character is also a big factor


The key selling points to shooters hardly have anything to do with the genre.  It has to do with the looks of the game.  Not graphical, but what's in it.  Do you know how many people would have bought Halo if you played as one of the human soldiers and not a spartan.  Well I know I wouldn't have bought it haha.  Also in the looks has to have a cool look of the gameplay.  Gears is an awesome example which further proves the stereotype.

Secondly the game has to have an online setup that says its different from the others, vouching some new gimmicky online component but otherwise the exact same.  Do this and with some decent hyping of gameplay elements that are that of the series and you got yourself a seller.  Cause in reality all people really want in a shooter, considering how simplistic and repetitive the gameplay is, is just an expansion pack to the ones they already like.  Because shooters are just so easy and unchallenging in single player, yet very appealing to a gamer, all they want is something that brings more of a challenge.  Thus you'll get games like Goldeneye 007 and Halo that show awesome multiplayer.  Then they want the next step so online with Halo 2 and then they want upgrades with new stuff.  Thus you get your run of the mill online shooters that give you the exact same things with new weapons, maps, online modes, and characters.  And that's it.  Your paying $60 for an expansion pack.  Got to hand it to the devs its pretty smart.  Unfortunately sooner or later the gamer will wise up and want more after repetitiveness gets old and that's when the market becomes oversaturated and the genre goes into a recession and given the popularity of it, possibly hurts the market as a whole.  Scary eh.


How painfully glib.

There are so many factors that make a shooter successful.  If it was as simple as you suggest, then why do sooo many that fit your criteria fall through the cracks with mediocre sales?

What about controls?  Sound?  Draw distance? Hit detection?  Physics? AI?  None of that plays a role in how successful or well-received a shooter will be?

Shooters have plenty of room for imporvement and none of it is simply "incremental" or arbitrary.  Entirely new engines are created to vastly improve all aspects of the genre.  They are not merely expansions to an already perfected system.     



My End of 2008 Hardware Predictions (console only):

Wii : 50 million

360: 28 million

PS3: 24 million

These predictions were made on January 3rd and won't be revised

LINK

brute said:
^yeah but i think rudbang makes a point,alot of americans might not buy the vietnam war games just cause america lost that war

 America lost that war??  Maybe if you believe leftest communist lies then yes the US did lose the war.  The US won well over 99% of the engagements and destroyed a country.  I don't know how anyone can think they lost.



cringer8 said:
Zucas said:
brute said:
Zucas said:
Oh come on put some badass character in it and Americans will fall for any shooter game just like they do movies. Rambo and Braddock are in Vietnam war and timeframe, and Americans love those movies. Trust me it doesn't necessarily have to be about the war itself, jsut setting. And as long as you put some stereotypical badass in it(ever since Duke Nukem) people will buy it.

yeah your right the main character is also a big factor


The key selling points to shooters hardly have anything to do with the genre. It has to do with the looks of the game. Not graphical, but what's in it. Do you know how many people would have bought Halo if you played as one of the human soldiers and not a spartan. Well I know I wouldn't have bought it haha. Also in the looks has to have a cool look of the gameplay. Gears is an awesome example which further proves the stereotype.

Secondly the game has to have an online setup that says its different from the others, vouching some new gimmicky online component but otherwise the exact same. Do this and with some decent hyping of gameplay elements that are that of the series and you got yourself a seller. Cause in reality all people really want in a shooter, considering how simplistic and repetitive the gameplay is, is just an expansion pack to the ones they already like. Because shooters are just so easy and unchallenging in single player, yet very appealing to a gamer, all they want is something that brings more of a challenge. Thus you'll get games like Goldeneye 007 and Halo that show awesome multiplayer. Then they want the next step so online with Halo 2 and then they want upgrades with new stuff. Thus you get your run of the mill online shooters that give you the exact same things with new weapons, maps, online modes, and characters. And that's it. Your paying $60 for an expansion pack. Got to hand it to the devs its pretty smart. Unfortunately sooner or later the gamer will wise up and want more after repetitiveness gets old and that's when the market becomes oversaturated and the genre goes into a recession and given the popularity of it, possibly hurts the market as a whole. Scary eh.


How painfully glib.

There are so many factors that make a shooter successful. If it was as simple as you suggest, then why do sooo many that fit your criteria fall through the cracks with mediocre sales?

What about controls? Sound? Draw distance? Hit detection? Physics? AI? None of that plays a role in how successful or well-received a shooter will be?

Shooters have plenty of room for imporvement and none of it is simply "incremental" or arbitrary. Entirely new engines are created to vastly improve all aspects of the genre. They are not merely expansions to an already perfected system.


Why do so many fall through the cracks?  What about over saturation are you not understanding.  Not every big time shooter can succeed because they flood the market.  It's a pretty easy concept to understand.  



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Griffin said:
brute said:
^yeah but i think rudbang makes a point,alot of americans might not buy the vietnam war games just cause america lost that war

America lost that war?? Maybe if you believe leftest communist lies then yes the US did lose the war. The US won well over 99% of the engagements and destroyed a country. I don't know how anyone can think they lost.


The goal of the Vietnam War was to stop the spread of Communism from North Vietnam into South Vietnam.  Has that occurred?  No.  Did the Americans accomplish their primary objective?  No.  Glad we agree that they lost the war.  

They could have won the war but the war was never meant to be won. 



Seriously, young males want to experience the life of a tough soldier. That's why they play it in the first place.

And they don't want identify themselves as a WWII soldier, but rather as a modern soldier, modern equipment and most importantly modern looking uniforms and weapons.



Lost my faith in VGChartz. Too many stupid and ignorant Americans, even as moderators.

It's a shame, really. "The Boss" should do something radical about this Americanization, but it seems hardly feasible, so my days here are numbered.

 

I hate dislike WW2 games because....

1) The guns,planes ,vehichles are all old and crappy
2) it's been done 100 million times before
3) Isn't relevant anymore
4) No one has been really able to offer a realistic WW2 experience for me personaly
5) if I have to play a historical game I prefer Swords/Shield/Arrow type games.




The genre has been done to death. The quality titles are increasingly few and far between.



It's not hate, I quite like the setting in historical terms, but I have just played through like 20 games in the same setting, and I want something different