By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo - finally got BoomBlox and my opinion is...

Per the VGChartz game database for puzzle games, Boom Blox had better 2 week sales than X360 Beautiful Katamari, another in the puzzle genre.

And while Zack & Wiki aren't tearing up the sales charts, that game is now at 360k and didn't start out with much better sales than Boom Blox did. Boom Blox seems like a typical Wii game that doesn't start out strong, but will keep selling and selling, like Z&W is.



Torturing the numbers.  Hear them scream.

Around the Network
omoneru said:
For the single player mode, how many hours of play does the game have? I know puzzle games usually have much replayability so that it's not easy to estimate it, but I would like to know give or take how long people usually spend time on it until they move on to other game. I am hoping it's not too short.

 Any idea?



No, it's not going to stop  'Til you wise up
No, it's not going to stop  So just ... give up
- Aimee Mann

Bored4life said:
Chrizum said:
Bored4life said:
totalwar23 said:
Bored4life said:
totalwar23 said:
Chrizum said:
Haha, so you will not play the game -even though it's awesome- just because the game isn't marketed towards you?

Well yeah I guess that makes sense.

It's not he won't play because it isn't marketed towards him, it's that he hopes it will bomb because it isn't marketed towards him. That makes sense, too, but is an incredibly shallow reason.


No.It's just that it was a game created with what they perceived to be the "truth" about the Wii and got deservedly pwnd.The "hardcore" are the only ones who can't shut up about the game and it's target audience are happily killing each other with koopa shells.

Interesting to note however, are Peter Moore's recent comments about "casual" gaming.He realized the fallacy and brought it up not too long ago.He then followed it up with his shitty shallow pool analogy.However given the fact that it fits nicely with his previous statement when the new Wii projects were mentioned gives one a lot to hope for since it seems that EA might have finally understood what to do now.

We'll have to wait a little longer to see if it really is what I think it is.


EA has certainly made a lot of mistakes with the Wii but that's EA for you. They make a lot of mistakes. However, it is entirely true that the Wii does have a lot of mainstream owners. Does EA have a valid reason to go after them? Yes, and they're are trying, especially when they made Boom Blox, a game that can appeal to everyone, include core gamers. (In fact, I dare say EA has been one of the friendliest publishers to casual gamers even before the Wii ever emerged.) Their other casual projects have done well enough on the Wii and there's no reason as to why they think the casual audience is a lost cause. Did Boom Blox bombed? Perhaps, time will tell but plenty of games meant for the hard core have bombed, too. It happens, and it doesn't mean they somehow just didn't get it. Publishers making crappy games for the Wii and wondering why it bombed deserve their fate. Publishers making good games on the Wii, regardless of who it appeals, and having it bombed is a tragedy.


After recent EA statements it seems that they realized that software for all different age groups isn't some recent phenomenon and has existed since the start of the industry.If I'm correct EA finally saw Pro Evo Wii and finally understood that the entrypoint to their titles for the Wii audience was through this.Basically they're going to copy Pro Evo and try to implement similiar controls in their titles.

Boom Blox was just a case where Spielberg was made poster boy to hype the game as they thought that it would convince buyers without realizing that the designers who worked with the director had bias from the start.When taken in that context I feel sorry for Spielberg who was basically set up from the start when making his own game.

Sadly this game will be the last of its kind from them(not design-wise).


While I believe you have made enough of a fool of yourself now, I feel inclined to make it just a tad worse: Spielberg is the creative designer of Boom Blox. You couldn't be further from the truth. Seriously, why bash this game when it's one of the best games availlable on the Wii?

When did I say otherwise.Learn to read and not believe what you want to believe.I even said it was his game but he did receive guidance.They could have given him advice on certain details of the game to make it more in line with their stated demographic but didn't.Live with it.

First I have people labelling me hardcore and now this. I just came in,said I wasn't playing it and why.

The result ended up being attacked by butthurt fanboys who barely know the background for the very game they're defending.

Pathetic.

 


I'm not really following your reasoning. From what I gather, you're not playing it and think it should bomb because it's not in line with their stated demographic? I'm sorry, but if that's the case it's just about the most ridiculous reason I've ever heard for not playing an otherwise great game. Who cares if it doesn't appeal to their target audience as long as it's good? They could say they made it for leprechauns and it wouldn't change a damn thing.

And where did you hear that kids don't like it? Just because "hardcore" gamers talk about it on a gaming website doesn't mean it's not a great family game as well.



There are about 300 scenarios/puzzles, many of which can be done on the first try. Of course, there is a difficulty curve, and some of the later scenarios will require quite a few tries to discover the best strategy and then quite a few more to execute the moves just so. And in many cases, quite a few more tries for that gold medal score.

With the level of motion control available, there is essentially an infinite number of tiny variables for any given move.

I've spent maybe 6-8 hours playing around with the game and I'm less than 40% through. Of course, the early levels are the easiest to complete, so progress slows the further you progress. Some levels are just fun to repeat, even after "figuring out" the optimal approach for a gold medal.

Even if you finish the game, it would take considerably longer to receive gold for every scenario.

But even after finishing the game 100%, it has an open level editor, so technically, there is an infinite number of levels possible.

And of course, multi player mode is different every time.

Essentially, this is a game you can always go back to if you enjoy the play mechanics.



@Greenmedic88

Thanks for the elaborate reply. That sounds very good. I'm going to give it a try as soon as I can.



No, it's not going to stop  'Til you wise up
No, it's not going to stop  So just ... give up
- Aimee Mann

Around the Network
greenmedic88 said:

Even if you finish the game, it would take considerably longer to receive gold for every scenario.

 Yeah, I've put in 14 and a half hours and I've still got half of Adventure mode left and the "Master Challenges" which I'm dreading. Then there's the co-op challenges as well.



I've finally got my copy today (50 bucks, ouch).

The game is indeed brilliant.

This is by no means an epic title that makes you go "WOW".  The concept is very very simple - basically throwing a ball and blowing up blocks.  No brainer, I thought.  During the tutorial, I couldn't see what's so special about this.  It was a little underwhelming.

But after an hour or so, I've found myself not wanting to stop.  Eventually my wrist and arm started to hurt, so I finally conceded.  

The game is deceptively simple and casual.  I can see a lot of core gamers dismissing the game simply because it looks like another shovelware.  

But the gameplay has a lot more depths and complexity than people might think.  I, as a 30-something avid gamer, can easily see myself playing this for a long time, with both solo and co-op with my pals.  

There's something innately fun about blowing up carefully-built structures and creating a chain reaction.  It appeals to our very basic sense of fun, which we experienced as a child.  During the play, I've kept smiling.

I like the fact that this game fully exploits the Wii's strength.  It is practically impossible to realize the gameplay without using the motion-sensor technology.

After I took a break, I kept thinking about the game.  It's addictive.  In fact, I want to stop typing right now and go back to play.

Thanks to those in this thread who recommended this gem.



No, it's not going to stop  'Til you wise up
No, it's not going to stop  So just ... give up
- Aimee Mann