By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo - Super Smash Bros. Brawl Official Updates

Ah... It's just battle settings??

P.S. I am reading the japanese website

P.P.S. I don't actually understand japanese 



I am a PC gamer, and also have a NDS now, but without access to a Nintendo Wii until End of 2007.

Currently playing: Super Smash Brothers Brawl(Wii), Mystery Dungeon: Shiren the Wanderer(DS), Dragon Quest Heroes: Rocket Slime (DS), WiiFit(Wii)

Games Recently Beaten: Final Fantasy Crystal Chronicles: My Life as a King (Normal; Very Hard after the next DLCs become available)

1 word: RTFA

Around the Network

Handicap? What a craptastic update!



I like Bacon said:
  • Mario: 62
  • Kirby: 43
  • Link: 43
  • Wario: 42
  • Fox: 37
  • Yoshi: 31
  • Pikachu: 29
  • Pit: 28
  • Meta Knight: 21
  • DK: 21
  • Samus: 20
  • ZSS: 20
  • Bowser: 19
  • Diddy Kong: 17
  • Peach: 16
  • Zelda: 16
  • Ike: 15
  • Snake: 10
  • PT: 9
  • Lucas: 9
  • Sonic: 8
  • King Dedede: 7
  • IC: 6
  • ZSS passes Bowser. Diddy Kong passes Peach and Zelda. Snake passes PT and Lucas. King Dedede pass IC.


     if you ever get bored again bacon you should also add the levels



    Need people to play online with me for Brawl.
    4382-1731-1511.

    Name is DROAK.  

    boring update!!! Hopefully we will have a big one again sometime soon.






    Nov. 14 Wed. 2007

    Handicap


    Be kind to beginners! If all you do in brawls is beat up people who don’t know left from right, they’ll never understand the rules of the game, right?

    So until now, I’ve always made sure to include handicaps in each game in the series.

    But, I began to think that there isn’t much thrill in just making yourself weaker, so I changed the system.



    First, find the Handicap option on the Rules screen.



    Then you’ll see something new.



    Click-click-click! Ratchet up the handicap.



    You start with your initial damage meter boosted!



    Even when you reappear.

    The strength of each character doesn’t change, so then you can show your skills to your opponent!

    Also, you can use this not only for handicapping, but also for starting all players at the same damage—it’ll give you matches with a slightly different feel.

    Now, I’ve also kept the auto-handicap feature. This gradually increases the starting damage for the winner of the match.



    Choose the Auto setting from the same option.






    Favorite Companies: Nintendo, Blizzard, Valve.
    Recent New Favorites: Grasshopper, Atlus. (R.I.P. Clover.)
    Heroes/Homies: Shigeru Miyamoto, Gunpei Yokoi, Will Wright, Eric Chahi, Suda51, Brian Eno, David Bowie.
    Haiku Group: Haiku Hell.
    Nemeses: Snesboy, fkusumot. 
    GameDaily Article that Interviewed Me: Console Defense Forces.

    Around the Network

    2/10



     

     


    That's interesting. How much more is there left in the game to customize?


    Well I'm all for Sonic vs. Sonic vs. Sonic vs. Sonic all starting at 100% damage at New Pork City matches.

    But meh. He could've thrown in a song or an item to sweeten the deal. Updates this boring sure seem lonely!

    Tomorrow: I predict MUSIC.



    Favorite Companies: Nintendo, Blizzard, Valve.
    Recent New Favorites: Grasshopper, Atlus. (R.I.P. Clover.)
    Heroes/Homies: Shigeru Miyamoto, Gunpei Yokoi, Will Wright, Eric Chahi, Suda51, Brian Eno, David Bowie.
    Haiku Group: Haiku Hell.
    Nemeses: Snesboy, fkusumot. 
    GameDaily Article that Interviewed Me: Console Defense Forces.

    Not terribly interesting, although it's good to know they've improved this part of the game as well.



    Everything I loved about Melee has been improved between 30 and 1,000,000% so far. Totally game of the forever. After I have this game, I think it will get more than 50% of my gaming time for the rest of this generation, if not forever.

     

     

    EDIT: Bumping update to new page.

     

     

     




    Nov. 14 Wed. 2007

    Handicap


    Be kind to beginners! If all you do in brawls is beat up people who don’t know left from right, they’ll never understand the rules of the game, right?

    So until now, I’ve always made sure to include handicaps in each game in the series.

    But, I began to think that there isn’t much thrill in just making yourself weaker, so I changed the system.



    First, find the Handicap option on the Rules screen.



    Then you’ll see something new.



    Click-click-click! Ratchet up the handicap.



    You start with your initial damage meter boosted!



    Even when you reappear.

    The strength of each character doesn’t change, so then you can show your skills to your opponent!

    Also, you can use this not only for handicapping, but also for starting all players at the same damage—it’ll give you matches with a slightly different feel.

    Now, I’ve also kept the auto-handicap feature. This gradually increases the starting damage for the winner of the match.



    Choose the Auto setting from the same option.




     



    Favorite Companies: Nintendo, Blizzard, Valve.
    Recent New Favorites: Grasshopper, Atlus. (R.I.P. Clover.)
    Heroes/Homies: Shigeru Miyamoto, Gunpei Yokoi, Will Wright, Eric Chahi, Suda51, Brian Eno, David Bowie.
    Haiku Group: Haiku Hell.
    Nemeses: Snesboy, fkusumot. 
    GameDaily Article that Interviewed Me: Console Defense Forces.