^I had seen the article on IGN, which also had the online comments.
Hardcore players should take note that the game's being designed to stress "easiness" over the small details of combat, in an attempt to make the entry level for playing the fighter even lower than before.
So far, we had the "hold button instead of mashing" and "easier tether recovery".
No complaints here. Even back in 2006, they made it sound so negative.