By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - What would have happened in the PS1 vs. N64 thread if...

thekitchensink said:
Played_Out said:
sc94597 said:
Soleron said:

 What happened between SNES and N64 that caused third parties to turn away? Why was Sony, a newcomer, accepted so readily in Nintendo's place?


Nintendo had a policy that only 3-5 games could be made by a publisher, and it can't be shovelware. Developers hated this. That was half of the reason. The other half is that nintendo used Carts in the n64 which were more expensive, and small, but had better load times; while sony had discs which were larger and cheaper,but had longer load times. So developers chose sony.


That's something of a fanboy spin on the situation. In actuality, Nintendo leveraged their market position to charge extortionate fees, and the limit to the number of games publishers could produce wasn't intended to prevent "shovelware" but to give Nintendo a firm stranglehold on the market with their first party product. They also put harsh restrictions on the content of games, which had absolutely nothing to do with quality control (see the Mortal Kombat censorship debacle for evidence).

OT: FF7 could have been released on N64 and it still wouldn't have made the slightest bit of difference in Europe. Nintendo had already lost a lot of support in the 16-bit era, and the PSX was the first console to be seen as respectable among young adults.

Incorrect.  In fact, the very reason for the gaming crash of the late 70's-early 80's WAS the fact that developers were putting out too much shovelware CRAP on the Atari in an attempt to make a buck.  For every decent game that came out for the system, there were 10 direct copies with different sprites and names.  Innovation was dead--greed killed it.

Which is why, when the NES came out, Nintendo had their seal of quality, and only allowed a publisher to make three games a year.  If you wanted a piece of the action, you had to spend some time and make a GOOD game!  Granted, there was shovelware on the NES and SNES, but nowhere near the amount the Atari had.  Aside from Nintendo's games, this rule is the reason the two systems were (and are!) so damn popular.

However, once the industry began to pick up again, even when Nintendo lifted the policy, for some reason devs decided to spite them and go with the new guy.  In fact, FFVII was originally intended for the N64.

 


You really need to read up on your gaming history. Nintendo were absolute arseholes to other developers during the NES days. There's no ifs, buts or maybes about that.



 
Debating with fanboys, its not
all that dissimilar to banging ones
head against a wall 
Around the Network

I don't think that it would have mattered at all. To me the reasons that the PS was more popular than the N64 are simple.

Sony came out with the PS first and had a head start.

3rd party support was good for the PS and terrible for the N64. Resident Evil and Tomb Raider were on the Playstation and not the N64.

The Disk format. Playstation games had cutscenes. This was new to videogaming and made it more of a cinematic experience.

FFVII and the OOT were both fantastic games but i do not believe that Nintendo releasing OOT would have made a difference. PS was outselling the N64 similar to how the Wii is killing PS3.



Proud member of the SONIC SUPPORT SQUAD

Tag "Sorry man. Someone pissed in my Wheaties."

"There are like ten games a year that sell over a million units."  High Voltage CEO -  Eric Nofsinger

*bleu-ocelot* said:
Ah the good ol days of Playstation dominance at its finest.

But i actually think Playstation still would have dominated as FF7 was the biggest game for PS1 in all regions especially Japan.

The Playstation also had way more third party support than N64.

 jRPG domination at its finest.  When they were just called "RPGs."

 

Both FF7 and OOT were very amazing in that day and age.  Two of my favorite games today.

 

In America, I think Goldeneye really helped the sales for the N64.  Unfortunately for Ninty, the Goldeneye userbase went to the Xbox next generation for Halo.  However, Europe wasn't so accustomed to Nintendo and Japan always goes for trends, quality or not. 



"Naturally the common people don't want war: Neither in Russia, nor in England, nor for that matter in Germany. That is understood. But, after all, IT IS THE LEADERS of the country who determine the policy and it is always a simple matter to drag the people along, whether it is a democracy, or a fascist dictatorship, or a parliament, or a communist dictatorship. Voice or no voice, the people can always be brought to the bidding of the leaders. That is easy. All you have to do is TELL THEM THEY ARE BEING ATTACKED, and denounce the peacemakers for lack of patriotism and exposing the country to danger. IT WORKS THE SAME IN ANY COUNTRY."  --Hermann Goering, leading Nazi party member, at the Nuremberg War Crime Trials 

 

Conservatives:  Pushing for a small enough government to be a guest in your living room, or even better - your uterus.

 

Picko said:
thekitchensink said:
Played_Out said:
sc94597 said:
Soleron said:

What happened between SNES and N64 that caused third parties to turn away? Why was Sony, a newcomer, accepted so readily in Nintendo's place?


Nintendo had a policy that only 3-5 games could be made by a publisher, and it can't be shovelware. Developers hated this. That was half of the reason. The other half is that nintendo used Carts in the n64 which were more expensive, and small, but had better load times; while sony had discs which were larger and cheaper,but had longer load times. So developers chose sony.


That's something of a fanboy spin on the situation. In actuality, Nintendo leveraged their market position to charge extortionate fees, and the limit to the number of games publishers could produce wasn't intended to prevent "shovelware" but to give Nintendo a firm stranglehold on the market with their first party product. They also put harsh restrictions on the content of games, which had absolutely nothing to do with quality control (see the Mortal Kombat censorship debacle for evidence).

OT: FF7 could have been released on N64 and it still wouldn't have made the slightest bit of difference in Europe. Nintendo had already lost a lot of support in the 16-bit era, and the PSX was the first console to be seen as respectable among young adults.

Incorrect. In fact, the very reason for the gaming crash of the late 70's-early 80's WAS the fact that developers were putting out too much shovelware CRAP on the Atari in an attempt to make a buck. For every decent game that came out for the system, there were 10 direct copies with different sprites and names. Innovation was dead--greed killed it.

Which is why, when the NES came out, Nintendo had their seal of quality, and only allowed a publisher to make three games a year. If you wanted a piece of the action, you had to spend some time and make a GOOD game! Granted, there was shovelware on the NES and SNES, but nowhere near the amount the Atari had. Aside from Nintendo's games, this rule is the reason the two systems were (and are!) so damn popular.

However, once the industry began to pick up again, even when Nintendo lifted the policy, for some reason devs decided to spite them and go with the new guy. In fact, FFVII was originally intended for the N64.

 


You really need to read up on your gaming history. Nintendo were absolute arseholes to other developers during the NES days. There's no ifs, buts or maybes about that.


But they weren't just that way out of the blue. There was good reason to set it up that way. However, once it was, Nintendo did abuse it horribly. Yet Nintendo did drop most of those in the early 1990s, particularly when developers were moving on to the Genesis, once certain policies were already ruled as anti-trust violations. 



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

LordTheNightKnight said:
Picko said:
thekitchensink said:
Played_Out said:
sc94597 said:
Soleron said:

What happened between SNES and N64 that caused third parties to turn away? Why was Sony, a newcomer, accepted so readily in Nintendo's place?


Nintendo had a policy that only 3-5 games could be made by a publisher, and it can't be shovelware. Developers hated this. That was half of the reason. The other half is that nintendo used Carts in the n64 which were more expensive, and small, but had better load times; while sony had discs which were larger and cheaper,but had longer load times. So developers chose sony.


That's something of a fanboy spin on the situation. In actuality, Nintendo leveraged their market position to charge extortionate fees, and the limit to the number of games publishers could produce wasn't intended to prevent "shovelware" but to give Nintendo a firm stranglehold on the market with their first party product. They also put harsh restrictions on the content of games, which had absolutely nothing to do with quality control (see the Mortal Kombat censorship debacle for evidence).

OT: FF7 could have been released on N64 and it still wouldn't have made the slightest bit of difference in Europe. Nintendo had already lost a lot of support in the 16-bit era, and the PSX was the first console to be seen as respectable among young adults.

Incorrect. In fact, the very reason for the gaming crash of the late 70's-early 80's WAS the fact that developers were putting out too much shovelware CRAP on the Atari in an attempt to make a buck. For every decent game that came out for the system, there were 10 direct copies with different sprites and names. Innovation was dead--greed killed it.

Which is why, when the NES came out, Nintendo had their seal of quality, and only allowed a publisher to make three games a year. If you wanted a piece of the action, you had to spend some time and make a GOOD game! Granted, there was shovelware on the NES and SNES, but nowhere near the amount the Atari had. Aside from Nintendo's games, this rule is the reason the two systems were (and are!) so damn popular.

However, once the industry began to pick up again, even when Nintendo lifted the policy, for some reason devs decided to spite them and go with the new guy. In fact, FFVII was originally intended for the N64.

 


You really need to read up on your gaming history. Nintendo were absolute arseholes to other developers during the NES days. There's no ifs, buts or maybes about that.


But they weren't just that way out of the blue. There was good reason to set it up that way. However, once it was, Nintendo did abuse it horribly. Yet Nintendo did drop most of those in the early 1990s, particularly when developers were moving on to the Genesis, once certain policies were already ruled as anti-trust violations. 


Please don't try and justify anti-competitive behaviour. Nintendo's behaviour had nothing to do with saving the videogame industry and everything to do with abusing a monopoly position. Essentially banning third parties from developing for other consoles can in no way be justified.



 
Debating with fanboys, its not
all that dissimilar to banging ones
head against a wall