IGNORE THE TITLE!
I can't correct it, but it should really read, "GTA IV's high budget may hurt hardcore gaming more than it helps, assuming some developers thinking bigger budgets are the best way to please the hardcore crowd.
This has nothing to do with the game itself.* Also has nothing to do with the reviews (plenty have gone there already).
It has to do with the cost. You cannot do a truly hardcore game with $100 million. You need some mainstream appeal. Fortunately, this series has it (I have all 5 of the PS2 GTA games). Yet what about others? If this expense trend continues, hardcore gamers will be in even worse shape than with the Wii around.
Why? Well hardcore gamers demand the most effort and production values, but of course that means the games cost more and more. That means the games need more mainstream appeal than hardcore appeal to ensure the costs will be made back.
Now the very nature of the GTA games has that built in (unless the simple nature of the sandbox has changed this time around). Yet other series may not have that. If anyone was worried that the Wii would dumb down games, try developers who insist on hardcore series now appealing to the lowest common denominator just to reduce the risk.
Of course I put the words "may" and "hypothetical" in the title. That's just what this is. It's also likely that developers will see GTA as a special case, and that unless the series is GTA, Final Fantasy, Gran Turismo, Halo, Super Mario**, etc., it's better to have reasonable budgets. See Shenmue.
Anyway, the real point is that this game may seem like a vindication of HD and hardcore gaming, but if the vindication cost that much money, it may not be a lasting one.
Finally, this is not to knock the damn game. I hear it's pretty good. This is just about any predictions on its effects on the gaming industry.
* I don't have it, or even a 7th gen system so I'm not going to discuss the content or quality here.
** Not that Nintendo would actually spend that much on a Mario game, but that it would be less of a risk than, say Fire Emblem (unless Nintendo was using most that $100 million for marketing).
A flashy-first game is awesome when it comes out. A great-first game is awesome forever.
Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs










