ssj12 said:
You have to remember as time passes and their knowledge of the HD Consoles grow development costs go down. The same can partially be said about Wii titles. Future "shitty" titles will be better looking then previous "shitty" titles and might even have improved gameplay due to increased knowledge.Also development costs will drop a touch for Wii titles. PC is a different story as the coding has basically been the same for ages and all they have to do is make graphics prettier 99% of the time. |
I'm not too sure if development costs will go down the way you're expecting them to go down ...
Some developers have the luxury that a lot of their artistic assets can be reused every year because the content of the game doesn't really change (sports games and world war 2 shooters have this advantage) but most game developers will face increased expectations, and a requirement for new gameplay experiences and new environments with each new iteration of their game; this will result in the size of development teams remaining (roughly) the same, and the development cycle taking (roughly) as long, which will result in games costing (roughly) the same to develop.
A way to think about this is if it takes you 4 man years of labour to produce a racing track in your HD game today, it will still take you 3 to 4 man years of labour to produce a racing track in your HD game tomorow, and if you release a game with 16 race tracks today your customers will want your game to have at least 16 new race tracks tomorow.
Beyond that, development costs of games have in the past tended to grow (on average) as the generation continued because the projects (on average) grew in scope.
Your last comment "PC is a different story as the coding has basically been the same for ages and all they have to do is make graphics prettier 99% of the time. " is entirely false, and can be demonstrated by simply looking at how regularly PC games move upto the latest and greated game engine; developers jumped from the Quake 3/Unreal Tournament engine to the Unreal 2 engine, then to the Doom 3/Source engine, and now more and more are moving towards the crytech engine. Few of the engines maintain backwards compatibility in their scripting engines which means that all the scripting is tossed whenever you switch engines.