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Forums - Gaming - Why I am not that excited with the Wii and Wii Fit sales

Ail said:

I think the Wii is doing wonderfull and Wii Fit is going to be a great success and help increase the gaming market nicely.

Sadly as a gamer I don't see that as something that will really benefit me in the future because I see a significant percentage of those new people coming through gaming via the Wii don't really share my gaming tastes.

Maybe I am wrong but if Wii Fit is that successfull I believe quite a few developers will be tempted to work more on Wii Fit clones than on the kind of games I enjoy as a gamer ( AC, Uncharted, GTA4,...).

I believe the situation will improve in a few years when the Wii game market gets saturated but in the meanwhile the Wii success is not pushing developers to start mega productions that could end up being tomorrow's franchise...

 


As a gamer, I like to try new things, and fortunatly I can say, as a gamer, that Wii Fit is a really refreshing game that's not only genuinly innovative, but also incredibly fun.

Maybe you should try it sometime before having an opinion about it.



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I'm kind of excited at some of the potential games that could be made for the balance board. Wii Fit is not a means to an end, it's the beginning of something new.



Seeing how the casuals vastly outnumber hardcore gamers, more and more games will be like Brain Training, Buzz, Scene it and Wiifit. Less games will be like DMC, MGS etc. It is very worrying.




Just to clarify; games like Wii Fit can be fun. But I don't want them to become the norm.



I understand where you are coming from. But you have to keep your mind open for the possibilities that might arise from these additional gamers. Games like Boom Blox probably wouldn't have thought of if not for the Wii. Games that use the balance board like We Ski and possibly SSX if they make another one, have a lot of potential. I also think it could be used for racing games (as pedals) and other things, and not necessarily for health genre games.

I also think it's important that many PS2 owners never played a big name series. If you add up the highest selling entry in the biggest name series, there's still a good amount of users that never played games you might like. And that's assuming that everyone who, say, bought GTA3-SA never bought Final Fantasy X. Or all the people who bought GT3 never bought Need for Speed: Underground.

How about the almost 2 million users who bought Scooby Doo: 100 Frights game? A game which got around 70% score. Do you agree with their gaming tastes?

Just remember that it's expanding the industry, not shifting the industry. Bigger industry means more money in it, meaning that developers can hire more people to work on a variety of games, but it's not going to steal development money. Actually, I'd be more worried with the ever increasing cost and development length of games, because one bad game could kill a company, or one unexpected event during the programming cycle could cause long delays, eating up money and time, which would reduce the number of games available. It also reduces innovation because companies are afraid new IPs might fail, so they stick to the same old stuff.



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Every market has a saturation point. Even if developers were stupid enough to focus too much on the Wii-Fit-only lovers market segment, they'd soon after realize that there was no more easy money to be made there.

Or in other words - lay your fears to rest, hardcore gamers. The Wii is not going to kill your hobby.



My Mario Kart Wii friend code: 2707-1866-0957

tombi123 said:
Seeing how the casuals vastly outnumber hardcore gamers, more and more games will be like Brain Training, Buzz, Scene it and Wiifit. Less games will be like DMC, MGS etc. It is very worrying.



 

That's what I am worried about.

I think the market will even itself out because those casual games typically cost a lot less to make so there will be a plethora of them made to the point that each of them won't be generating so much profit as it will be competiting with many clones ( if something doesn't require a huge investment and generates a lot of revenue you can bet many people will try to copy it..). At that point some developers will start taking more risks and invest more in more expensive games... What I am worrying is what will be the cost of that transition period...



PS3-Xbox360 gap : 1.5 millions and going up in PS3 favor !

PS3-Wii gap : 20 millions and going down !

tombi123 said:
Seeing how the casuals vastly outnumber hardcore gamers, more and more games will be like Brain Training, Buzz, Scene it and Wiifit. Less games will be like DMC, MGS etc. It is very worrying.



My take on the matter is like what Dan Houser said "Fuck casual gaming!"

tombi123 said:
Seeing how the casuals vastly outnumber hardcore gamers, more and more games will be like Brain Training, Buzz, Scene it and Wiifit. Less games will be like DMC, MGS etc. It is very worrying.



 Due to the expansion of the market it is highly unlikely that the core demographic is getting smaller. It is much more likely that the amount of games targetted solely at the casual demographic increases and the amount of games targetted solely at the core demographic stays the same. It's not worrying that the ratio of casual to core games increases, it's merely market expansion. What is even more likely is that there will be a huge increase in games targetted at both core and casual demographics. You'll continue to have your precious core games, and you might even find some new games that interest you.



Stever89 said:

I understand where you are coming from. But you have to keep your mind open for the possibilities that might arise from these additional gamers. Games like Boom Blox probably wouldn't have thought of if not for the Wii. Games that use the balance board like We Ski and possibly SSX if they make another one, have a lot of potential. I also think it could be used for racing games (as pedals) and other things, and not necessarily for health genre games.

I also think it's important that many PS2 owners never played a big name series. If you add up the highest selling entry in the biggest name series, there's still a good amount of users that never played games you might like. And that's assuming that everyone who, say, bought GTA3-SA never bought Final Fantasy X. Or all the people who bought GT3 never bought Need for Speed: Underground.

How about the almost 2 million users who bought Scooby Doo: 100 Frights game? A game which got around 70% score. Do you agree with their gaming tastes?

Just remember that it's expanding the industry, not shifting the industry. Bigger industry means more money in it, meaning that developers can hire more people to work on a variety of games, but it's not going to steal development money. Actually, I'd be more worried with the ever increasing cost and development length of games, because one bad game could kill a company, or one unexpected event during the programming cycle could cause long delays, eating up money and time, which would reduce the number of games available. It also reduces innovation because companies are afraid new IPs might fail, so they stick to the same old stuff.


I'm not so worried about the increasing development cost, the way I see it the gaming industry in that segment of the market is becoming like the movie industry. You have blockbusters every year and those cost a bunch to make.

The movie industry has been around for a while and it seems to be working so having gaming become like it is not so big an issue.



PS3-Xbox360 gap : 1.5 millions and going up in PS3 favor !

PS3-Wii gap : 20 millions and going down !