By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - Wow: Street Fighter 4 Outsourced to Dimps

According to the latest issue of EGM, Street Fighter 4 development was outsourced to Dimps. Now, Dimps isn't a bad developer (creator of the Sonic Rush and Sonic Advance games), but that's a pretty nasty thing for Capcom to do to their fans. Maybe they don't feel they have the in-house talent anymore, but this is pretty shocking.

What are your thoughts on this? Is this a good thing? Does this effect your purchase chances? Does this explain why the character models look like something a monkey shat out?

Via Neogaf 



Around the Network

Yeah, when I first heard the news I was like, "wut?"

You'd think the art style would at least be as awesome as DBZ Burst Limit or Budokai, ya know?

I still have high hopes for this game. I love DBZ Budokai 1-3, though they aren't near as technical as SF.



makingmusic476 said:
Yeah, when I first heard the news I was like, "wut?"

You'd think the art style would at least be as awesome as DBZ Burst Limit or Budokai, ya know?

I still have high hopes for this game. I love DBZ Budokai 1-3, though they aren't near as technical as SF.

Budokai 3 was pretty good.  1 and 2 not so much.  Even so, none of them were up to the standards of SF3, and those are the only fighting games ever made.  This could also explain why the gameplay videos really haven't looked that close to the Street Fighter style.  



Eh, I was kinda looking forward to this....anyone have info on their history and if they've done anything good in this genre? I know they aren't a horrible developer but if this is their first outing in the genre they might be fighting an uphill battle to live up to the fans expectations (which are quite high).



To Each Man, Responsibility

Heh I'm thinking their internal teams maybe working on other games they might not have had a choice, you can tell they're putting a lot of work into RE5 and who knows the things they have in the works, plus all they have to do is another SF collection and they rake in the dough with hardly any work at all =\

Though I actually gain a little bit of confidence in SF4 now that I know its the guys that made Budokai.

I mean Budokai didn't that high of budget or that long of time for development, unlike Atari Capcom has the time and the money for the guys at Dimps to do their thing, they're a good team, I mean they made a fighting game that is arguably my biggest guilty pleasure cause it got rated so poorly but I loved it so much. Dimps + money + time = a good game and I think they could do it.



MaxwellGT2000 - "Does the amount of times you beat it count towards how hardcore you are?"

Wii Friend Code - 5882 9717 7391 0918 (PM me if you add me), PSN - MaxwellGT2000, XBL - BlkKniteCecil, MaxwellGT2000

Around the Network
Sqrl said:
Eh, I was kinda looking forward to this....anyone have info on their history and if they've done anything good in this genre? I know they aren't a horrible dev but if this is their first outing in the genre they might be fighting an uphill battle to live up to the fans expectations (which are quite high).

Nothing particularly good in the fighting genre... doesn't seem to bode well for SF4 to me.  Their platformers are excellent though...

Sqrl said:
Eh, I was kinda looking forward to this....anyone have info on their history and if they've done anything good in this genre? I know they aren't a horrible developer but if this is their first outing in the genre they might be fighting an uphill battle to live up to the fans expectations (which are quite high).

 The DBZ budokai games they made a pretty good game when you think of dev time plus low funds.



MaxwellGT2000 - "Does the amount of times you beat it count towards how hardcore you are?"

Wii Friend Code - 5882 9717 7391 0918 (PM me if you add me), PSN - MaxwellGT2000, XBL - BlkKniteCecil, MaxwellGT2000

I enjoyed Budokai but they were somewhat opposite of what I think of when I think of Street Fighter...although that does explain the graphics thing =P This really could go either way, I'll be shocked if more people haven't posted about this by morning...I would think quite a few people care about this game being good.



To Each Man, Responsibility

well, people have played it on the arcade already, and are positive about it, so the console transition shouldn't be difficult to do good, so I still think it will be a great game..



''Hadouken!''

Was the whole SF4 project outsourced to Dimps? Maybe they told them to make a Wii version of the game...