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Forums - Gaming - Worst Mistakes in Gaming

Final-Fan said:
Sky Render said:
There's a lot of similarities between the two, actually. Not just in sales trends, but in design decisions and end results as well. Both relied on a "better" screen and "more" controls than their competitors, as well as a more impressive sound processor, at the cost of battery life. Both have a larger physical size and weight than their direct competition (though not by a huge margin in either case). Both have screens noted for having ghosting issues. Both were marketed as a "better option" to the Game Boy line. Both prominently featured ports from previous systems and were similar to those previous systems (the GG is basically a beefed up portable Master System; the PSP is basically a beefed up portable PS1). And both garnered less than stellar software sales (in that regard, though, Game Gear actually outclassed the PSP, mostly because pirating GG games was not at all easy in the time of its market presence).
I thought that the Game Boy and Game Gear had the same controls:  D-pad and two buttons.  In fact, if memory serves, the Game Boy had both "Start" and "Select" buttons while the Game Gear only had "Start", so it would be pretty hard to argue that it had more controls. 

I also had heard that the PSP was/is more comparable to the PS2 than to the PS1, though that is just hearsay on my part.  Are you sure you're right there?

yes, it is far closer to PS2. Hence the many ports both ways...



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After all of the comments, I decided to do a bit more number crunching. One thing before we begin, though: you have to remember that sales do not all just happen at once, nor do they happen with an even distribution rate. There are three basic models for system sales you see: normal, market leader, and disruptor. Each has a general trend:

Normal: sales start low, peak early, then drop off quickly
Market Leader: sales start average, peak early, then drop off slowly
Disruptor: sales start low, peak late, then drop off slowly

The Game Boy followed the disruptor sales model, while the Game Gear followed the normal one. Ergo, the Game Gear's peak year was not very long after its release: around 1993 or 1994, in fact. By that point, most of its sales had been made, while the Game Boy was beginning its peak as well (in spite of a late start; disruptors always start slow and gain momentum). Since the disruptor sales model leads to trailing sales which don't die off fast, however, this meant that the Game Boy line had not yet sold anywhere near the volume percentage-wise of its lifetime sales as the Game Gear had. A reasonable estimate would be that the Game Boy was around 30 million units sold in 1994, while the Game Gear was close to 9 million.

That puts it at about 23% Game Gear/77% Game Boy for hardware. Software-wise, the Game Boy was doing better than the Game Gear was, which would put the ratio closer to 20% Game Gear/80% Game Boy. So, checking the math, I concede that it's not a perfect parallel after all. The Game Gear did in fact not manage to match the Game Boy in its peak year at quite the same comparative level as the PSP has to the DS.



Sky Render - Sanity is for the weak.

1) RRoD - Microsoft had it in the bag, but then they screwed the pooch with this one. In my assessment, RRoD is directly responsible for the slowdown of sales that let the Wii pass the 360 in less than a year. That was a huge blow to how people perceive the 360, and I think may ultimately have shifted favor to support the other consoles enough to tip the scales so that 360 ultimately ends up last in this generation.

2) Virtual Boy - even when I was 10, I was able to tell that this looked stupid. It was a failed system, but at least Nintendo was able to recover from it and move on to things like GBC and GBA, which is why it comes after RRoD

3) Sixaxis - no rumble, and motion controls that are going to let you do what? steer a car, balance on a rope, and what else? This was a slapped on reaction to the Wiimote and NO other reason to be implemented.

4) UMD - You think that Wiimotes eat through batteries? Great, it can play movies that are specifically designed for that system and can't be watched on any other device.

5) $599 PS3 - Sony would have done better to launch it at a loss to start with. they managed to recover from it.



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My Prediction: Wii will be achieve 48% market share by the end of 2008, and will achieve 50% by the end of june of 09. Prediction Failed.

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Grey Acumen said:
5) $599 PS3 - Sony would have done better to launch it at a loss to start with. they managed to recover from it.
lol wut? Word on the street was that they were eating up to $250 in losses per PS3 at that price.  On production.  

Tag (courtesy of fkusumot): "Please feel free -- nay, I encourage you -- to offer rebuttal."
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My advice to fanboys: Brag about stuff that's true, not about stuff that's false. Predict stuff that's likely, not stuff that's unlikely. You will be happier, and we will be happier.

"Everyone is entitled to his own opinion, but not his own facts." - Sen. Pat Moynihan
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I have the most epic death scene ever in VGChartz Mafia.  Thanks WordsofWisdom! 

Retrasado said:
Dude, you think BD was worse than RRoD??! WTH??!!

 yea it's much worse than RROD.  Look at 360 sales, they are a pretty big improvement over xbox sales so saying RROD is one of the worse mistakes in history is totally wrong.  As bad as RROD has been it's not a fatal mistake, PS3 being $600 was a deadly mistake for Sony.  Nintendo using cartridges was a terrible mistake.  Sega's whole plan with the saturn was a huge mistake.  Sega 32x was a huge mistake.  Virtual boy was a huge mistake.  

RROD doesn't belong in the same list as any of those, despite RROD Microsoft is doing pretty well.  People will not look back at the 360 and see huge mistakes like they will with the PS3, N64, sega saturn, 32x, virtual boy etc.



currently playing: Skyward Sword, Mario Sunshine, Xenoblade Chronicles X

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Sky Render said:
After all of the comments, I decided to do a bit more number crunching. One thing before we begin, though: you have to remember that sales do not all just happen at once, nor do they happen with an even distribution rate. There are three basic models for system sales you see: normal, market leader, and disruptor. Each has a general trend:

Normal: sales start low, peak early, then drop off quickly
Market Leader: sales start average, peak early, then drop off slowly
Disruptor: sales start low, peak late, then drop off slowly

The Game Boy followed the disruptor sales model, while the Game Gear followed the normal one. Ergo, the Game Gear's peak year was not very long after its release: around 1993 or 1994, in fact. By that point, most of its sales had been made, while the Game Boy was beginning its peak as well (in spite of a late start; disruptors always start slow and gain momentum). Since the disruptor sales model leads to trailing sales which don't die off fast, however, this meant that the Game Boy line had not yet sold anywhere near the volume percentage-wise of its lifetime sales as the Game Gear had. A reasonable estimate would be that the Game Boy was around 30 million units sold in 1994, while the Game Gear was close to 9 million.

That puts it at about 23% Game Gear/77% Game Boy for hardware. Software-wise, the Game Boy was doing better than the Game Gear was, which would put the ratio closer to 20% Game Gear/80% Game Boy. So, checking the math, I concede that it's not a perfect parallel after all. The Game Gear did in fact not manage to match the Game Boy in its peak year at quite the same comparative level as the PSP has to the DS.

Alright then. Well anyway, we all agree that the PSP isn't a failure so the inclusion of UMD didn't mess it up too much. I guess we can get back on topic now =)



The biggest difference between GG and PSP's performance vs. their competitors IMO is that the PSP is not dying. The GG was only a market force for a relatively small part of the GB's lifespan.



Tag (courtesy of fkusumot): "Please feel free -- nay, I encourage you -- to offer rebuttal."
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
My advice to fanboys: Brag about stuff that's true, not about stuff that's false. Predict stuff that's likely, not stuff that's unlikely. You will be happier, and we will be happier.

"Everyone is entitled to his own opinion, but not his own facts." - Sen. Pat Moynihan
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
The old smileys: ; - ) : - ) : - ( : - P : - D : - # ( c ) ( k ) ( y ) If anyone knows the shortcut for , let me know!
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
I have the most epic death scene ever in VGChartz Mafia.  Thanks WordsofWisdom! 

Grey Acumen said:
1) RRoD - Microsoft had it in the bag, but then they screwed the pooch with this one. In my assessment, RRoD is directly responsible for the slowdown of sales that let the Wii pass the 360 in less than a year. That was a huge blow to how people perceive the 360, and I think may ultimately have shifted favor to support the other consoles enough to tip the scales so that 360 ultimately ends up last in this generation.

 Sales aren't down, sales are still getting higher for 360.  The problem they have is that the PS3 sales increased much more than the 360 sales did, same with the Wii.



currently playing: Skyward Sword, Mario Sunshine, Xenoblade Chronicles X

i think sony should erase 2007 from their calendar, that was the worst year --for them.



 Next Gen 

11/20/09 04:25 makingmusic476 Warning Other (Your avatar is borderline NSFW. Please keep it for as long as possible.)
johnsobas said:
Retrasado said:
Dude, you think BD was worse than RRoD??! WTH??!!
yea it's much worse than RROD. Look at 360 sales, they are a pretty big improvement over xbox sales so saying RROD is one of the worse mistakes in history is totally wrong. As bad as RROD has been it's not a fatal mistake, PS3 being $600 was a deadly mistake for Sony. Nintendo using cartridges was a terrible mistake. Sega's whole plan with the saturn was a huge mistake. Sega 32x was a huge mistake. Virtual boy was a huge mistake.

RROD doesn't belong in the same list as any of those, despite RROD Microsoft is doing pretty well. People will not look back at the 360 and see huge mistakes like they will with the PS3, N64, sega saturn, 32x, virtual boy etc.
I think that history will judge that based on how the NEXT Xbox is received.  Personally I'm staying the hell away from it in its first year, and looking very closely at reports about its reliability.  This as opposed to preordering the 360. 

Tag (courtesy of fkusumot): "Please feel free -- nay, I encourage you -- to offer rebuttal."
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
My advice to fanboys: Brag about stuff that's true, not about stuff that's false. Predict stuff that's likely, not stuff that's unlikely. You will be happier, and we will be happier.

"Everyone is entitled to his own opinion, but not his own facts." - Sen. Pat Moynihan
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
The old smileys: ; - ) : - ) : - ( : - P : - D : - # ( c ) ( k ) ( y ) If anyone knows the shortcut for , let me know!
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
I have the most epic death scene ever in VGChartz Mafia.  Thanks WordsofWisdom!