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Forums - Gaming - burout paradise to get a long list of DLC by the end of June

Honestly critirion has out done my expectations,,,,just look at the new features,,,,,,it's really good to know that a game dev is behind their game to this extent after the game is released,,,,

 

 

and yea ,,it's all free 

 

http://www.stokedgamer.com/2008/06/burnout-paradise-cagney-software-update.html

 

 

"Fixes, Additions and Changes

  • New title screen showing off a new car with new Paradise logo and new title music
  • Geometry issues at the Airfield have been fixed
  • 1080i support for PS3
  • "All new" surround sound mixes for PS3 and 360
  • Dedicated PS3 LFE (subwoofer) content
  • New music tracks included
  • New cars/liveries available
  • Searching for online games returns more information than before
  • All cars online now show damage instead of just your own
  • Player called out for being ahead in all of Today's Best categories
  • Various bad respawns have been fixed
  • Issue with checkpoints not being placed properly on the map have been fixed
  • Ability to invert the camera controls
  • EasyDrive now closes after 20 seconds of inactivity
  • Ability to view challenge and leaderboard lists without leaving online games
  • Custom soundtrack support for PS3 (MP3, AAC, ATRAC formats supported, WMA *not* supported)
  • Improved graphics on SDTVs for PS3
  • User-created liveries for the Kitano Hydros, Hunter Oval Champ and Carson Inferno Van
  • Sirens on Police vehicles
  • Classical music from Picture Paradise now in the regular game playlist
  • Improved sound effects
  • Fully functional disk caching for xbox hard disk owners
  • Massively improved caching system on ps3
  • Background installation so within 15 minutes every section of the world is on your hard disk
  • A potential fix for the VOIP settings being forgotten
  • A potential fix for the bug causing people to join the newest rooms by default, leaving yours empty and lonely
  • A potential fix for the invincibility glitch and other glitches related to the junkyard
  • Rankings and points properly updated between each series of races
  • A potential fix for the impossible Road Rules times
  • When a player is vertically taken down, the game specifically calls it out on his screen as "VERTICALLY TAKEN DOWN!" instead of the usual "TAKEN DOWN!"
  • Canadian leaderboard (according to podcast 26)
  • Choice between rotating and fixed minimaps (unconfirmed at this time)
  • Players leaving will no longer cancel the current freeburn challenge and the game will just act as if the player that left had completed his part, allowing the rest of the players to attempt to finish the challenge (except for the new Timed Challenges)
  • 70 new Timed Multipart Challenges with Leaderboards
  • Turn signal/road sign navigation is much more accurate
  • Mute specific players at will from the Show Players screen
  • Global Paradise News page shown with daily news on login
  • Game calendars will be used to unlock new liveries and other things
  • Other unannounced fixes, additions and changes
New Freeburn game modes:
  • Freeburn Stunt Run
  • Freeburn Marked Man
  • Freeburn Road Rage
Live frontpage/"game calendars":
  • Specific events on certain days and exclusive cars for use in them
  • Live frontpage as you start the game shows Criterion news as well as what you've done recently and what's popular online including a new remix of the Burnout theme
  • Real-life time/weather for your city

40 total Paradise Drives for Ranked Races consisting of:
  • 7 user-created races
  • 10 checkpoint races
  • 23 point A to point B races

Fixes, changes and balancing for Ranked Races consisting of:
  • A reset of the leaderboards on Cagney's release
  • Hall of Fame for top 10/top 50/top 100?, regular resets and additions to Hall of Fame including possible rewards
  • Penalties for players with high disconnection ratios
  • Traffic always on
  • No custom routes allowed
  • All sanctioned routes have their own time leaderboards
  • Starting grid order based upon Ranking, better ranks start out towards the back of the pack
  • Car limits based on Boost levels instead of licenses to encourage more diverse car selection
  • Car selection screen comes up after the race is shown allowing everyone to see the race before car selection
  • Additional tuning to how Boost is earned while racing
  • Hosts no longer allowed to kick other players
  • Quitters will no longer be penalized only 100 points, but will be treated as if they came in 8th place (maximum potential loss of 700 points)
  • New map icons for the start and finish of races on map and minimap
  • Rounds no longer exist, all ranked races consist of just one race
  • All players start ranked races with full boost bars
  • Amount of time before race is terminated after the winner crosses the line has been increased from 20 seconds
  • Specific traffic density per Paradise Drive
"

 this is what every top game dev should do,,,,support the game and improve flaws by free updates(to this extent).

 

 

if you think this is too much ,their next update for burout paradise is schedulaed for the end of september .

 

Awesome 



 

 

 

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That's a truly beautiful list of improvements. Hopefully, they also add the ability for the host to see which of his clients have completed each of the challenges.

 EDIT:

Hopefully they also allow the option of shutting DJ Atomica up.



Well done criterion!
I haven't played a huge amount of this game, because racing is not hugely my thing, although I did enjoy the game for a decent amount of time



The online challenges have nothing to do with racing. Have you tried those? They involve using jumps to get to difficult to access areas, doing a certain amount of Barrel-rolls. It's good fun.



Thank you Criterion .



JUST REMEMBER!!! HOW BIGGER THE SIG, HOW SMALLER THE ****

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Dogs Rule said:
The online challenges have nothing to do with racing. Have you tried those? They involve using jumps to get to difficult to access areas, doing a certain amount of Barrel-rolls. It's good fun.

 I think I just played too much of the demo, and I have spent enough time around paradise city (like 12 hours) and I did kind of get tired of having to drive up into the mountains every race. I did have some fun looking for some of the stunt jumps etc just offline, and it was great fun, but I am just having more fun with Final Fantasy



Dogs Rule said:

That's a truly beautiful list of improvements. Hopefully, they also add the ability for the host to see which of his clients have completed each of the challenges.

 EDIT:

Hopefully they also allow the option of shutting DJ Atomica up.


 Aah,  now you are talking about I think it is the same guy as in SSX3.


Nothing about the new city?






i can't believe it's free




what about the new area that will force me to rent the game again?



Incredible list of updates, but still no splitscreen multiplayer.