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Forums - Sony - Haze Demo

jake_the_fake1 said:
Deviation59 said:
I thought the low resolution of the game (576p, not 720p) combined with some rather muddy texture actually hindered gameplay. Why? Because they make it hard to spot enemies when you don't have the nectar active. What's it going to be like when you're Promise Hand and you don't have the nectar to light people up?

I've read that this might be a demo from a year ago (which is kinda weird). I'd like to believe so because recent screenshots have been so much better than ANYTHING in the demo. I'd hate to think that Free Radical is trying to sell their game on nothing but bullshots.

Sigh, the game is output as 720p, next time you play the game check the source resolution of your TV and you'll see for your self it's 720p.

The 576p resolution stuff going around the net is only the internal frame buffer , which gets internally scaled to 720p before leaving your PS3 (which is something you wouldn't have known if it wasn't for Quaz51), so as long as you have your PS3 set to output 720p and up, then the game will be output at 720p.

The only time the game will be output at 576 is if you set your tv to only output at the minmum resolution which is 576 and that's if you have it plugged into a CRT tv.

 


 Who fucking cares what the signal output is? It's rendered at "576p". That's why the game is so incredibly soft, to the point of making things difficult to pick out (though you can also blame that on poor art and textures), hence the whole reason for me bitching in the first place.

It renders at 1024x576 and is then scaled and output at 720p, resulting in a very soft and bland image that can't even come close to matching the screenshots released to the press. Does that satisfy your nitpicking bullshit?



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lol I remember when some people said it would look better than Crysis!!!



Tease.

Deviation59 said:
I thought the low resolution of the game (576p, not 720p) combined with some rather muddy texture actually hindered gameplay. Why? Because they make it hard to spot enemies when you don't have the nectar active. What's it going to be like when you're Promise Hand and you don't have the nectar to light people up?

I've read that this might be a demo from a year ago (which is kinda weird). I'd like to believe so because recent screenshots have been so much better than ANYTHING in the demo. I'd hate to think that Free Radical is trying to sell their game on nothing but bullshots.
 The mantel soldiers are painted bright yellow 

 



ChronotriggerJM said:

Ok since I've been following this game for quite some time, I'm going to go into some presumable less known details about this game and Nectar primarily. There seems to be some strange doubts on points that are less-than-obviously amazing (IMHO).

Nectar makes everything easy for a reason :P Playing without the nectar is damn near impossible, it's hard to find the enemies, you don't get the additional zoom, and you have far less "auto aim", on top of the fact that you don't get the armor or speed bonus, Nectar is making a digital attempt at getting you addicted, and in that regard I think they did a FANTASTIC job. I really feel like less of a player without it. Nectar does a few weird things though that tie into the story, some you guys may have noticed, some you might not have.

Nectar makes your vision of reality quite different than what it really is. You guys may have noticed random white butterfly's in the air, thats what corpses become when you kill them :P Nectar makes bodies disappear to keep the mantel troops version of death "under wraps" and far less questionable in terms of choosing right and wrong. When the pilot of the ship first sees you, the first question he asks you is if you can see him, as I mentioned earlier when the body dies it disappears, this is more of a "doubts" situation.

 Some of you guys noticed that rock during the Nectar disruption :P Throughout the coarse of the game, the main character's body will randomly fight the influence of nectar, this causes him to briefly see the world for what it really is, as in the case of the rock, there was a charred body screaming in pain, but because of the nectar is just seemed like a bunch of destroyed rubble :P When asked to the other soldier he played it off as "animal noises", he's obviously sippin the juice ;/ 

As a rebel troop, you'll get the ability to play dead, now at first I thought it was a pretty lame concept, but after hearing about the effects of nectar, taking a few bullets, and playing dead will make your corpse disappear and give the enemy that quick nectar boost making it feel like a kill on his end, this plays to your advantage because you can spring up and make him Overdose :P Making him an enemy to EVERYONE including himself, (any of you guys seen the grenade while O.D ing? :D )

As a mantel trooper you can take additional nectar doses from your allies, but as a Rebel, you can take the nectar packs off your dead enemies and create nectar grenades, or lather your knife in the stuff to easily make the enemies overdose, as a rebel you'll be lying in ambush far more often and you'll most certainly be playing the overdose as a very viable weakness on your enemies behalf, keep in mind, all of this is in the multi-player as well :D 

I can't confirm this info, but apparently while on nectar, your body fights off apparent feeling of weakness, I've heard there is a scene later in the game where shane (the main character) has a disrpution while looking at one of his allies, and his body is ravished, he's bleeding badly from his face, his armor is FUBAR, and he's breathing very heavily, your disruption ends and the soldier appears just fine, your partner is even making witty/rediculous comments still. This is supposedly one of the many factors that makes Shane question Mantel. 

Well TOPM give a preview for Haze and said the game gets darker and more difficult when you play with the Promise Hand. You'll have to use "fake death" tactics, ambushes and Nector grenades/knifes to get the upper hand on the Mantle troops.

They also said that in the game Shane begins to question Mantel when "Nector interputions" become more frequent and sees that the "grass isn't always greener on the other side". 

 



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GodofWine said:
stephen700 said:
Aah yes another FPS game to help demonstrate once again that the worlds problems can be solved with guns and mindless violence if only life were so easy as this guess thats why games are fun .

Im hoping EA launches a United Nations simulator where peace treaties can be peacefully negotiated, that would be hours of fun.


Now thats an idea - the participants at the UN meetings instead of negotiating with mere words and worthless banter could have a brawl instead -

I can see it now  "UN Brawl" on the Wii.   Play as your favourite world superpower,  team up with your allies on the opposition and throw them out of the UN - through the windows. Can you attain those crucial numbers you need to win the security council vote to secure precious oil reserves and help test those new weapons which are gathering dust ?.  

Each UN member could be armed with a traditional weapon i.e. Australia could have a boomerang , the chinese fireworks, the japanese have nun-chucks and of course the US would have the nuclear bomb hehe.

 



PS3 number 1 fan

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The demo of the game was a bit meh, in the sense that i was really exited for it but was a bit dissapointed, It was good but nothing really awesome or jaw-dropping... I'll buy the game first day because i trust free radical and the story looks promising... but in the demo it doesn't look so well.

The gameplay was very satisfying and I have to say that the nectar is awesome, it makes the game easy, but without it... it's quite a challenge...

Also just to have lots of laughs o this: go on a co-op session and when your allies give their backs to you, punch them in the neck where the nectar thing is situated, this will bring them in automatic overdose giving a real "Laugh out loud moment" especcially if you do it on all 3 in the shortest time possible...

Yeah i know it's a bastard way to have fun since you are trolling the game for the other guy, but really it's so fun... especially if the other guy stays to the game and trys to get you into overdose!
Oh and obviously i'm doing it because i have done the demo like 10 times and the level gets boring... this mixes things up... i won't do this with the full game since I will want to go with the story but till then... im going o be overdosing people!



I think the graphics looked good, not great but good and the gameplay was fun. This game is going to have an incredible, deep story in addition to solid gameplay so i think to judge on the demo alone is a bad idea. From the people who have previewed it, i have heard that they really like the game because of the different gameplay between the factions, the coop, the multiplayer and decent graphics. I personally cant wait to let this fill my time until MGS4



ckmlb said:
I really hate this demo.

The only good thing in it were the graphics and even that wasn't blowing me away.

The AI is terrible, sniping boring, guns weren't fun. The worse thing by far is the dialogue, I wanted to kill everyone on my team.

Easy breeze-y Japanese-y???????? What the shit was that?

Then the dying boxer, just laugh out loud garbage.

In addition to all that, the demo was not fun and really didn't excite me at all.

So unless the full game has much better levels and weapons and is more fun and exciting, I will stear clear of it and its mind numbingly idiotic dialogue.

It's actually a pretty commonly-used phrase... If you were just teleported from 1938 America.




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