http://www.omgstarcraft.com/article/84453/8-reasons-why-starcraft-ii-may-disappoint/
^Check out the article Starcraft/RTS fans
Discuss. Just found the article on Gamepro.
http://www.omgstarcraft.com/article/84453/8-reasons-why-starcraft-ii-may-disappoint/
^Check out the article Starcraft/RTS fans
Discuss. Just found the article on Gamepro.
It should read 8 reasons why starcraft may disapoint harcore starcraft fans.
Tease.
If you take away this guy's complaints, you'd get a 3d version of Starcraft1 (minus the units they've removed).
coming from a long time startcraft player: the only thing that can really ruin SC2 is if there's unbalance. Starcraft2 should NOT only be a refinement of SC1, that's what expansion packs are for. I want innovation, evolution and Blizzard to take some risks while keeping the depth and balance that was in SC1.
their reasons are stupid - the current balancing won't last longer than some weeks anyway and after the next beta patch they can make a new list, but what's important is, that the game will be as balanced and refined as SC1 (while not being SC1 ) in the end
8. not really waiting for this. SC is about skill, so when something as elusive as the weather F's up an attack, that's not skill, just plain good / bad luck (depending on the position you are in)
7. seeing as they apparently worked on terran, they will probably work on zerg as well. he's complaining when he hasn't seen new footage in months :-/
6. Hmmm, well, if it was from different overminds, infestation would seem logical, but aside from the "I can now produce some more units" and "I can now stop him from producing certain units as long as it's infested", I don't see any real value in this move. I don't see people complaining when it's terran vs terran or protoss vs protoss.
5. I can agree to this. Seemed like an awesome idea for the protoss (and fits their technology perfectly).
4. Agreed.
3. Hmm, I can see his point
2. Didn't really care for this unit either, didn't look like it fit into the SC-universe. Looked more like a C&C unit.
1. medics rule >_>
I can understand the unit-concerns, although Blizzard has been excellent at making a balanced game, and at making sure it was fun to play with every single unit (even the vultures had their use, despite the fact that I tended to leave them unused), so I'll just wait for the next revelations before seeing whether these complaints are justified.
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