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Forums - Gaming - Beauty is skin deep: Calling out the graphics pimps

[Source Destructoid]

 

Beauty is skin deep: Calling out the graphics pimps

by Jim Sterling on 05.08.2008 43 comments


There is a term among the gamer community the describes a certain subsect of gamers interested only in how impressive a game looks -- "graphics whores." These are people who get excited over how a game looks more than how it plays, and will easily dismiss any title that isn't up their visual standards.

Just like there can be no smoke without fire, so too can there be no whores without pimps. These are the people that justify the shallow judgment of a title based purely on aesthetics, mainly because that is how they are selling their games. Prompted by the recent resurgence of Killzone 2 talk, I decided to voice my feelings about the "graphics pimps," and why I am sick and tired of hearing about how great a game looks.

Hit the jump as I call out the graphics pimps and all their beautiful chicanery.

 
 

First off, let it not be said that graphics aren't important, because they most assuredly are. Just like nobody wants to read a book printed in a bad font or watch a badly shot film, nobody wants to play a game that looks like complete and utter garbage. Beautiful visuals have their place, and can make a good game even better by virtue of slick animation and gorgeous scenery. However, graphics alone do not a game make, and with the ever-increasing thirst for high-definition eye candy, the focus on gameplay sometimes seems worryingly absent.

Killzone 2 is certainly not exclusive in this, but it has certainly been one of the most obvious. Developer Guerrilla and publisher Sony have almost obsessively sold Killzone 2 on its visual quality alone. First they tried to fool us with the notorious "in-game" footage that turned out to be little more than a fabrication, and ever since then the developers have been desperately trying to make the game look as good as they claimed it would, and convince us that it will look amazing.

Nary a word, however, is said about how the thing will actually play.

This is becoming increasingly frustrating, because I honestly don't care how good a game looks if it all falls apart when I finally get a controller in my hand. There have been many games that are graphically impressive but lack anything of value beyond the visual aspect -- Black was a perfect example of this, a game that proved you actually can polish a turd. However, many gamers seem to buy the story over and over, letting developers pull the wool over their eyes and dazzle them with pretty pictures. Distracted by such photorealistic treats, gamers don't stop to think whether or not it will actually be a good game, or just a good-looking game.

I'm a gamer, not an art critic, and if all I cared about was how something looked, I would spend my time reviewing paintings. I have become sick of the term "in-game footage," and am of the opinion that any developer who uses that term is a developer not confident about its title's gameplay. If all you can talk about is what's on the surface, I am led to believe that there's very little depth under the hood. It's all well and good to wow us with gorgeous images, but sooner or later, you are going to have to deliver something of substance, or get the fuck off my radar. I have no time for vapid and shallow non-entities with nothing but looks on offer -- the game equivalent of Paris Hilton.

The way Killzone 2 has been marketed offends me. I find it pretty vulgar to see a game sell itself purely on something so utterly cursory, especially from a series that lacks pedigree. Many of us seem to have forgotten that the original Killzone was an average and generic FPS across the board -- repetitive and unable to stand out on anything but -- unsurprisingly -- how good it looked for a PS2 game.

The market has pretty much proven that it cares more about games than graphics. One need only look at the last generation -- and the massive success of the PlayStation 2 -- to see that. Despite its hardware being inferior to that of the GameCube and the Xbox, the PS2 is still the most successful home console to date with worldwide sales of over 127 million units -- a number that increases even in this current generation. It beat its graphically superior competition because it had the best library of games, not because it had the best water effects.

Going back a generation before then, one need only look at how the Dreamcast failed to gain enough momentum to replace the original PlayStation before the PS2's arrival. Handhelds, too, have gone to show how looks aren't everything -- the Nintendo DS is a wild success story, despite not being as powerful as the PSP, which is only now starting to gain big momentum in Japan.

Need I even mention the Wii?

The fact is, Killzone 2 may very well be an excellent game -- but I don't know its gameplay potential, and I don't have the first clue because all I keep hearing about is how good it looks. I haven't been given anything to convince me it will be a good game, only a good piece of eye candy. It's not like we ever truly know how enjoyable a title is until we get our own hands on it, but we usually have a clue as to whether the game will impress us, and I must confess that outside of some lovely animations, I have not the slightest inkling whether this is a game I want to play, or merely look at and say "that's pretty, now give me my Metal Gear Solid."

By all means, if a game looks gorgeous, then show it off. However, if that's all you can talk about, then don't expect everyone to be filled with confidence, because beauty is only skin deep. Stop saying things like "this is in-game footage" in a desperate ploy to impress us, because it betrays your own one-dimensional approach to game design. If that's all you care about, then I don't expect anything more than generic gameplay from vapid designers. You could well be creating an intense and jaw dropping playing experience, but that's not the impression you give me when all you're talking about are the aesthetics.

I love a beautiful game, but I love beautiful gameplay better. That's all I'm trying to say.

 



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And the point of posting this was...?



It's a bit long but a very good read. It would definitely do good for some people to take what he says to heart the next time they get excited about a trailer.

Words Of Wisdom said:
And the point of posting this was...?

 It's a good read?

 



its marketting. while you might be offended, KZ2s graphics are what is going to distinguish it from any other FPS. Thats not saying that the gameplay won't be on par with the best FPS out there, however the gameplay isn't going to be revolutionary, the graphics will be. KZ2 graphics are whats going to make this thing sell very well and you can't complain about a company highlighting what is going to make this thing sell, thats just business. Plus, Guirella should be proud about what they have put together visually, they have lived up to that infamous E305 CGI trailer.



uber original post.... sigh .., we get it the wii is winning so its automatically number 1 console .... graphics dont matter blah blah blah .... goes back to playing Heavenly Sword.



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It's funny you two are getting offended by this article. This isn't about the Wii winning or that the PS3 sucks, it doesn't, it's just calling out the games that try to get by on graphics and nothing else.

I and everyone else (I hope) play games for gameplay. Graphics are a nice perk and I definitely appreciate a game that looks good, but I come back for the gameplay.

Take something like Guitar Hero. It's nothing special by any standards yet it's an insane. Whenever anyone talked about it, it was the gameplay you heard about.

Take something like Two Worlds that looked absolutely stunning in every screen shot we saw yet playing that game makes you cry.



Graphics in games is the most important factor to me. Kill Zone 2 will look great and the game play will be awesome too. Please do not kill my dream of Kill Zone 2.



the truth is, they are both just as important, as this 2008 already , games better be beautiful to look at.



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11/20/09 04:25 makingmusic476 Warning Other (Your avatar is borderline NSFW. Please keep it for as long as possible.)

I really enjoyed the read, it nice to find people who doesn´t believe just in pretty graphics, he clearly draws a line between marketing a game as the most beatiful graphical thing ever and marketing the game as a whole...

This game (KZ) is having almost the same effect as Crysis, looks great, but what about the gameplay, Crysis featured a nice concept with the nano-suit but poorly used in the final product...

Crysis was a boring walk in a beatifull jungle...

Killzone hype relies most in the graphics, and the constan hype from this front makes me believe in a poor general game (at this point), delays, outsourcing IA, photoshoped pics, etc

Yes, looks great, and features a nice animation and destructive enviroments, but what about the rest of the stuff.... what about the rest of the game...

And I´m not really bashing the game, since its not out there yet, but I´m wondering about the status of the game...



By me:

Made with Blender + LuxRender
"Since you can´t understand ... there is no point to taking you seriously."
twesterm said:
It's funny you two are getting offended by this article. This isn't about the Wii winning or that the PS3 sucks, it doesn't, it's just calling out the games that try to get by on graphics and nothing else.

I and everyone else (I hope) play games for gameplay. Graphics are a nice perk and I definitely appreciate a game that looks good, but I come back for the gameplay.

Take something like Guitar Hero. It's nothing special by any standards yet it's an insane. Whenever anyone talked about it, it was the gameplay you heard about.

Take something like Two Worlds that looked absolutely stunning in every screen shot we saw yet playing that game makes you cry.

 im not offended by the article, im just saying they are marketting what will make this game sell well, which is the graphics and who can blame them for doing that.