By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming Discussion - does smg beat every last gen game in graphics?

lol doesnt matter im out this thread tho really made my day lol



Around the Network
Dno said:
trestres said:
Dno said:
trestres said:
@Dno: We've explained you already why GT4 could pull those car models. Read the whole thread again.

No one is taking credit here off games besdies you. Saying that SMG has a lower plygon count than GT4 is being a liar.

thats my guess how can i lie? your another fool and a crazy stupid fanboy that cant undersatnd that SOME GAMES LOOK BETTER  THEN MARIO LIVE WITH IT........

 

Im out of this thread all i no is i prove my point... i cant argue with fools


Wow, your anger gives you in! I know it will be hard for you, but you will have to live with it for the rest of your life: SMG looks better than any game last gen.

Sorry if I make you sad.


nope it doesnt sorry........have u ever had sex?


Yes, why? Do you need an advice?



Proud poster of the 10000th reply at the Official Smash Bros Update Thread.

tag - "I wouldn't trust gamespot, even if it was a live comparison."

Bets with Conegamer:

Pandora's Tower will have an opening week of less than 37k in Japan. (Won!)
Pandora's Tower will sell less than 100k lifetime in Japan.
Stakes: 1 week of avatar control for each one.

Fullfilled Prophecies

Dno said:
sc94597 said:
Dno said:
sc94597 said:
Dno said:
brawl is fun tho lol but nintendo isnt known for its great graphics lol. DOA is.
Um sorry, but do you mean nintendo as a developer, or nintendo consoles, because the gamecube was better than the ps2 in every area, and the xbox in some areas. The n64   was the most powerful console of it's gen, and the snes was the second most poweful.

 


2 words....... DVD9, hardrive... put Final fantasy 11 on the gamecube (as it stands NOW) then ill eat my PC in fact put ff12 on the GC with one disk and see how that turns out.

 keep in mind the ps2 came out a full year before nintendo. NINTENDO DOES NOT DO REALTISC graphics....... 80% of the games are like mario....... which to some are not bad.

Thanks for the response. I was waiting to post this for when I was done, but here is part of my analysis on the wii's graphics. Have a nice read.

"Firstly we will compare the Ps2 and the Gamecube. The ps2 is very complicated compared to the Gamecube. This is because unlike the game cube, or the xbox the PS2s cpu consisted of a main core, and two vector processing units. The vector processing units allowed math to be done for different things at the same time. While this may have benefited the ps2, the benefit was lost when it had to make up for things that the game cube could do automatically. One example of this is how the gamecube was capable of texture compression through the hardware and allowed up to 6 times more textures than it's memory would allow. The ps2 on the other hand didn't have this capability and had to emulate this through software and it only allowed up to 4 times the textures compared to the gamecubes 6 times. By running this through software the cpu had to work a lot harder than if it was capable of this through hardware. Another example of the benefit being lost is the gamecube allowing for 8 layers of effects to one polygon in 1 pass, while the ps2 had to do this 8 different times for each effect causing it to work 8 times harder. The emotion engine was also slower than the gamecubes, clocked at almost 300mhz, while the gamecubes was clocked around 500mhz. The gamecubes power pc architecture allowed for more of the cpu's power to be used because of it being more efficient. The gamecube and the ps2 are about the same in the area of polygon count. The gamecube having a little bit more at 350k polygons per frame @ 60fps,and 700 per frame @30 fps, while the ps2 did about 250-300 polygons per frame @ 60 fps in game, and 500-600 polygons per frame @ 30fps. The gamecube was capable of more polygons, and the polygons looked better on the gamecube because of the gamecube being capable of nicer textures, and shaders using it's TEV unit, and better lighting. There is no need to compare any further, the gamecube trumps the ps2. This means Wii games should look better than ps2 games, since it's successor was far more capable graphically."

 

 

 


and yup i aggree.. i never said the wii isnt stronger lol... (thats the what 4th time now?) ps2 can do things GC can not and same with GC..... im prolly olderthen u i did my research. But GC only has 1.8 gigs of space on that disk...... ps2 an hold a lot more (psp games hold 1.8 gigs if you did no)


 Yeah, well obviously you don't know too much about graphics production, even if you are older than me. The gamecube could do anything the ps2 could and better.  Also, what does disk space have to do with graphics?



trestres said:
@Dno: The only thing GC could not do, that the PS2 could, was to store big games on a single disk. Other than that GC was superior to PS2 (ok online sucked)

laslty for the record i no that....... but the disk space limited it with so many games... take that anyway that and add a hard drive we are talking but other then that the difference is very small VERY small.

BTW i was a nintendo fan for 20 years had every product intill the wii came out.. i like sony a litte better now so please dont school me on whats stronger or better i knew that before u saved up your lunch money to buy one.....

 

 

k now im out



Good night to you too!



Proud poster of the 10000th reply at the Official Smash Bros Update Thread.

tag - "I wouldn't trust gamespot, even if it was a live comparison."

Bets with Conegamer:

Pandora's Tower will have an opening week of less than 37k in Japan. (Won!)
Pandora's Tower will sell less than 100k lifetime in Japan.
Stakes: 1 week of avatar control for each one.

Fullfilled Prophecies

Around the Network
Dno said:
trestres said:
@Dno: The only thing GC could not do, that the PS2 could, was to store big games on a single disk. Other than that GC was superior to PS2 (ok online sucked)

laslty for the record i no that....... but the disk space limited it with so many games... take that anyway that and add a hard drive we are talking but other then that the difference is very small VERY small.

BTW i was a nintendo fan for 20 years had every product intill the wii came out.. i like sony a litte better now so please dont school me on whats stronger or better i knew that before u saved up your lunch money to buy one.....

 

 

k now im out


I´d like to see you prove that you owned any Nintendo system or at the least a Wii with SMG, please post some picks that proves that.



Vaio - "Bury me at Milanello"      R.I.P AC Milan

In the 60's, people took acid to make the world weird.
Now the world is weird  and people take Prozac  to make it normal.

If laughing is the best medicine and marijuana makes you laugh

Is marijuana the best medicine?

"Be who you are and say what you feel, because those who mind don't matter and those who matter don't mind."

“If any creator has not played Mario, then they’re probably not a good creator. That’s something I can say with 100 percent confidence. Mario is, for game creators, the development bible.

sc94597 said:
Dno said:
sc94597 said:
Dno said:
sc94597 said:
Dno said:
brawl is fun tho lol but nintendo isnt known for its great graphics lol. DOA is.
Um sorry, but do you mean nintendo as a developer, or nintendo consoles, because the gamecube was better than the ps2 in every area, and the xbox in some areas. The n64   was the most powerful console of it's gen, and the snes was the second most poweful.

 


2 words....... DVD9, hardrive... put Final fantasy 11 on the gamecube (as it stands NOW) then ill eat my PC in fact put ff12 on the GC with one disk and see how that turns out.

 keep in mind the ps2 came out a full year before nintendo. NINTENDO DOES NOT DO REALTISC graphics....... 80% of the games are like mario....... which to some are not bad.

Thanks for the response. I was waiting to post this for when I was done, but here is part of my analysis on the wii's graphics. Have a nice read.

"Firstly we will compare the Ps2 and the Gamecube. The ps2 is very complicated compared to the Gamecube. This is because unlike the game cube, or the xbox the PS2s cpu consisted of a main core, and two vector processing units. The vector processing units allowed math to be done for different things at the same time. While this may have benefited the ps2, the benefit was lost when it had to make up for things that the game cube could do automatically. One example of this is how the gamecube was capable of texture compression through the hardware and allowed up to 6 times more textures than it's memory would allow. The ps2 on the other hand didn't have this capability and had to emulate this through software and it only allowed up to 4 times the textures compared to the gamecubes 6 times. By running this through software the cpu had to work a lot harder than if it was capable of this through hardware. Another example of the benefit being lost is the gamecube allowing for 8 layers of effects to one polygon in 1 pass, while the ps2 had to do this 8 different times for each effect causing it to work 8 times harder. The emotion engine was also slower than the gamecubes, clocked at almost 300mhz, while the gamecubes was clocked around 500mhz. The gamecubes power pc architecture allowed for more of the cpu's power to be used because of it being more efficient. The gamecube and the ps2 are about the same in the area of polygon count. The gamecube having a little bit more at 350k polygons per frame @ 60fps,and 700 per frame @30 fps, while the ps2 did about 250-300 polygons per frame @ 60 fps in game, and 500-600 polygons per frame @ 30fps. The gamecube was capable of more polygons, and the polygons looked better on the gamecube because of the gamecube being capable of nicer textures, and shaders using it's TEV unit, and better lighting. There is no need to compare any further, the gamecube trumps the ps2. This means Wii games should look better than ps2 games, since it's successor was far more capable graphically."

 

 

 


and yup i aggree.. i never said the wii isnt stronger lol... (thats the what 4th time now?) ps2 can do things GC can not and same with GC..... im prolly olderthen u i did my research. But GC only has 1.8 gigs of space on that disk...... ps2 an hold a lot more (psp games hold 1.8 gigs if you did no)


 Yeah, well obviously you don't know too much about graphics production, even if you are older than me. The gamecube could do anything the ps2 could and better.  Also, what does disk space have to do with graphics?


ok if you are correct right and i am wrong right.... (just hear me out) can the Gamecube hold ff11 and all the expan packs?

 

edit: of course your answer is no therefore the GC CAN NOT do EVERYthing the ps2 can do........... it runs games a little faster thats all

 

2nd edit: WAIT dont answer because you will somwehow say i got it from the pc, or give an excuse instead of saying memory is pretty important in games.

3rd edit: dont answer because im not coming back we have gone on to long and ive proved mypoint.



Dno said:
sc94597 said:
Dno said:
sc94597 said:
Dno said:
sc94597 said:
Dno said:
brawl is fun tho lol but nintendo isnt known for its great graphics lol. DOA is.
Um sorry, but do you mean nintendo as a developer, or nintendo consoles, because the gamecube was better than the ps2 in every area, and the xbox in some areas. The n64   was the most powerful console of it's gen, and the snes was the second most poweful.

 


2 words....... DVD9, hardrive... put Final fantasy 11 on the gamecube (as it stands NOW) then ill eat my PC in fact put ff12 on the GC with one disk and see how that turns out.

 keep in mind the ps2 came out a full year before nintendo. NINTENDO DOES NOT DO REALTISC graphics....... 80% of the games are like mario....... which to some are not bad.

Thanks for the response. I was waiting to post this for when I was done, but here is part of my analysis on the wii's graphics. Have a nice read.

"Firstly we will compare the Ps2 and the Gamecube. The ps2 is very complicated compared to the Gamecube. This is because unlike the game cube, or the xbox the PS2s cpu consisted of a main core, and two vector processing units. The vector processing units allowed math to be done for different things at the same time. While this may have benefited the ps2, the benefit was lost when it had to make up for things that the game cube could do automatically. One example of this is how the gamecube was capable of texture compression through the hardware and allowed up to 6 times more textures than it's memory would allow. The ps2 on the other hand didn't have this capability and had to emulate this through software and it only allowed up to 4 times the textures compared to the gamecubes 6 times. By running this through software the cpu had to work a lot harder than if it was capable of this through hardware. Another example of the benefit being lost is the gamecube allowing for 8 layers of effects to one polygon in 1 pass, while the ps2 had to do this 8 different times for each effect causing it to work 8 times harder. The emotion engine was also slower than the gamecubes, clocked at almost 300mhz, while the gamecubes was clocked around 500mhz. The gamecubes power pc architecture allowed for more of the cpu's power to be used because of it being more efficient. The gamecube and the ps2 are about the same in the area of polygon count. The gamecube having a little bit more at 350k polygons per frame @ 60fps,and 700 per frame @30 fps, while the ps2 did about 250-300 polygons per frame @ 60 fps in game, and 500-600 polygons per frame @ 30fps. The gamecube was capable of more polygons, and the polygons looked better on the gamecube because of the gamecube being capable of nicer textures, and shaders using it's TEV unit, and better lighting. There is no need to compare any further, the gamecube trumps the ps2. This means Wii games should look better than ps2 games, since it's successor was far more capable graphically."

 

 

 


and yup i aggree.. i never said the wii isnt stronger lol... (thats the what 4th time now?) ps2 can do things GC can not and same with GC..... im prolly olderthen u i did my research. But GC only has 1.8 gigs of space on that disk...... ps2 an hold a lot more (psp games hold 1.8 gigs if you did no)


 Yeah, well obviously you don't know too much about graphics production, even if you are older than me. The gamecube could do anything the ps2 could and better.  Also, what does disk space have to do with graphics?


ok if you are correct right and i am wrong right.... (just hear me out) can the Gamecube hold ff11 and all the expan packs?


 If a hard drive was made for it similarly to the one the ps2 got. . Was Final fantasy 11 on a dual layer disc or a single. If dual layer then I would say that it would have to fit on 2 gc discs, but if single layer then 1 is fine. This is all due to compression btw. 



sc94597 said:
Dno said:
sc94597 said:
Dno said:
sc94597 said:
Dno said:
sc94597 said:
Dno said:
brawl is fun tho lol but nintendo isnt known for its great graphics lol. DOA is.
Um sorry, but do you mean nintendo as a developer, or nintendo consoles, because the gamecube was better than the ps2 in every area, and the xbox in some areas. The n64   was the most powerful console of it's gen, and the snes was the second most poweful.

 


2 words....... DVD9, hardrive... put Final fantasy 11 on the gamecube (as it stands NOW) then ill eat my PC in fact put ff12 on the GC with one disk and see how that turns out.

 keep in mind the ps2 came out a full year before nintendo. NINTENDO DOES NOT DO REALTISC graphics....... 80% of the games are like mario....... which to some are not bad.

Thanks for the response. I was waiting to post this for when I was done, but here is part of my analysis on the wii's graphics. Have a nice read.

"Firstly we will compare the Ps2 and the Gamecube. The ps2 is very complicated compared to the Gamecube. This is because unlike the game cube, or the xbox the PS2s cpu consisted of a main core, and two vector processing units. The vector processing units allowed math to be done for different things at the same time. While this may have benefited the ps2, the benefit was lost when it had to make up for things that the game cube could do automatically. One example of this is how the gamecube was capable of texture compression through the hardware and allowed up to 6 times more textures than it's memory would allow. The ps2 on the other hand didn't have this capability and had to emulate this through software and it only allowed up to 4 times the textures compared to the gamecubes 6 times. By running this through software the cpu had to work a lot harder than if it was capable of this through hardware. Another example of the benefit being lost is the gamecube allowing for 8 layers of effects to one polygon in 1 pass, while the ps2 had to do this 8 different times for each effect causing it to work 8 times harder. The emotion engine was also slower than the gamecubes, clocked at almost 300mhz, while the gamecubes was clocked around 500mhz. The gamecubes power pc architecture allowed for more of the cpu's power to be used because of it being more efficient. The gamecube and the ps2 are about the same in the area of polygon count. The gamecube having a little bit more at 350k polygons per frame @ 60fps,and 700 per frame @30 fps, while the ps2 did about 250-300 polygons per frame @ 60 fps in game, and 500-600 polygons per frame @ 30fps. The gamecube was capable of more polygons, and the polygons looked better on the gamecube because of the gamecube being capable of nicer textures, and shaders using it's TEV unit, and better lighting. There is no need to compare any further, the gamecube trumps the ps2. This means Wii games should look better than ps2 games, since it's successor was far more capable graphically."

 

 

 


and yup i aggree.. i never said the wii isnt stronger lol... (thats the what 4th time now?) ps2 can do things GC can not and same with GC..... im prolly olderthen u i did my research. But GC only has 1.8 gigs of space on that disk...... ps2 an hold a lot more (psp games hold 1.8 gigs if you did no)


 Yeah, well obviously you don't know too much about graphics production, even if you are older than me. The gamecube could do anything the ps2 could and better.  Also, what does disk space have to do with graphics?


ok if you are correct right and i am wrong right.... (just hear me out) can the Gamecube hold ff11 and all the expan packs?


 If a hard drive was made for it similarly to the one the ps2 got. . Was Final fantasy 11 on a dual layer disc or a single. If dual layer then I would say that it would have to fit on 2 gc discs, but if single layer then 1 is fine. This is all due to compression btw. 

HAHAHAHAHAHAH "If" he says LoL "excuses" so the answer is no the GC cant ok NOW im really leaving lol

 



After looking I found that the game was only 4gb, which means if it is compressed it might be possible for the gamecube to run it on 1 disc.