Ail said:
greenmedic88 said:
misterd said: I really have to wonder what people this is the actual percentage of "WiiFitties" among Wii owners. |
What's the current attach rate in Japan? I don't feel like crunching the numbers although it should be interesting to see how they compare with the US numbers. Until we have some figures to work with, not too much point in second guessing. Amazon has stopped taking pre-sell orders currently (listed as "sold out"), if that's any indicator. I ordered two copies for myself and I'm not even singing in the Nintendo choir. I do hope there will be future games from Nintendo that use the balance board which will give us foot/hand controlled games beyond DDR Wii edition. If not, it was an interesting idea at least. Maybe more Wii Yoga would help me feel better about it. |
VGChartz lists the Japan Wii attach rate at 3.39 compared to 6.02 in the US and 4.08 in Other... The Japanese market is really slowly dying... |
What i find funny, is people noticing the same things as Nintendo did, the same things that caused Wii to be born. And the bolded part is one of them. The japanese market is/was in decline.
Even if Wii didn't exist, the market would be dying. What Wii is doing, is blow some new steam to otherwise declining market. Sure you can blame Wii Fit as much as you want, but the reality is, that without Wii Fit and the likes, you actually would see the crash.
And about the NA videogame crash, others have pointed out why things are different this time. Anyway, even if they wouldn't, the crash would have been started on PS2, because of its large amount of shovelware and the delay before the effect is noticeable.
One thing to notice about the crash, is that the high profile games that time, were shovelware. As HS said, there wasn't media to tell the gamer what game is shovelware and what isn't. Birth of Nintendo Power and the likes, was "damage control" which would promote the quality games and to tell you what games suck.