| libellule said: hi all, "The only problem is if SOny loses exclusives to Wii then they might be in trouble."==> why don't you understand that Wii is no as powerfull than 360/PS3 u cannot make a multiplateform game that will be release on the 3 consoles : multiplateform gaming will resctricted to Xbox360/PS3/PC ... Wii is not concerning by these (heavy amounts) of games (this is my first post^^) OH, and i was forgotting that their is 2 systems sellers that will boost PS3 sells in japan : FXIII and FFVII remake be sure that IF these game are still exclusive when they go out, PS3 will sell pretty well (and I don't wonder a lot about these exclusivity as Xbox360 don't sell in japan and because Wii is not able to handle FFXIII graphisms ....)
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The Godfather was available for the PS2 and the PS3 and both versions were nearly identical ...
Call of Duty 3 was available for the Wii, PS3 and XBox 360 ...
You can easily produce multiplatform games for all three systems. You just can't target the PS3 and XBox 360 as primary platforms and then expect a simple port to the Wii to work well; the best approach would be to target the Wii as your "minimum requirements" and then take advantage of the additional power in the PS3 to produce higher detailed models and textures (and to introduce pixel shaders).
Certainly, the best games can not be generated this way but (with how quickly the Wii is selling) it seems foolish not to produce practically every game for the Wii at this point in time.








