MikeB said:
The game is horizontally scaled to fit FullHD displays, like the HDV 1080i standard uses a 1440 x 1080 resolution and is scaled up to 1920 x 1080 on 1080i or FullHD displays. For the human eye the vertical resolution is more important. Scaling algorithmic processing can enhance image quality so for example 480p content may well actually look better on a HDTV than on a 480p native display. For example Toshiba uses a simplified low en Cell-derivative to enhance the quality of DVD output on HDTVs. |
Absolutely. Vert resolution is much more important. I'm not saying that GT5:P is a bad looking game... It's not. It's the best looking racer out right now. My point is that your constant use of this game as an example of 1080p console gaming is misleading and disingenuous. It's not full 16:9 1080p and using 1080i to back your case is wrong and you know better. 1080i is an interlaced format and the same rules don't apply to it.
So, your examples of 1080p are a disc-based game that isn't really 1080p and a PSN game that doesn't pack the screen full of textures.
I think that's a solid enough case to state that neither of the consoles are fully capable of running a proper 1080p game right now. I'm sure we'll see 1080p here and there this generation but it won't be the standard. 512 megs of memory makes that awfully difficult unless the game doesn't run much in the way of textures (like Super Stardust).

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