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Forums - Gaming - Sony Innovators? Yea....ok

I never said I nor anyone hates Sony gampads. I'm merely pointing out they're less comfortable and less easy to use than others. Which is not just my opinion, but a fact. It may be easy when you've plaed with it a lot, but then again, you can get used to anything.



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Gamer1211 said:

 

2.       Home Button on Controller:

Was this not Microsoft’s concept?  Didn’t the XBOX 360 come out 1 year earlier then the PS3 and had a home button incorporated into it?  Wasn’t the PS3’s original controller design scrapped several months prior to its release and redesigned to incorporate the home and SIXAXIS control?


Since you brought up Sony copying the Home button off the 360, why not bring up the fact that 360 copied the R1 and L1 buttons instead of bringing back the crappy black and white buttons??

Anyways, i'm glad you added in the PSP edit.



Gamer1211 said:

4. Controller History relating to #1:

The D-PAD, didn’t Nintendo invent the D-PAD? Shoulder buttons, didn’t Nintendo invent the shoulder button concept? Do you recall the N64 rumble pack; I wonder where Sony got the rumble idea? How about Analog, was Nintendo not the one who developed this concept? (Nintendo had a controller with 1 analog and Sony created a controller with 2 analogs)


http://en.wikipedia.org/wiki/D-pad

A precursor to the standard D-pad was used by the Intellivision console, which was released by Mattel Electronics in 1980. The Intellivision's unique controller featured the first alternative to a joystick on a home console, a circular pad that allowed for 16 directions of movement by pressing it with the thumb. A precursor to the D-pad also appeared on Entex's short lived "Select A Game" cartridge based handheld system; it featured non-connected raised left, right, up and down buttons aligned to the left of a row of action buttons. Similar directional buttons were also used on the Atari Game Brain, the unreleased precursor to the Atari 2600.

The first "connected" (pad) style D-pad appeared in 1981 on a handheld game system: "Cosmic Hunter" on Milton Bradley's Microvision. The pad was operated the same way today's D-pads are, using the thumb to manipulate the onscreen "hero" character in any of four directions.

 

 

http://en.wikipedia.org/wiki/Gamepad

 The analog stick was introduced with the Atari 5200 controller, but did not reach popularity until the Nintendo 64.



M$ and Sony have made contributions that are less visible.



"Like you know"

To the OP, I know wh yyou made this topic, because of the other two topics that either directly or indirectly trashed on Microsoft. Regardless though, this is just throwing feul on the fire and was unecessary. The best way to combat those topics is to argue within them o just ignore it all together.

For the record, Sony has been innovative, as have Nintendo and Microsoft, and anyone saying any different is an idiot. 



Tag: Became a freaking mod and a complete douche, coincidentally, at the same time.



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You can't attribut logical evolutions of gaming to anyone.

_ Online is a logical evolution, it appeared first on PC.

_ More buttons, dual sticks.... if doubling was inovation anyone would be hailed as inovators.

_ CDs, DVDs and larger media storage are a logical evolution, they appeared first on PC (and about the PS1 inovating with CD... think Sega CD and SNES CD (never saw the day outside of JP)... and PC gaming. The reason N stayed with cartridges was because of CD read speed and load times, they clearly said that before the N64... probably overestimated player frustration due to load times).

_ HD is a logical evolution... again PC gaming had higher resolutions (and variable resolutions), you should credit that to the TV industry for making the switch.

_ Home button.... It's pathetic to see people argue that this is innovation....i'll credit this to PC gaming (Alt+escape or Alt+tab both doing a fine job at this)


The folowing are not logical evolution of mainstream gaming, and thus deserve credit:
_ Mouse use -> goes to apple even if it was for other uses first
_ Shoulder buttons -> Nintendo
_ Analog stick -> Nintendo
_ Force Feedback -> PC
_ Rumble -> Nintendo
_ Console Interface -> PS1 (though it's more an evolution from console to gaming dedicated PC)
_ IR -> Nintendo
_ Motion control -> Nintendo
_ Movie playback on a console -> PS2 (though it's an evolution of Music playback that Sega CD and SNES CD had).
_ Paying for Online Console gaming -> MS
_ Online competitive community (Battlenet, rankings....) -> Blizzard
_ MMO -> Ultima no?
_ Achievements -> MS
_ Fun -> Nintendo
_ Graphix Whorring -> PS360

(I'm probably wrong for some of them but you get my point... some things are inovative, others are not. And the credit should go to the ones who made it mainstream.)



OoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoO

Hephaestos said:
You can't attribut logical evolutions of gaming to anyone.

_ Online is a logical evolution, it appeared first on PC.

_ More buttons, dual sticks.... if doubling was inovation anyone would be hailed as inovators.

_ CDs, DVDs and larger media storage are a logical evolution, they appeared first on PC (and about the PS1 inovating with CD... think Sega CD and SNES CD (never saw the day outside of JP)... and PC gaming. The reason N stayed with cartridges was because of CD read speed and load times, they clearly said that before the N64... probably overestimated player frustration due to load times).

_ HD is a logical evolution... again PC gaming had higher resolutions (and variable resolutions), you should credit that to the TV industry for making the switch.

_ Home button.... It's pathetic to see people argue that this is innovation....i'll credit this to PC gaming (Alt+escape or Alt+tab both doing a fine job at this)


The folowing are not logical evolution of mainstream gaming, and thus deserve credit:
_ Mouse use -> goes to apple even if it was for other uses first
_ Shoulder buttons -> Nintendo
_ Analog stick -> Nintendo
_ Force Feedback -> PC
_ Rumble -> Nintendo
_ Console Interface -> PS1 (though it's more an evolution from console to gaming dedicated PC)
_ IR -> Nintendo
_ Motion control -> Nintendo

_ Movie playback on a console -> PS2 (though it's an evolution of Music playback that Sega CD and SNES CD had).
_ Paying for Online Console gaming -> MS
_ Online competitive community (Battlenet, rankings....) -> Blizzard
_ MMO -> Ultima no?
_ Achievements -> MS
_ Fun -> Nintendo
_ Graphix Whorring -> PS360

(I'm probably wrong for some of them but you get my point... some things are inovative, others are not. And the credit should go to the ones who made it mainstream.)

 Those are wrong

IR = Atari

Motion - Mattel 

Achievements = old NES games and even before then

Fun = Pong/Original PC games (Tennis anyone?)

Graphics = Atari or SEGA



PC gaming is better than console gaming. Always.     We are Anonymous, We are Legion    Kick-ass interview   Great Flash Series Here    Anime Ratings     Make and Play Please
Amazing discussion about being wrong
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I love how the OP had to be edited so much because it was full or failure.



phil said:
selnor said:
ToastyJaguar said:
yeah the recent posts about the un-originality of the 360 are annoying for those of us that have a 360.

What about achievments? this for many people is enough to sway them into buying the 360 version of a multi plat game. It's like a little meta-game and highlty addictive.

now sony is copying achievments with trophies!

I don't care, all the consoles are innovations of the previous versions, that's why there all so good.
Agree. Achievements after the wii mote is the best innovation this gen. What other innovation adds 10-20 extra hours of gaming to each game?

 


No. Achievements and the gamertag bullshit are the gaming version of dick measuring contests. They've brought out an ugly side of most gamers.

 I think that most people with a gamertag will disagree with you. 

The gamertag is partly what makes xbox live so great. 




ssj12 said:
Hephaestos said:
You can't attribut logical evolutions of gaming to anyone.

_ Online is a logical evolution, it appeared first on PC.

_ More buttons, dual sticks.... if doubling was inovation anyone would be hailed as inovators.

_ CDs, DVDs and larger media storage are a logical evolution, they appeared first on PC (and about the PS1 inovating with CD... think Sega CD and SNES CD (never saw the day outside of JP)... and PC gaming. The reason N stayed with cartridges was because of CD read speed and load times, they clearly said that before the N64... probably overestimated player frustration due to load times).

_ HD is a logical evolution... again PC gaming had higher resolutions (and variable resolutions), you should credit that to the TV industry for making the switch.

_ Home button.... It's pathetic to see people argue that this is innovation....i'll credit this to PC gaming (Alt+escape or Alt+tab both doing a fine job at this)


The folowing are not logical evolution of mainstream gaming, and thus deserve credit:
_ Mouse use -> goes to apple even if it was for other uses first
_ Shoulder buttons -> Nintendo
_ Analog stick -> Nintendo
_ Force Feedback -> PC
_ Rumble -> Nintendo
_ Console Interface -> PS1 (though it's more an evolution from console to gaming dedicated PC)
_ IR -> Nintendo
_ Motion control -> Nintendo

_ Movie playback on a console -> PS2 (though it's an evolution of Music playback that Sega CD and SNES CD had).
_ Paying for Online Console gaming -> MS
_ Online competitive community (Battlenet, rankings....) -> Blizzard
_ MMO -> Ultima no?
_ Achievements -> MS
_ Fun -> Nintendo
_ Graphix Whorring -> PS360

(I'm probably wrong for some of them but you get my point... some things are inovative, others are not. And the credit should go to the ones who made it mainstream.)

Those are wrong

IR = Atari

Motion - Mattel

Achievements = old NES games and even before then

Fun = Pong/Original PC games (Tennis anyone?)

Graphics = Atari or SEGA

I don't think the last two were supposed to be taken seriously.

 



Tag: Became a freaking mod and a complete douche, coincidentally, at the same time.