By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo - Ubisoft responds to Wii-owners upset with quality of titles

LordTheNightKnight said:
Squilliam said:
LordTheNightKnight said:


That is what I mean by them hating money. Yes, they make money from HD games, and casual games on the Wii, but they could make EVEN MORE money, by appealing to those two audiences AS WELL as Wii owners who want hardcore games.

We aren't insisting Ubisoft drop harcore HD support, or that they drop casual Wii support. We want Ubisoft to INCLUDE hardcore Wii support.

 


Big budgets are a risk. Ubisoft has HD franchises which sell well, but have no franchises on the Wii. New franchises are also a risk so they spend their money on HD consoles.



Not this bullshit again. I'm not even going to try. You've shown yourself to be a Wii basher in past threads, and with few exceptions, you bashers have been the only people defending this. 


You don't seem to understand reality... let me S P E L L it out for you.

Xbox360/PS3 market - Farcry 2 is > by far than the Wii market. Almost 1.7-1 if you discount Wiisports and Wiiplay.

The Xbox360/PS3/PC market is over 2 times larger than the Wii.

The Wii is the biggest selling console but thats =/= to biggest software market.



Tease.

Around the Network
LordTheNightKnight said:
L.C.E.C. said:
joora said:
This thread is nearing 500 posts. Where will it end? At 1000? 10000? Gazillion?

I say this is all a viral marketing ploy to advertise Babies Partyz!

No, only when IT'S OVER NINETHOUSAAAAAAAAAAAND!!!!

Then It's a Marketing ploy for Dragon Ball Z games...


I wouldn't mind. Even if the DBZ games are mediocre on average, Atari could use the money more than Ubisoft.

I know... but I was just trying to crack a joke... XD



@Squilliam

Gears of War didn't cost $10 million to make. That's PR crap. They didn't account for marketing, distribution, manufacturing and a dozen other issues like them using their own expensive game engine for example. And even still, that's by far the exception, not the rule. Gears 2 won't cost less, actually, since they've redone almost all the art assets (a major chunk of the total costs). Oh, and they don't get all $60.00 per game sold.

Ubisoft stated that average development across all 3 HD systems (PS3/X360/PC) costs $18.8m-$28.2m. Haze would fall into the latter end and that's not including marketing budgets.

Free Radical will get $27 per sale. That means 1 million units sold is required just to break even. Wonder how much Ubisoft paid Korn for promotional materials?

If Ubisoft pays $20 million in marketing and retailer shelf space, it will need to sell about 3 million units to get their money back.



The rEVOLution is not being televised

My how this thread has grown.

I'm glad that people have been taking their anger out on me in my absence, shows that I was missed.

Hrm...

@ Soriku

Who has proved me wrong? What did I have to be wrong about?



Viper1 said:

@Squilliam

Gears of War didn't cost $10 million to make. That's PR crap. They didn't account for marketing, distribution, manufacturing and a dozen other issues like them using their own expensive game engine for example. And even still, that's by far the exception, not the rule. Gears 2 won't cost less, actually, since they've redone almost all the art assets (a major chunk of the total costs). Oh, and they don't get all $60.00 per game sold. Its quite likely that they seperate their engine development costs from their game development costs so that they can account for expenditure in both departments. That way they can understand where they make money and where they lose money. Its just good business.


Ubisoft stated that average development across all 3 HD systems (PS3/X360/PC) costs $18.8m-$28.2m. Haze would fall into the latter end and that's not including marketing budgets. How do you know what it cost to develop???

Free Radical will get $27 per sale. That means 1 million units sold is required just to break even. Wonder how much Ubisoft paid Korn for promotional materials? If 1st premise can't be proven then this is false

If Ubisoft pays $20 million in marketing and retailer shelf space, it will need to sell about 3 million units to get their money back. This one also can't be proved.


If the people running the numbers/projections still aren't spending money on the Wii games its probably because of 2 reasons. A, they may consider the expensive unjustified relative to expected (Return On Investment) for that game or B, They see greater investment as leading to a poorer ROI. They spend money where the greatest ROI is expected to be. If they aren't spending the money then they don't believe its there to be made or they believe that they can get a greater ROI investing it somewhere else.

The above makes more sense than trying to guesstimate the cost of game production. Look above.



Tease.

Around the Network
DMeisterJ said:
My how this thread has grown.

I'm glad that people have been taking their anger out on me in my absence, shows that I was missed.

Hrm...

@ Soriku

Who has proved me wrong? What did I have to be wrong about?

That a subject is old when it's not even been around for a day. You were insisting that last night, when the first threads started in the afternoon (Pacific time). That's not old. That's you wanting it to be old. 



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

@Squilliam

I know A because Ubisoft said so.
http://www.gamasutra.com/php-bin/news_index.php?story=18389

I know B because Forbes broke down the figures for Gears of War which shows some standards in cost development.
http://www.1up.com/do/newsStory?cId=3156044

I know C because of A and B.

Then there is D because I know the industry pretty well and didn't need A or B personally but provided them for your own benefit as validation.


As for why Wii doesn't get big budget games, that's simple. They take 2-3 years of planning and development. How long has Wii been out? 18 months. Prior to launch publishers had Wii written off completely and had no big budgets allocated for it. Resource allocation and long term planning from 2005-2006 are the answer.



The rEVOLution is not being televised

Soriku said:
@DMJ

You were wrong about us bashing Ubi's PS3 games and Ubi in general >_>

Btw, when I made this thread I was expecting it to reach maybe 100-150 posts then drop. Now it's at 500 posts and near 10,000 views...and counting...

How was I wrong about Ubi?

I had no problem with bashing PS3 Ubi games, but bashing Ubi games in general.



Not again DMJ, no one here is bashing Ubisoft games in general only the crap they developed for the Wii, thats all. Is it really that hard to understand?



Proud poster of the 10000th reply at the Official Smash Bros Update Thread.

tag - "I wouldn't trust gamespot, even if it was a live comparison."

Bets with Conegamer:

Pandora's Tower will have an opening week of less than 37k in Japan. (Won!)
Pandora's Tower will sell less than 100k lifetime in Japan.
Stakes: 1 week of avatar control for each one.

Fullfilled Prophecies

trestres said:
Not again DMJ, no one here is bashing Ubisoft games in general only the crap they developed for the Wii, thats all. Is it really that hard to understand?

 Exactly.

 

Nintendogs = Effort, budget, quality.

Dogz Wii = Souless, cash in, low budget, exploitation.

 

And they wonder why only 1st party games sell well.



The rEVOLution is not being televised