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Forums - Nintendo Discussion - How much would the wii benefit with a constant 50%+ market share?

sc94597 said:
akuma587 said:
The percentage of good games will get higher once the Wii userbase is more responsive to "good" titles which third parties sink more effort into and less responsive to the "bad" titles which third parties design simply to make a quick buck or port from another system.
Examples? Please don't say no more heroes, zack and wiki, or boom blox because they got no advertisement.

 


And Carnival Games got more advertizing thatn those games. It's not rocket science. If developers want hit games for the Wii, they should market it, like just about every hit game. 



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

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LordTheNightKnight said:
Words Of Wisdom said:

The key at this point is not console market share, it's market penetration on the part of game developers. It doesn't matter if my market size is 100 million people if only 5 of them will actually pay for my product. By comparison, a 7 million person market size where everyone will buy my product is phenominal.

The Wii needs to solidly show developers that their big name titles are worth putting on it versus the PS3 or 360. Right now there's a stigma following the Wii that has yet to be shattered. You can point to sales evidence if you like but it's not overwhelming enough to actually be a solid case to developers yet.


How can the Wii by itself show it can sell games it doesn't have yet? Developers have to put their games on it, to see if they will sell. The Wii can't sell games that aren't being made. It's putting the cart before the horse. If developers want to see if the Wii will sell their big budget games, they have to put some of their big budget games on the Wii.

Sure a developer risk money, but they risk money on HD systems. That's why they market the hell out of them. I also noticed that the biggest selling Wii games often have the most marketing. Not always, but the fact is that marketing sells Wii games same as HD games.


The cart before the horse is not quite the analogy I would have chosen.  The "Chicken and the Egg" analogy fits so much better.  Developers want assured success for their games before they put them on the Wii yet need they can't see that success until other developers begin putting similarly targeted games on the Wii.  More than anything, the Wii needs more developers willing to take the plunge right now.

I would say always.  Good marketing will result in more copies sold than bad marketing.  That is a statement of fact.  However, the profit from those extra copies sold must cover that marketing.  If developers are approaching the Wii as a cheap alternative, they're going to try to minimize their investment at the risk of possibly hurting their bottom line.



Words Of Wisdom said:
LordTheNightKnight said:
Words Of Wisdom said:

The key at this point is not console market share, it's market penetration on the part of game developers. It doesn't matter if my market size is 100 million people if only 5 of them will actually pay for my product. By comparison, a 7 million person market size where everyone will buy my product is phenominal.

The Wii needs to solidly show developers that their big name titles are worth putting on it versus the PS3 or 360. Right now there's a stigma following the Wii that has yet to be shattered. You can point to sales evidence if you like but it's not overwhelming enough to actually be a solid case to developers yet.


How can the Wii by itself show it can sell games it doesn't have yet? Developers have to put their games on it, to see if they will sell. The Wii can't sell games that aren't being made. It's putting the cart before the horse. If developers want to see if the Wii will sell their big budget games, they have to put some of their big budget games on the Wii.

Sure a developer risk money, but they risk money on HD systems. That's why they market the hell out of them. I also noticed that the biggest selling Wii games often have the most marketing. Not always, but the fact is that marketing sells Wii games same as HD games.


The cart before the horse is not quite the analogy I would have chosen. The "Chicken and the Egg" analogy fits so much better. Developers want assured success for their games before they put them on the Wii yet need they can't see that success until other developers begin putting similarly targeted games on the Wii. More than anything, the Wii needs more developers willing to take the plunge right now.

I would say always. Good marketing will result in more copies sold than bad marketing. That is a statement of fact. However, the profit from those extra copies sold must cover that marketing. If developers are approaching the Wii as a cheap alternative, they're going to try to minimize their investment at the risk of possibly hurting their bottom line.


Well the thing is that applies to HD games as well. They don't just sell on their own. They also have huge marketing budgets, which often accounts for why so many have to be sold. With the Wii, having lower development costs, marketing wouldn't have to be as big to ensure the games ell enough.

Of course those are maybies, and I'm hoping we'll see the first developers plunging this fall, to see if this is the case. 



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

We'll see soon after the beginning of next year.



If Nintendo approaches the 60% market share, we can assume that a portion of those owners are from the expanded markets (first time console buyers) who usually tend to buy fewer softwares. So if the ratio is 4 HD consoles to 6 Wii(s) chance for profit is still equal on both. But if the ratio reaches to 7.5 to 2.5. Then say goodbey to HD consoles.



Wii Code: 4819-7684-2396-4558

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Words Of Wisdom said:

The cart before the horse is not quite the analogy I would have chosen. The "Chicken and the Egg" analogy fits so much better. Developers want assured success for their games before they put them on the Wii yet need they can't see that success until other developers begin putting similarly targeted games on the Wii. More than anything, the Wii needs more developers willing to take the plunge right now.

I would say always. Good marketing will result in more copies sold than bad marketing. That is a statement of fact. However, the profit from those extra copies sold must cover that marketing. If developers are approaching the Wii as a cheap alternative, they're going to try to minimize their investment at the risk of possibly hurting their bottom line.


Actually, the cart before the horse is correct and chicken and egg is nonsense.

There is no chicken and egg, as there are big games selling on the console, the console itself sells like crazy too.

Games have no more chance to sell more on the other consoles, like the big flops we have seen already.

And what is asked is not "If developers are approaching the Wii as a cheap alternative". They're already doing that. They'll have to do better if they don't want to become irrelevant in the case the Wii reaches 50%+ market share.

Actually, they'd better hurry, it will soon be too late for them. Right now, all they can do is tripping over themselves to develop for the Wii, as it's already too late.